PS:Len pripomeniem ze dnesne dema uz maju 32tickov od nejakeho updatu ale video hore ma 16 este zo starsej verzie hry.
Counter-Strike: Global Offensive
Re: Counter-Strike: Global Offensive
Tak ako hovori EmTeK v 16ticku to moze vyzerat ze ho trafil aj ked v skutocnsoti nie 
PS:Len pripomeniem ze dnesne dema uz maju 32tickov od nejakeho updatu ale video hore ma 16 este zo starsej verzie hry.
PS:Len pripomeniem ze dnesne dema uz maju 32tickov od nejakeho updatu ale video hore ma 16 este zo starsej verzie hry.
Re: Counter-Strike: Global Offensive
Videli ste ten novy revolver? Povedal som si fajn, bude to nieco ako OP magnum a.k.a. wipo bez optiky v hre H1Z1 a oni tam daju toto.
Re: Counter-Strike: Global Offensive
zatial som sa nedostal do hry no videa som uz pozrel
takze sa tesim bude zabava kym nepride dalsi update 
Re: Counter-Strike: Global Offensive
momentalne sa da strielat z revolvera pri defusovani bomby
GG
-
DeJF
Addict
- Príspevky: 3016
- Registrovaný: 24 júl 2008, 19:33
- Bydlisko: Nitra
- Kontaktovať používateľa:
Re: Counter-Strike: Global Offensive
aj na začiatku kola keď sa odratáva 15 sekund
Re: Counter-Strike: Global Offensive
paradny krok od valve, vsetci riesia revolver ale to ze nerfli ak/m4 nikto neriesi, bravo
Re: Counter-Strike: Global Offensive
chcem sa opytat,ak ide update do hry pre cs go tak v hlavnom steam menu dole sa da kliknut na to a citat si novinky,pro dote ked je tak tam byva rozipsane co sa meni atd,takto to vyzera http://www.dota2.com/news/updates/
ale pri csku take nieco nemam.oni taketo update spravy nerobia,alebo sa to da nastavit?
ale pri csku take nieco nemam.oni taketo update spravy nerobia,alebo sa to da nastavit?
Re: Counter-Strike: Global Offensive
Tych zmien je viac:DEVZYO1G napísal:paradny krok od valve, vsetci riesia revolver ale to ze nerfli ak/m4 nikto neriesi, bravo
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
Cely change log:
Spoiler
[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wik ... ntegration
[SERVERS]
– Added official servers in Hong Kong
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wik ... ntegration
[SERVERS]
– Added official servers in Hong Kong
Re: Counter-Strike: Global Offensive
http://blog.counter-strike.net a v novinke mas odkaz na to co to obsahuje.Son-Goku napísal:chcem sa opytat,ak ide update do hry pre cs go tak v hlavnom steam menu dole sa da kliknut na to a citat si novinky,pro dote ked je tak tam byva rozipsane co sa meni atd,takto to vyzera http://www.dota2.com/news/updates/
ale pri csku take nieco nemam.oni taketo update spravy nerobia,alebo sa to da nastavit?
Re: Counter-Strike: Global Offensive
Neviem co este ti mantaci zmenili, ale kleslo mi FPS a hra mi zacala trhat... WTF.. HRaci aj prostredie sa mi zda volake "leskle"
Re: Counter-Strike: Global Offensive
Meken, pozri, ci sa ti nezmenili nastavenia grafiky. Neviem preco, ale mne sa "zresetovali", dalo mi to ine rozlisenie (1080p) a vsetky nastavenia mi nastavilo na auto (auto: very high). To tusim predtym nebolo (to auto nastavovanie). Takze sa Ti mozno automaticky nastavili nejake vyssie nastavenia, preto mozes mat mensie fps, sekanie a aj ten lesk (tusim to ovplyvnuje kvalita osvetlenia - ak Ti to dalo na very high, tak to mas leskle, aj ja som to tak mal a stiahol som to dole, lebo sa mi to nepaci
).
Re: Counter-Strike: Global Offensive
Diky, to by som si ani nepozrel tak skoro, ze to mam vsetko na hight az very hight... K+
Re: Counter-Strike: Global Offensive
smrt valve a idiotovy ktory vymyslel kolt do cska,tak cumim ze co to kazdi kupuje a ono to dava na jednu ranu.raketomet v dalsom patchi
Re: Counter-Strike: Global Offensive
Mňa to ani nezaráža, že tam ten revolver dali. Veď komunita sama to chcela. Skôr sa divím nad tým, či to vôbec testovali... veď po zahratí jedného DM vidím, že tá zbraň je strašne silná. Buď fakt netestovali ani bačov, čomu sám neverím alebo ... ako vyššie spomínali sa snažia zakryť nerf niečoho iného. Pretože toto ak vypustili von s plným vedomím... Bojím sa čo príde ďalej.
Re: Counter-Strike: Global Offensive
Ja si nemyslím že sa niečo snažia zakryť, veď všetky zmeny sú uverejnené, a kto si ten zoznam neprečíta zrejme ani nevie rozdiel medzi sprayovaním a tap-shootingom takže mu to môže byť úplne jedno. Taktiež ak nerfli obe strany rovnako (AK aj M4) tak to vôbec nevadí... ale čo týmto chceli dosiahnuť, to sám neviem. Zatiaľ mi ten update príde ako úplny nezmysel, naviac nevyskúšaný a zabugovaný, to by si firma ako Valve nemala dovoľovať...
Re: Counter-Strike: Global Offensive
A kde je problem? Revolver je sice OP, ale maju ho obe strany. Treba tomu trochu prisposobit gameplay a viac sa hybat. Keby bol iba pre jeden tim, tak by to bolo ine, ale teraz ma kazdy moznost zobrat ho a ukazat kto je frajerSon-Goku napísal:smrt valve a idiotovy ktory vymyslel kolt do cska,tak cumim ze co to kazdi kupuje a ono to dava na jednu ranu.raketomet v dalsom patchi
Re: Counter-Strike: Global Offensive
Zatial je to celkom sranda, daco nove, chceli to ozivit. No na druhej strane, ten co hrava competetive , tak tam moc nove veci asi nemaju radi.
Re: Counter-Strike: Global Offensive
Co robi valve nove CSko a chce aby sa nam toto znechutilo ci jako? 
Re: Counter-Strike: Global Offensive
a ten bug smoke je na mna uz moc aby ludia videli cez smoky to je fakt vela
Re: Counter-Strike: Global Offensive
To som si nevsimol, aky bug? Ja cez smog nevidim