Majú ešte viac ako 25 dní dúfam teda , že sa im podarí dostať na ten Motion Capture. Vo videu tie súboje boli tak zvláštne pomalé, ale zase niečo do traileru museli dať, takže pochybujem, že to je finálna verzia.
podla toho co davali dnes na prima cool v re-play, tak den po tom ako to dali na kickstarter sa im podarilo zohnat investora co by im hru pomohol vydat. Nakoniec sa teda dohodli, ze pokial vyzbieraju sumu tak im on da tiez nejaky slusny obnos. Kickstarter je teda aj meradlo zaujmu o tuto hru,
projekt sa mi velmi paci a drzim mu palce, ale zatial som ohladom neho hodne skepticky. ked sa pozriem na ich hry, tak sa mi proste nechce verit, ze tato hra bude bez problemov. tiez neverim, ze nemohli najst investora iba skrz obavy, ze sa mu to nevyplati, ved to vyzera uzastne, podla mna v tom bolo aj nieco ine. tiez sa mi moc nepaci, ze na to budeme musiet pockat este dva roky. ale dufam, ze to dopadne dobre.
Vsak mali sukromneho investora, zatial to stalo 1,5 mil nevim uz ci € alebo kc. Len oto nemal zaujem ziadny vydavatel. Lebo to nieje mainstream.
No snad to nedopadne ako mafia 2, milion slubov a nakoniec polka chybala, ale tam zas bol iny problem.
M142 napísal:projekt sa mi velmi paci a drzim mu palce, ale zatial som ohladom neho hodne skepticky. ked sa pozriem na ich hry, tak sa mi proste nechce verit, ze tato hra bude bez problemov. tiez neverim, ze nemohli najst investora iba skrz obavy, ze sa mu to nevyplati, ved to vyzera uzastne, podla mna v tom bolo aj nieco ine. tiez sa mi moc nepaci, ze na to budeme musiet pockat este dva roky. ale dufam, ze to dopadne dobre.
Jedneho investora uz skoro mali dohodnuteho ale zrusil to koli tomu ze v Amerike by o tuto hru nebol taky zaujem kedze tato historia je im vzdialena. To mas ako ked su filmy o Americkej historii tak v Europe nikdy nemaju taky uspech ako v Amerike kedze je nam to vzdialene a to je hlavny dovod ze nenasli vydavatela.
Assassins Creed 1,2, BH a R boli tiež situované mimo Ameriku. (Viem, malo to prvky sci-fi a konšpirácií, pričom Deliverance je realistický, ale aj tak),...
Úsmevná novinka na fb page Warhorsu od Dana Vávru, je to v ENG ale pointu pochytí každý:
Welcome Star Citizens!
When I was 17 years old, one of my favorite games for my Amiga 500 was Wing Commander. Damn, that game was like playing Star Wars movie! It had fancy 3D graphics way ahead of its time, awesome story with cool animations and its creator Chris Roberts became my idol. I was never hooked up on any other space sim since then.
20 years later I saw a Kickstarter campaign for Star Citizen and I was sold immediately. It just got everything no other space sim got for last twenty years and it was obvious after the first ten seconds of the trailer. This was the ultimate space game I and immediately pledged without even reading their Kickstarter page. I was not the only one and Star Citizen has become most successful crowd funded game of all time.
So it was logical that one year later, when we were preparing our own Kickstarter campaign, Star Citizen was our role model. You learn from the best. So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?
So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!
Dan Vavra, Creative Director
PS: I would like to personally welcome all Star Citizens coming to Kingdom Come: Deliverance. Thank you for your support!
O 20:00 zacina na YT Live Stream: We are going to livestream a playable build of our game, Kingdom Come: Deliverance. It is the same build we were showing to publishers last year. Enjoy!