začínam sa hrať s OpenGL a narazil som na niekoľko problémov:
prvý súvisí z konvolučnými maticami, kompilátor vypisuje, ze nepozná referenciu na glConvolutionFilter2D ( mam OpenGL 1.5).
Moja druha otázka je ako správne použiť rozšírenia a najme GLSL, niekde som videl použiť, niečo ako gluxLoadExtension("nazov funkcie"), tato funkcia vracala pointer na funkciu rozšírenia, ale bol by som rád keby zostanem nezávislý na systéme okien.
Moje problémy by teoreticky vyriešilo zmena libiek a .h súborov na verziu 2.0, ale netuším ani kde haldať.
Dalsie info:
Spoiler
OS: Windows Xp
Kompilator GCC 4.4.1
Pouzivam GLUT
glGetString(GL_VERSION) = 1.5.0
glGetString(GL_EXTENSIONS)
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_swap_control
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_ATI_element_array
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_point_sprite
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Kompilator GCC 4.4.1
Pouzivam GLUT
glGetString(GL_VERSION) = 1.5.0
glGetString(GL_EXTENSIONS)
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_swap_control
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_ATI_element_array
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_point_sprite
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod