Team Fortress 2
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Runes
Addict
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Re: Team Fortress 2
Re: Team Fortress 2
mne nie..aj dneska som hral vyse 3 hodin a nic.Runes napísal:no vidis vlastne si si sam odpovedal pada to na nahodu minule ti padlo 6 a ted nicak sa dobre pamatam tak mas dake urcite percento sancu ze ti padne daco a s toho este dake percento ze t obude capica ale netusim ake to je percento
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Tailor
Medium Star
- Príspevky: 406
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Re: Team Fortress 2
Velky lucker , mne uz 8 hod nic nepadlo , asi som vycerpal limitNadeo napísal:No ja som asi velky lucker, za 3 dni mi padli 3 haty...
http://www.tf2items.com/id/nadeo
Re: Team Fortress 2
Nadeo: iny haluzar
, congrats
ja uz by som chcel nejaku normalnu, taku mam len 1, zvysnych 5 eventovych
ja uz by som chcel nejaku normalnu, taku mam len 1, zvysnych 5 eventovych
Re: Team Fortress 2
hravam len cez vikendy - dufam ze mi bude aspon viac padat - za jednu ciapku by som sa nepohneval 
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Corn Flake
Guru wannabe
- Príspevky: 2134
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Re: Team Fortress 2
A je tu nový update. Véľkosť je 250 mb.
Re: Team Fortress 2
su tam dost velke zmeny ako pozeram - hlavne v tweakovani postav. plus scout dostal novy drink... ked sa ho napije tak striela krity a tak isto krituje on pri zasahu a pridava mu to 50 hp navyse 
Re: Team Fortress 2
No zmien je viac, mna prekvapili hlavne zmeny pre Heavyho a Pyra:
Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola
Dedicated Server
Linux optimizations.
Fixed Linux servers not relisting correctly after a master server restart
Fixed a case where servers could have "ghost" players consuming player slots
Engine
Marked the "snd_show" convar as a cheat
Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Re: Team Fortress 2
No heavy sa az tak nehrava, na puboch hej, ale v ligach pomenej a ja osobne sa tesim ze nerfli pyra, kedze vacsina puberov si hrava s pyrom a staci kombinacia W+M1. Takto sa aspon budu musiet naucit aj odfukovat.
Re: Team Fortress 2
10 minut mi to stahuje ani hrat nemozem.
Re: Team Fortress 2
Bonk! changes
Post-use movement penalty removed.
Pyro changes
Burn duration reduced (10 -> 6 seconds).
skoda ze toto zrusili
citizen:
mi/my
ucivo 3. triedy zakladnej skoly
Post-use movement penalty removed.
Pyro changes
Burn duration reduced (10 -> 6 seconds).
skoda ze toto zrusili
citizen:
mi/my
ucivo 3. triedy zakladnej skoly
Re: Team Fortress 2
za pyra hravam casto,hlavne ked sa mi nedari s ostatnymi, mohli by dat ale nieco aj spyovi
a(vazne od veco) inac s bowom je to celkom tazke niekomu trafit do heady na velku vzdialenost a aj na mini vzdialenost-pre mna su ti ktori vedia dat headku aj v tychto situaciach su machri
a to s tymi gramatickymi poznamkami- sak klud, nepiseme tu snad nejake maturitne prace
ani neviem kolko tu mam chyb,asi dost
a(vazne od veco) inac s bowom je to celkom tazke niekomu trafit do heady na velku vzdialenost a aj na mini vzdialenost-pre mna su ti ktori vedia dat headku aj v tychto situaciach su machri
a to s tymi gramatickymi poznamkami- sak klud, nepiseme tu snad nejake maturitne prace
Re: Team Fortress 2
ty vole pred chvilou mi vypisalo ze platnost mojho ucte vyprsalo a mal som zapnutu hru.ale uplne ine okno to bolo nez to klasicke pri prihlasovani.Nestalo sa vam to teraz?
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Corn Flake
Guru wannabe
- Príspevky: 2134
- Registrovaný: 23 sep 2009, 16:23
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Re: Team Fortress 2
No mne sa našťastie nič také nestalo. A tu máte kompletne preložený changelog http://www.playzone.cz/clanky/team-fort ... e-29042010
K+ poteší
K+ poteší
Re: Team Fortress 2
mate konzolu v tfku?ze je tam zakazany prikaz snd_show
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Drdek
Expert
- Príspevky: 194
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Re: Team Fortress 2
čo znamená ten príkaz?citizen napísal:mate konzolu v tfku?ze je tam zakazany prikaz snd_show
Re: Team Fortress 2
What does/did "snd_show" do?
It might refer to the visibility of the chat bubble over someone's head while they are using the mic on alltalk servers.
One of the creators behind Prophunt emailed Valve asking them to make a convar that allowed it to be switched off so props could hide and talk and not be given away by the chat icon, sort of like cloaked spies.
He got an email back from Robin saying that they would add it in a future update.
It might refer to the visibility of the chat bubble over someone's head while they are using the mic on alltalk servers.
One of the creators behind Prophunt emailed Valve asking them to make a convar that allowed it to be switched off so props could hide and talk and not be given away by the chat icon, sort of like cloaked spies.
He got an email back from Robin saying that they would add it in a future update.
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Runes
Addict
- Príspevky: 4832
- Registrovaný: 09 aug 2006, 13:03
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Re: Team Fortress 2
Mehehe no to bude sranda s Pyrom ja sa tomu tesim
bo ten airblast som si strasne oblubil v poslednej dobe a konecne budem mat bod aj zato ze dakoho sfuknem do priepasti
akurat to znizenie casu horenia je naprd
bo vela krat sa mi stalo ze som tak dal revenge ked po mojom zabiti zomrel aj utocnik po par sekundach
taktiez anulovanie toho sppomalenia po bonku je super. A ak som dobre cital tak ed dakoho budem mlatit basebolkou drevenou tak ho to bude spomalovat ??? 
Juuu prave som vycraftil crit colu
skusim zajtra jak to funguje
Juuu prave som vycraftil crit colu
Re: Team Fortress 2
nie, bonk je ten zlty napoj, najskor da zvysenu rychlost a nesmrtelnost a potom sa nespomalisRunes napísal:A ak som dobre cital tak ed dakoho budem mlatit basebolkou drevenou tak ho to bude spomalovat ???
Re: Team Fortress 2
Tak dalsi update so specialnymi medailami pre veteranov 
http://www.teamfortress.com/119/
Mne by to malo vyjst na zlatu, ale nie som si isty, ci som TF2 nekupoval az po 20. decembri
http://www.teamfortress.com/119/
Mne by to malo vyjst na zlatu, ale nie som si isty, ci som TF2 nekupoval az po 20. decembri