to je zahada mne to tiez nefunguje taktoCorn Flake napísal:JéminenkuČokoláda pridáva 50 hp nad limit a 50 hp normálne čiže príklad:
-Mám 300 hp, zjem čokoládu a budem mať po domu 30 s 350hp
-Mám 200 hp, zjem čokoládu a budem mať 250 hp , ale maximálna hodnota hp bude po dobu 30 s 350 hp (pri zvýšení hp pomocou lekárničky alebo medika)
No myslím že toto by mal pochopiť aj citizen
Team Fortress 2
Re: Team Fortress 2
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Corn Flake
Guru wannabe
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Re: Team Fortress 2
??? Tiež ??? LoL
Ja som to tebe vysvetlil že ako to funguje (nie ako by malo, ale ako funguje!)
Ja som to tebe vysvetlil že ako to funguje (nie ako by malo, ale ako funguje!)
Re: Team Fortress 2
Tak ked to nevies pochopit, uz inak sa to neda vysvetlit - potom bude problem niekde medzi monitorom a stolickou.citizen napísal: to je zahada mne to tiez nefunguje takto
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webmasterr
Medium Professional
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Re: Team Fortress 2
alebo cokolada po zaruke 
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Corn Flake
Guru wannabe
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Re: Team Fortress 2
A je to tu prvá hatka!!! Mám akurát event hatky a pre demomana som si craftol afro. A teraz mi konečne padala hatka pre soldiera (moja nj klasa
) "Tyrants helm"
http://tf2wiki.net/wiki/File:Soldierviking2.png

http://tf2wiki.net/wiki/File:Soldierviking2.png
Re: Team Fortress 2
fasa pokrývka hlavy 
Re: Team Fortress 2
a komu tu teda nad limit pridava?
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Corn Flake
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Re: Team Fortress 2
Každému 
Re: Team Fortress 2
mne nie
Re: Team Fortress 2
ťazky pripad 
Re: Team Fortress 2
mne to nepridava navyse nad limit
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Corn Flake
Guru wannabe
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Re: Team Fortress 2
Ale ono to si musíš s tej čokolády najprv odhryznúť
To ti nepridáva navyše 50 hp len pre to že ju nosíš 
Re: Team Fortress 2
Mame tu novy update,aspon myslim,ze je novy lebo mi ho len teraz tahalo
Added new community weapons and hats
Updated CP_Gorge
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
More clip work and model collision work based on community feedback.
Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
Fixed rare cases where stage would break when cart had no nearby capper(s).
Fixed carts not always moving to their starting locations correctly.
Fixed respawn times in Stage 3 not being set to the proper values.
Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki ... Networking for info)
//autoeditácia príspevku (21 Máj 2010, 15:30)
tie nove hedky vyzeraju dobre, aj ten mec pre snipera je super len tak sekera
teraz kazdy len s nou beha
Added new community weapons and hats
Updated CP_Gorge
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
More clip work and model collision work based on community feedback.
Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
Fixed rare cases where stage would break when cart had no nearby capper(s).
Fixed carts not always moving to their starting locations correctly.
Fixed respawn times in Stage 3 not being set to the proper values.
Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki ... Networking for info)
//autoeditácia príspevku (21 Máj 2010, 15:30)
tie nove hedky vyzeraju dobre, aj ten mec pre snipera je super len tak sekera
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Corn Flake
Guru wannabe
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Re: Team Fortress 2
Ja mám ten meč pre snipra, práve mi spadol 
Re: Team Fortress 2
Ja som vycraftil Towering pillar of hats a Killers Kabuto a padol mi Texas Ten Galoon
...chjo
Re: Team Fortress 2
Mne mecik spadol ako prvy random drop
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Nadeo
Guru wannabe
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Re: Team Fortress 2
Moj prvy craft, Vintage Merryweather... Je to fajn, ale na pyra uz mam brigade helm
Re: Team Fortress 2
Neoplati sa kraftit z 2 ciapok jednu.. Plati zakon schvalnosti t.j. dostanes nejake hovnoOpak napísal:Ja som vycraftil Towering pillar of hats a Killers Kabuto a padol mi Texas Ten Galoon...chjo
Btw aku ciapku si chcel dostat ?
Re: Team Fortress 2
Mne to bolo v podstate jedno..tfko hrám už len príležitostne a z tých čiapok nič nemám..už ich prešlo toľko cez moje ruky
naposledy keď som craftil mi dalo tú dvojitú čapcu..vycraftil som hneď na to ďalšie dve a padla mi trojitá
teraz mi ostal len ten Texas ten galoon..ale už zbieram železo na ďalšiu xD
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Tailor
Medium Star
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Re: Team Fortress 2
Ach jaj , mne uz dlho nic nepadlo , zahrame zajtra ?
20:00 ?