fixedThe napísal:1000 ticket metro, 64p, assault, medkit, defib, najrychlejsia cesta
BattleField 3
Re: BattleField 3
Re: BattleField 3
Metro 64 hracov, hardcore, 1000 ticket + noobtube (M320)
//
ach jaj zakomplexovany dejf
ako ja nemozem za to ze ho pouzivas tak sorry za nazvatie noob 
//
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DeJF
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Re: BattleField 3
http://www.battlefield.com/cz/battlefie ... o-karkandu

/// Nie nie, ja ho práveže nepoužívam... ľúbi sa mi ako ta vie karma rozhodiť
Wooah, na Mikuláša sa hrámBack to Karkand pro mimořádně úspěšnou střílečku Battlefield 3 bude k dispozici ke stažení na PlayStation®Network od 6. prosince a na Trhu Xbox LIVE® a PC od 13. prosince.
/// Nie nie, ja ho práveže nepoužívam... ľúbi sa mi ako ta vie karma rozhodiť
Re: BattleField 3
64p je pre mna nehratelne, takze jedine 32pfrajerik napísal:
fixed
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Michaelo
Hardcore addict
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Re: BattleField 3
Divil by si sa. Najprv som kopíroval pár GB súborov a ukazovalo mi 8 minút a cca toľko aj ubehlo a druhý krát som stihol dopozerať simpsonovcov (cca 12 min.).stuka napísal:Michaelo: nie, nie je to normalnetiez si viem predstavit, ze loading by mohol byt kratsi ale 5 min urcite to nie je. Max 2min.
No metro 64 je na lvl najlepšie. Tam ideš na schody a len hádžeš medkity a granáty alebo ako support dávaš ammo a strieľaš z guľometu rad radom každého.
Re: BattleField 3
Michaelo napísal:No metro 64 je na lvl najlepšie. Tam ideš na schody a len hádžeš medkity a granáty alebo ako support dávaš ammo a strieľaš z guľometu rad radom každého.
btw 6 decembra patch 2
sauce: http://battlelog.battlefield.com/bf3/ga ... 494744784/
:O - Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
parada uz ma nesunda full auto support cez celu mapu...dufam
Re: BattleField 3
Kua čo mám robiť?
2x som teraz preinštaloval hru a ešte som si ju nikdy nezahral!!!
(
Hra za 60E v PČI..ZA to som mohol mať 4GB ram
Program prestal pracovať.....Program prestal pracovať..
A takto do koliečka!!!
2x som teraz preinštaloval hru a ešte som si ju nikdy nezahral!!!
Hra za 60E v PČI..ZA to som mohol mať 4GB ram
Program prestal pracovať.....Program prestal pracovať..
A takto do koliečka!!!
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xH4wK
Re: BattleField 3
Tak finalne, co som ja porobil s case a HW len kvoli BF3
uz nejdem na chvilu nic menit
uz nejdem na chvilu nic menit
Re: BattleField 3
Hawk ja som na to rovnako. Ale ked pomyslim na to ze som dal 1k € kvoli hre za 40€ tak sa mi to nezda normalne ale aspon tiez mam na par rokov pokojH@wk napísal:Tak finalne, co som ja porobil s case a HW len kvoli BF3
Predtym:
//obrázky patria do prílohy
Potom:
//obrázky patria do prílohy
uz nejdem na chvilu nic menit
Re: BattleField 3
Nasledujuci PC patch sa objavi 6. Decembra a bude obsahovat tieto zmeny:
Je to dost rozsiahly changelog, preto som to dal ako spoiler aby to tu nezaberalo tolko miesta.
Je to dost rozsiahly changelog, preto som to dal ako spoiler aby to tu nezaberalo tolko miesta.
Spoiler
Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
-
Michaelo
Hardcore addict
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Re: BattleField 3
LOL. Práve som killoval s AAčkom počas celého kola. Zabili ma 1x a zrazu YOU HAVE BEEN BANNED FROM THIS SERVER. To čo má byť? Môžu to vôbec urobiť?
Veď som zabíjal stále stíhačky a vrtuľníky. niekedy aj pechotu a tanky ale to len raz za čas. nechápem také lamy.
Veď som zabíjal stále stíhačky a vrtuľníky. niekedy aj pechotu a tanky ale to len raz za čas. nechápem také lamy.
Re: BattleField 3
Preto je dobre davat si spolahlive servery medzi oblubene. Potom budes mat istotu, ze si stale dobre zahras a bude to bez neprijemnych prekvapeni.
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Michaelo
Hardcore addict
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Re: BattleField 3
No ved prave. Clovek zabija rad radom a chlapci v stihackach mi lietadla tahali narocky do dostrelu.
Potom ked tam nebol nikto len jeden tank tak som ho zacal sundavat. 2x sa stihol opravit. Potom som mu zabil opravara a ked uz dymil tak BAN. To su mi parchanti.
Potom ked tam nebol nikto len jeden tank tak som ho zacal sundavat. 2x sa stihol opravit. Potom som mu zabil opravara a ked uz dymil tak BAN. To su mi parchanti.
Re: BattleField 3
to vies... "disturbing gameplay" 
Re: BattleField 3
čaute neviem či to tu uz bolo ale prečo mi BF 3 multiplayer ked sa chcem napojit na server mi to zapne niekedy na 5 krát najprv program prestal pracovat potom you were disconnected from EA a neviem ...
Re: BattleField 3
Takze to len tak pre tych co to obhajovali " Ze to je fpoho "Reduced the damage done to Armored Vehicles and Infantry from AA guns.
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Norick98
Medium Star
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Re: BattleField 3
Sutaz o bf3 na nasej stranke stale trva
do dnesneho vecera 
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Michaelo
Hardcore addict
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Re: BattleField 3
Ten váš web bol robený cez Fusion? Lebo ak áno porušujete podmienky 
A prečo ho máte po anglicky?
A ako mohol niekto dať 324 metrov? Ja som nikdy nedal viac ako 100 metrov. Aj keď si to zväčším na celý display proste myškou výjdem mimo hry a koniec.
A prečo ho máte po anglicky?
A ako mohol niekto dať 324 metrov? Ja som nikdy nedal viac ako 100 metrov. Aj keď si to zväčším na celý display proste myškou výjdem mimo hry a koniec.
Re: BattleField 3
Heh tak to teda je v poho. V skutocnosti je vybaveny 25mm kanonom gatling ten ked ta trafi ci i len jedna rana tak je po tebe. Ten DMG fakt nemusia zmensovathypper napísal: Takze to len tak pre tych co to obhajovali " Ze to je fpoho "
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DeJF
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Re: BattleField 3
Michaelo napísal: A ako mohol niekto dať 324 metrov? Ja som nikdy nedal viac ako 100 metrov. Aj keď si to zväčším na celý display proste myškou výjdem mimo hry a koniec.
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