Uz vidim, problem vznikol v tom, ze autor raz pouziva pojem points a potom Elo Points:
"A player with most points on each team is expected to take the MVP each round until someone else gains more points. If the player with most points gains the MVP, he will receive his predicted share of Elo Points deducted from the enemy team, however if another player receives it, that player will take some of the gained (those added because of the win, NOT his original points) Elo Points from the player with most points."
Z tohto som usudzoval, ze ide o body v hre (2 za kill, 1 za assist, 2 za plant... ). Ale podla dalsieho textu a tej tabulky co si sem dal to vyzera tak, ze sa pise o Elo points.
Na druhej strane treba spomenut, ze Valve nikdy nezverejnili algoritmus a teda aj toto su len dohady, aj ked zrejme velmi presne.
Official Reply from Valve on this Guide
Originally posted by vitaliy_valve:
Debug output mentioned in the guide comes from game client code having very old calculations that were used by Xbox 360 and PS3 versions of the game where client calculations could be trusted and matchmaking used round-based skill adjustments in order to support drop-in and drop-out gameplay on consoles. That code is deprecated on PC however and those calculations aren't currently used on PC.
When competitive matchmaking as we know it now was introduced in CS:GO in late 2012 we switched all non-competitive game modes to use simple ping-based matchmaking. For Competitive, we built a CS:GO-specific competitive ranking system that is significantly different and more complex than Elo.