cod4 nejde spustit!
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easton
Professional
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cod4 nejde spustit!
ked spustim cod4 vyhodi mi tuto hlasku:
http://img119.imageshack.us/img119/5200/cod4uz6.png
a toto mi robi firefox:
http://img106.imageshack.us/img106/5866/firefoxvr5.jpg
je to vir..ale hlavne ako spravit aby mi cod4 siel..pls o pomoc
http://img119.imageshack.us/img119/5200/cod4uz6.png
a toto mi robi firefox:
http://img106.imageshack.us/img106/5866/firefoxvr5.jpg
je to vir..ale hlavne ako spravit aby mi cod4 siel..pls o pomoc
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easton
Professional
- Príspevky: 1378
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robi mi uplne debility vo wine normalne pracujem v mozille vypnem ju a ked ju chcem znova zapnut tak nejde..musim stlacit ctrl+alt+del a z procesov ju ukoncit az potom ide nabehnut a ked ju spustam tak sa ma vzdy pyta ci mam spustit povodnu relaciu alebo zacat novu??neviete co je stym!!!ak som dobre pochopil cod4 tie vypisuje ze uz je spustene..ci nie..pri deme mi robilo to iste ale raz sa mi to podarilo spustit!
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Šu-Do
Redeemer
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takto..easton napísal:nepochopil som co mam urobit?
nahod si ten cra*kfix... spusti CoD v tom safe rezime.. cize ked sa ta to opyta das ANO
ak ti to nespusti tak potom to je problem.. mozes napisat aky mas HW
nehapem ja terazeaston napísal:ved som skusal ze som dal ne aj tak vyhodi tu chybu...skusil som preinstalovat hru a po reinstalacii mi napodiv spustilo uvodne videa ale po videjku activision mi zas vyhodilo tu hlasku co mam robit strasne si chcem tu hru zahrat
pocuj
ta hlaska... sa ukaze az potom ked spustis HRU.. a nasilne sa vypne.. napriklad ti padne alebo cez CTRL+ALT+DEL ju vypnes...
potom ked ju znovu zapnes tak skoci to okno...
ze naposledy ked ste spustali hru tak sa nieco doj*balo...
a co sa doj*balo ? napise ti nejaku chybu ked ta to kopne ?
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easton
Professional
- Príspevky: 1378
- Registrovaný: 20 sep 2005, 14:04
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takze znova som reinstaloval cod4 pouzil som ten dobry fix od razoru1911 klikol som na singleplayer a uz mi nevyhodilo hlasku s tym safe modom ale ukazalo mi ten mali obrazok a vyhodilo hlasku iw3sp.exe odosielat/neodosielat....a ked som znova klikol na sp tak uz vyhodilo safe mod....
to sudo:hw: athlon 2500+,512mb ram,asus radeon 9550
ked som stiahol demo tak som dal instalovat lenze som nedal instalnut directx9 a tak som ho si ju stiahol z netu a instalol..spustil hru a zasa nesla...tak som reinstaloval demo spustil a hra isla pekne plynulo nesekalo hral som chvilu prvu misiu..a potom som dal skoncit hru ale neslo to tak som musel surovo vypnut hru ctrl+alt+del a ked som chcel hru znova spustit zas neslo...a toto mi robi aj pri full verzii
to sudo:hw: athlon 2500+,512mb ram,asus radeon 9550
ked som stiahol demo tak som dal instalovat lenze som nedal instalnut directx9 a tak som ho si ju stiahol z netu a instalol..spustil hru a zasa nesla...tak som reinstaloval demo spustil a hra isla pekne plynulo nesekalo hral som chvilu prvu misiu..a potom som dal skoncit hru ale neslo to tak som musel surovo vypnut hru ctrl+alt+del a ked som chcel hru znova spustit zas neslo...a toto mi robi aj pri full verzii
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Šu-Do
Redeemer
- Príspevky: 11286
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malo ram... ja viem ze si to mal uz spustene ale.. mozno je to sposobene malou ramkou.. mas zapnuty swap ?
a s tym DX.. nainstaluj si DX9 co je na imagy v instalacke...
ma aj napadlo ze to bolo to demo.. mensi obsah dat predsa len... a je mozne ze ti to teraz pri vyse 6gb nainstalovanej hre nezvlada ram
skus nejake ine drivere... chyba moze byt hocikde a moze byt aj pritom taka primitivna..
a s tym DX.. nainstaluj si DX9 co je na imagy v instalacke...
ma aj napadlo ze to bolo to demo.. mensi obsah dat predsa len... a je mozne ze ti to teraz pri vyse 6gb nainstalovanej hre nezvlada ram
skus nejake ine drivere... chyba moze byt hocikde a moze byt aj pritom taka primitivna..
mne robi to iste. hral som hru a v prvej misii po uvode a treningu mi hra vypne a nabehne my okno Console a v nom toto:
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 574 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 31 msec for asset '$white' of type 'image'.
Waited 2 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 24 msec for asset 'shadowcaster' of type 'material'.
Waited 4 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 5 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1161 ms
--- Common Initialization Complete ---
Waited 130 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Hry\Call of Duty 4
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar"
"com_playerProfile" "" "player_profile" ; "uiScript" "openMenuOnDvarNot"
"ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ;
Save Message First Frame Shown: 5622
------ Server Initialization ------
Server: coup
----- R_Init -----
DirectX reports 256 MB of video memory and 565 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 8487
Unloaded fastfile ui
Loading fastfile coup
Waited 1027 msec for asset 'maps/coup.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 112 msec for asset 'hind_turret' of type 'weapon'.
Waited 35 msec for asset 'bmp_turret' of type 'weapon'.
Waited 43 msec for asset 'bmp_turret2' of type 'weapon'.
Waited 111 msec for asset 'coup_civilians_interrogated_guard_v2' of type 'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_guard_v1' of type 'xanim'.
Waited 4 msec for asset 'coup_civilians_interrogated_civilian_v3' of type 'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_civilian_v1' of type 'xanim'.
Spawner at (4307.8 2079.7 328.9) is in solid
Spawner at (3665.9 12737 368) is in solid
Spawner at (4147.1 2142.6 315.6) is in solid
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_asad' not found in model 'body_sp_arab_regular_asad' or any of its
descendants
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 0.13 seconds
Com_TouchMemory: 0 msec. Using sum: 1713194591
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'coup'
Waited 1391 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 3932 msec
------ Server Initialization ------
Server: blackout
----- R_Init -----
DirectX reports 256 MB of video memory and 518 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 14415
Unloaded fastfile coup
Loading fastfile blackout
Fastfile for zone 'blackout' appears corrupt or unreadable (code 107.)
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Šu-Do
Redeemer
- Príspevky: 11286
- Registrovaný: 26 júl 2006, 19:41
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uz to mameaston napísal:si robis srandu?
daj si tento subor do zlozky CoD4\miles
najprv to rozbal
je to subor z Call of Duty 2.. heh sikovny som ?
BTW staci ten subor mssmp3.asi aj odstranit a hra pojde.. netreba nic menit
- Prílohy
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- mssmp3.rar
- (60.01 KiB) 903 stiahnutí