niekolko krat po sebe to takto dopadlo
Team Fortress 2
No prehrali, ale s i-cubeom sme mali naskok 20 bodov pred tretim v time. A zase 2ja nemozeme hrat za cely tim, v tom sa TF2 lisi napriklad od CS, kde dokaze kolo vyhrat aj jednotlivecprask napísal:podla toho screenu sa to neoplati lebo ste prehrali 3:0![]()
ale urcite sa niekto najde
//autoeditácia príspevku ( 23 Jul 2008, 19:54 )
No to, co bolo dnes na tom serveri som este v zivote nezazil. Pri utoku na goldrush sme mali asi 6 hracov, z toho 3ja scouti a ziadny medic. Pri obrane to iste...sorry, ale na toto nemam nervy
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webmasterr
Medium Professional
- Príspevky: 1210
- Registrovaný: 15 sep 2006, 23:50
Ten taunt je fajn, skoda ze mu to zrusili 
btw aj toto je good:
A este neoficialne video Meet the spy
//autoeditácia príspevku ( 30 Jul 2008, 10:02 )
A mame tu novy update:
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
Ja som celkom spokojny, je vidiet, ze hru stale vylepsuju a coskoro bude uplne dokonala
(este to chce achievement pack pre heavyho)

btw aj toto je good:
A este neoficialne video Meet the spy
//autoeditácia príspevku ( 30 Jul 2008, 10:02 )
A mame tu novy update:
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
Ja som celkom spokojny, je vidiet, ze hru stale vylepsuju a coskoro bude uplne dokonala