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| Autor |
Sprva |
Fata! ChaoS Star


Pohlavie:  Stav:  Zaloen: 12.04.2006 Prspevky: 530 Bydlisko: Black Parade Karma: 
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Zaslal: 08 Okt 2006, 13:20 Predmet: Zli sbory to .bat |
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Neviem i to dvam do sprvnej sekcie, ak nie tak presunte pls
No tak by som sa chcel spta e ako sa d nejak velk sbor zli do .bat aby to bolo malink viete o myslm nie?
Vea uploadov je takch malinkch a ke to vybalm je vom bu pr sborov a sbor bat alebo exe chcel by som vedie ako sa to rob??? |
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| Nvrat hore |
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audiotrack Modertor


Pohlavie:  Stav:  Zaloen: 09.09.2005 Prspevky: 7380 Bydlisko: Prievidza Karma: 
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Zaslal: 08 Okt 2006, 13:34 Predmet: |
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| bat? to asi nie.. to je nieo in.. no najskr nejakm pakovacm programom, naprklad uharc m pekn komprimavac pomer, a vie robi aj exe. alebo winrar, okovek. ale bat nie je archv, je to sbor cmd prkazov |
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| Nvrat hore |
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Fata! ChaoS Star


Pohlavie:  Stav:  Zaloen: 12.04.2006 Prspevky: 530 Bydlisko: Black Parade Karma: 
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Zaslal: 08 Okt 2006, 19:06 Predmet: |
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Aha dky tak si sosnem ten uharc winrar to mm a in oom som rozprval ja to som si stiahol Pirti z Karibiku legenda kaptana Jacka Sparrowa a malo to 150 MB a vybalil som to bolo vtom nejak sbory a ete ten bat kukol som o je vom a toto
| Kd: |
Color 0C
@echo off
cls
echo
echo
echo
echo .
echo ܲ ܲ
echo ߲ ܲ
echo ߲ ߲߲
echo ܲ ܲ ۲
echo ܲ ۲
echo ߲ ۲۲ ߲
echo ߲۲ ߲ܲ ܲ ߲ܲܲ
echo ܲ ߲
echo ۲߲ ߲
echo ۲ ۲
echo ۲ ܲ ۲ ߲۲۲ ߰ ߲
echo ܲܲ۲ ߲ ܲܲ ܲ
echo ܲ ߲ ܲ ܲ
echo ۲ ܲ ߲ ߲ ܲ
echo ܲ ܲ ܲ
echo ܲ ܲ ܲ ۲
echo ߲ ߲
echo
echo ܲ Pirates of the Caribbean: ߲۲
echo ܲ The Legend of Jack Sparrow (c) Bethesda Softworks
echo ܲ ܲܲ
echo ߲۲ ߲߲߲
echo
pause
cls
Color 04
@echo on
uha.exe x -o+ -vm+ -y+ storm1.uha
uha.exe x -o+ -vm+ -y+ storm2.uha
uha.exe x -o+ -vm+ -y+ storm3.uha
uha.exe x -o+ -vm+ -y+ storm4.uha
del storm1.uha
del storm2.uha
del storm3.uha
del storm4.uha
del uha.exe
cd data
cd sounds
cd RAW
@echo on
echo Unpacking sounds, please wait...
@echo off
ogg2wav.exe df q r "Anchor_Crank_Chain.ogg" "Anchor_Crank_Chain.wav"
ogg2wav.exe df q r "Arrow_Get_Hit_1.ogg" "Arrow_Get_Hit_1.wav"
ogg2wav.exe df q r "Aztec_Chest_Open.ogg" "Aztec_Chest_Open.wav"
ogg2wav.exe df q r "Barbossa_Charge_Step.ogg" "Barbossa_Charge_Step.wav"
ogg2wav.exe df q r "Barbossa_Charge_VO.ogg" "Barbossa_Charge_VO.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_1.ogg" "Barbossa_Get_Hit_1.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_2.ogg" "Barbossa_Get_Hit_2.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_3.ogg" "Barbossa_Get_Hit_3.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_4.ogg" "Barbossa_Get_Hit_4.wav"
ogg2wav.exe df q r "Barbossa_Laugh_1.ogg" "Barbossa_Laugh_1.wav"
ogg2wav.exe df q r "Barbossa_Laugh_2.ogg" "Barbossa_Laugh_2.wav"
ogg2wav.exe df q r "Barbossa_Shield_Pickup.ogg" "Barbossa_Shield_Pickup.wav"
ogg2wav.exe df q r "Barrel_Big_Roll.ogg" "Barrel_Big_Roll.wav"
ogg2wav.exe df q r "Barrel_Big_Roll_2.ogg" "Barrel_Big_Roll_2.wav"
ogg2wav.exe df q r "Barrel_Explode.ogg" "Barrel_Explode.wav"
ogg2wav.exe df q r "Barrel_Impact.ogg" "Barrel_Impact.wav"
ogg2wav.exe df q r "Barrel_Keg_Spawn.ogg" "Barrel_Keg_Spawn.wav"
ogg2wav.exe df q r "Barrel_Stack_Explosion.ogg" "Barrel_Stack_Explosion.wav"
ogg2wav.exe df q r "Bats_Die.ogg" "Bats_Die.wav"
ogg2wav.exe df q r "Bats_Spawn.ogg" "Bats_Spawn.wav"
ogg2wav.exe df q r "Battering_Ram_Hit.ogg" "Battering_Ram_Hit.wav"
ogg2wav.exe df q r "Battle_Cry_Pirates.ogg" "Battle_Cry_Pirates.wav"
ogg2wav.exe df q r "BellTower_Collapse.ogg" "BellTower_Collapse.wav"
ogg2wav.exe df q r "Bell_Piece_Spawn.ogg" "Bell_Piece_Spawn.wav"
ogg2wav.exe df q r "Bell_Ship_Die.ogg" "Bell_Ship_Die.wav"
ogg2wav.exe df q r "Bell_Ship_Ring.ogg" "Bell_Ship_Ring.wav"
ogg2wav.exe df q r "Bell_Tower.ogg" "Bell_Tower.wav"
ogg2wav.exe df q r "Black_Smoke_Die.ogg" "Black_Smoke_Die.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_1.ogg" "Black_Smoke_Get_Hit_1.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_2.ogg" "Black_Smoke_Get_Hit_2.wav"
ogg2wav.exe df q r "Black_Smoke_James_Smoke_Bomb.ogg" "Black_Smoke_James_Smoke_Bomb.wav"
ogg2wav.exe df q r "Black_Smoke_Pistol_Intro_Foley.ogg" "Black_Smoke_Pistol_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_Step.ogg" "Black_Smoke_Step.wav"
ogg2wav.exe df q r "Black_Smoke_Stomp.ogg" "Black_Smoke_Stomp.wav"
ogg2wav.exe df q r "Black_Smoke_Sword_Intro_Foley.ogg" "Black_Smoke_Sword_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Atk1.ogg" "Black_Smoke_VO_Atk1.wav"
ogg2wav.exe df q r "Black_Smoke_VO_BOOM.ogg" "Black_Smoke_VO_BOOM.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Die.ogg" "Black_Smoke_VO_Die.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Hit.ogg" "Black_Smoke_VO_Hit.wav"
ogg2wav.exe df q r "Block_Axe_1.ogg" "Block_Axe_1.wav"
ogg2wav.exe df q r "Block_Cutlass.ogg" "Block_Cutlass.wav"
ogg2wav.exe df q r "Block_Cutlass_Black_Smoke.ogg" "Block_Cutlass_Black_Smoke.wav"
ogg2wav.exe df q r "Block_Halberd_1.ogg" "Block_Halberd_1.wav"
ogg2wav.exe df q r "Block_Heavy_Pirate_1.ogg" "Block_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Block_Jolly.ogg" "Block_Jolly.wav"
ogg2wav.exe df q r "Block_Shield_Wooden.ogg" "Block_Shield_Wooden.wav"
ogg2wav.exe df q r "Block_Terra_Cotta_Warrior_Heavy.ogg" "Block_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Bomber_Attack_VO.ogg" "Bomber_Attack_VO.wav"
ogg2wav.exe df q r "Bomber_Laugh_VO.ogg" "Bomber_Laugh_VO.wav"
ogg2wav.exe df q r "Bomber_Surprised_VO.ogg" "Bomber_Surprised_VO.wav"
ogg2wav.exe df q r "Bone_Door_Open.ogg" "Bone_Door_Open.wav"
ogg2wav.exe df q r "Book_Drop_1.ogg" "Book_Drop_1.wav"
ogg2wav.exe df q r "Book_Drop_2.ogg" "Book_Drop_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_1.ogg" "Bosun_Attack_VO_1.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_2.ogg" "Bosun_Attack_VO_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_3.ogg" "Bosun_Attack_VO_3.wav"
ogg2wav.exe df q r "Bosun_Death.ogg" "Bosun_Death.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_1.ogg" "Bosun_Get_Hit_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_2.ogg" "Bosun_Get_Hit_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_3.ogg" "Bosun_Get_Hit_3.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_4.ogg" "Bosun_Get_Hit_4.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_1.ogg" "Bosun_Get_Hit_VO_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_2.ogg" "Bosun_Get_Hit_VO_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_3.ogg" "Bosun_Get_Hit_VO_3.wav"
ogg2wav.exe df q r "Bosun_Step.ogg" "Bosun_Step.wav"
ogg2wav.exe df q r "Bosun_Stomp.ogg" "Bosun_Stomp.wav"
ogg2wav.exe df q r "Breakaway_Porch_Break.ogg" "Breakaway_Porch_Break.wav"
ogg2wav.exe df q r "Breakaway_Post_Break.ogg" "Breakaway_Post_Break.wav"
ogg2wav.exe df q r "Bridge_Board_Break.ogg" "Bridge_Board_Break.wav"
ogg2wav.exe df q r "Brig_Door_Impact_1.ogg" "Brig_Door_Impact_1.wav"
ogg2wav.exe df q r "Brig_Door_Impact_2.ogg" "Brig_Door_Impact_2.wav"
ogg2wav.exe df q r "Brig_Door_Kick.ogg" "Brig_Door_Kick.wav"
ogg2wav.exe df q r "Brig_Door_Piece Fall.ogg" "Brig_Door_Piece Fall.wav"
ogg2wav.exe df q r "Bucket_Back.ogg" "Bucket_Back.wav"
ogg2wav.exe df q r "Bucket_Forward.ogg" "Bucket_Forward.wav"
ogg2wav.exe df q r "Bucket_Start.ogg" "Bucket_Start.wav"
ogg2wav.exe df q r "Burning_Mast_Burning.ogg" "Burning_Mast_Burning.wav"
ogg2wav.exe df q r "Burning_Mast_On_Fire.ogg" "Burning_Mast_On_Fire.wav"
ogg2wav.exe df q r "Cage_Die.ogg" "Cage_Die.wav"
ogg2wav.exe df q r "Cage_Idle.ogg" "Cage_Idle.wav"
ogg2wav.exe df q r "Cannon_Explosion.ogg" "Cannon_Explosion.wav"
ogg2wav.exe df q r "Cannon_Incoming.ogg" "Cannon_Incoming.wav"
ogg2wav.exe df q r "Canon_Fire_1.ogg" "Canon_Fire_1.wav"
ogg2wav.exe df q r "Castle_Door_Open.ogg" "Castle_Door_Open.wav"
ogg2wav.exe df q r "Cellar_Door_Open.ogg" "Cellar_Door_Open.wav"
ogg2wav.exe df q r "Chain_Break.ogg" "Chain_Break.wav"
ogg2wav.exe df q r "Chicken_Coup_Die.ogg" "Chicken_Coup_Die.wav"
ogg2wav.exe df q r "Chinese_Archer_Bow_Creak.ogg" "Chinese_Archer_Bow_Creak.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_1.ogg" "Chinese_Archer_Get_Hit_1.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_2.ogg" "Chinese_Archer_Get_Hit_2.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_3.ogg" "Chinese_Archer_Get_Hit_3.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_4.ogg" "Chinese_Archer_Get_Hit_4.wav"
ogg2wav.exe df q r "Chinese_Archer_Step.ogg" "Chinese_Archer_Step.wav"
ogg2wav.exe df q r "Chinese_Plant_Die.ogg" "Chinese_Plant_Die.wav"
ogg2wav.exe df q r "Chinese_Urn_Die.ogg" "Chinese_Urn_Die.wav"
ogg2wav.exe df q r "Churning_Jets_Attack.ogg" "Churning_Jets_Attack.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_1.ogg" "Civilian_Female_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_2.ogg" "Civilian_Female_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_1.ogg" "Civilian_Female_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_2.ogg" "Civilian_Female_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_1.ogg" "Civilian_Male_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_2.ogg" "Civilian_Male_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_1.ogg" "Civilian_Male_PainScream_1.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_2.ogg" "Civilian_Male_PainScream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Scream_1.ogg" "Civilian_Male_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Struggle_VO.ogg" "Civilian_Male_Struggle_VO.wav"
ogg2wav.exe df q r "Collapsing_Ice_Bust.ogg" "Collapsing_Ice_Bust.wav"
ogg2wav.exe df q r "Collapsing_Ice_Fall.ogg" "Collapsing_Ice_Fall.wav"
ogg2wav.exe df q r "Conquistador_Attack_1.ogg" "Conquistador_Attack_1.wav"
ogg2wav.exe df q r "Conquistador_Attack_2.ogg" "Conquistador_Attack_2.wav"
ogg2wav.exe df q r "Conquistador_Attack_3.ogg" "Conquistador_Attack_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_1.ogg" "Conquistador_Get_Hit_1.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_2.ogg" "Conquistador_Get_Hit_2.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_3.ogg" "Conquistador_Get_Hit_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_4.ogg" "Conquistador_Get_Hit_4.wav"
ogg2wav.exe df q r "Conquistador_Step_1.ogg" "Conquistador_Step_1.wav"
ogg2wav.exe df q r "Conquistador_Step_2.ogg" "Conquistador_Step_2.wav"
ogg2wav.exe df q r "Crank_Win.ogg" "Crank_Win.wav"
ogg2wav.exe df q r "Cricket_Single_Loop.ogg" "Cricket_Single_Loop.wav"
ogg2wav.exe df q r "Cross_Palms_Get_Hit.ogg" "Cross_Palms_Get_Hit.wav"
ogg2wav.exe df q r "Don_Carrera_Die.ogg" "Don_Carrera_Die.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_1.ogg" "Don_Carrera_Get_Hit_1.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_2.ogg" "Don_Carrera_Get_Hit_2.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_3.ogg" "Don_Carrera_Get_Hit_3.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_4.ogg" "Don_Carrera_Get_Hit_4.wav"
ogg2wav.exe df q r "Don_Carrera_Land.ogg" "Don_Carrera_Land.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_End.ogg" "Don_Carrera_Spin_End.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_Loop.ogg" "Don_Carrera_Spin_Loop.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_VO.ogg" "Don_Carrera_Spin_VO.wav"
ogg2wav.exe df q r "Don_Carrera_Step_1.ogg" "Don_Carrera_Step_1.wav"
ogg2wav.exe df q r "Don_Carrera_Step_2.ogg" "Don_Carrera_Step_2.wav"
ogg2wav.exe df q r "Door_Knock_PoundWood.ogg" "Door_Knock_PoundWood.wav"
ogg2wav.exe df q r "Door_LargeMetal_Stop08.ogg" "Door_LargeMetal_Stop08.wav"
ogg2wav.exe df q r "Door_Outpost_Creak_Close.ogg" "Door_Outpost_Creak_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate.ogg" "Door_Outpost_Gate.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Close.ogg" "Door_Outpost_Gate_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Creak.ogg" "Door_Outpost_Gate_Creak.wav"
ogg2wav.exe df q r "Door_Shutter_Close.ogg" "Door_Shutter_Close.wav"
ogg2wav.exe df q r "Door_Shutter_Open.ogg" "Door_Shutter_Open.wav"
ogg2wav.exe df q r "Door_Stone_Scrape.ogg" "Door_Stone_Scrape.wav"
ogg2wav.exe df q r "Door_Stone_Stop.ogg" "Door_Stone_Stop.wav"
ogg2wav.exe df q r "Drawer_Close.ogg" "Drawer_Close.wav"
ogg2wav.exe df q r "Drawer_Open.ogg" "Drawer_Open.wav"
ogg2wav.exe df q r "Drop_Kick.ogg" "Drop_Kick.wav"
ogg2wav.exe df q r "Electric_Archer_Death_Beam.ogg" "Electric_Archer_Death_Beam.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_1.ogg" "Elizabeth_Attack_VO_1.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_2.ogg" "Elizabeth_Attack_VO_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_1.ogg" "Elizabeth_Get_Hit_1.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_2.ogg" "Elizabeth_Get_Hit_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_3.ogg" "Elizabeth_Get_Hit_3.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_4.ogg" "Elizabeth_Get_Hit_4.wav"
ogg2wav.exe df q r "El_Grande_Draw_Sword.ogg" "El_Grande_Draw_Sword.wav"
ogg2wav.exe df q r "El_Grande_Drop_Cannon.ogg" "El_Grande_Drop_Cannon.wav"
ogg2wav.exe df q r "El_Grande_Wall_Stab.ogg" "El_Grande_Wall_Stab.wav"
ogg2wav.exe df q r "Executioner_Attack_VO.ogg" "Executioner_Attack_VO.wav"
ogg2wav.exe df q r "Executioner_Attack_VO_2.ogg" "Executioner_Attack_VO_2.wav"
ogg2wav.exe df q r "Executioner_Die.ogg" "Executioner_Die.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_1.ogg" "Executioner_Get_Hit_1.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_2.ogg" "Executioner_Get_Hit_2.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_3.ogg" "Executioner_Get_Hit_3.wav"
ogg2wav.exe df q r "Executioner_Grunt.ogg" "Executioner_Grunt.wav"
ogg2wav.exe df q r "Executioner_Run.ogg" "Executioner_Run.wav"
ogg2wav.exe df q r "Executioner_Strafe.ogg" "Executioner_Strafe.wav"
ogg2wav.exe df q r "Explosion_Barrel_Big.ogg" "Explosion_Barrel_Big.wav"
ogg2wav.exe df q r "Explosion_Glass_Window.ogg" "Explosion_Glass_Window.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Crack.ogg" "Explosion_Metal_Plates_Crack.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Ship_Mast.ogg" "Explosion_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Explosion_Tnt_Crate.ogg" "Explosion_Tnt_Crate.wav"
ogg2wav.exe df q r "Explosion_Wood.ogg" "Explosion_Wood.wav"
ogg2wav.exe df q r "Falling_Ramp_RET3.ogg" "Falling_Ramp_RET3.wav"
ogg2wav.exe df q r "Female_LS_B_Surprised01.ogg" "Female_LS_B_Surprised01.wav"
ogg2wav.exe df q r "Female_LS_D_PainScream04.ogg" "Female_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Female_LS_E_HurtGrunt03.ogg" "Female_LS_E_HurtGrunt03.wav"
ogg2wav.exe df q r "Fireworks_Barrel_Get_Hit.ogg" "Fireworks_Barrel_Get_Hit.wav"
ogg2wav.exe df q r "Fire_Extinguish_1.ogg" "Fire_Extinguish_1.wav"
ogg2wav.exe df q r "Fire_Loop.ogg" "Fire_Loop.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel.ogg" "Fire_Loop_Barrel.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel_Ignite.ogg" "Fire_Loop_Barrel_Ignite.wav"
ogg2wav.exe df q r "Fire_Loop_Small.ogg" "Fire_Loop_Small.wav"
ogg2wav.exe df q r "Fire_Loop_Small_4Frame.ogg" "Fire_Loop_Small_4Frame.wav"
ogg2wav.exe df q r "Fire_Musket_1.ogg" "Fire_Musket_1.wav"
ogg2wav.exe df q r "Fire_Pistol.ogg" "Fire_Pistol.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke.ogg" "Fire_Pistol_Black_Smoke.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke_2.ogg" "Fire_Pistol_Black_Smoke_2.wav"
ogg2wav.exe df q r "Fish_Crate_Die.ogg" "Fish_Crate_Die.wav"
ogg2wav.exe df q r "Flagpole_Loop.ogg" "Flagpole_Loop.wav"
ogg2wav.exe df q r "Flame_Jet.ogg" "Flame_Jet.wav"
ogg2wav.exe df q r "Foo_Dog_End.ogg" "Foo_Dog_End.wav"
ogg2wav.exe df q r "Foo_Dog_Start.ogg" "Foo_Dog_Start.wav"
ogg2wav.exe df q r "Frozen_Wall_Bust.ogg" "Frozen_Wall_Bust.wav"
ogg2wav.exe df q r "Fuse_Light.ogg" "Fuse_Light.wav"
ogg2wav.exe df q r "Gas_Lantern.ogg" "Gas_Lantern.wav"
ogg2wav.exe df q r "Gate_Break.ogg" "Gate_Break.wav"
ogg2wav.exe df q r "Get_Hit_1.ogg" "Get_Hit_1.wav"
ogg2wav.exe df q r "Get_Hit_2.ogg" "Get_Hit_2.wav"
ogg2wav.exe df q r "Get_Hit_3.ogg" "Get_Hit_3.wav"
ogg2wav.exe df q r "Get_Hit_4.ogg" "Get_Hit_4.wav"
ogg2wav.exe df q r "Giant_Spider_Attack.ogg" "Giant_Spider_Attack.wav"
ogg2wav.exe df q r "Giant_Spider_Block.ogg" "Giant_Spider_Block.wav"
ogg2wav.exe df q r "Giant_Spider_Die.ogg" "Giant_Spider_Die.wav"
ogg2wav.exe df q r "Giant_Spider_Drop_Down_Spawn.ogg" "Giant_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Giant_Spider_Get_Hit.ogg" "Giant_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Giant_Spider_Hit_Surface.ogg" "Giant_Spider_Hit_Surface.wav"
ogg2wav.exe df q r "Giant_Spider_Step_1.ogg" "Giant_Spider_Step_1.wav"
ogg2wav.exe df q r "Giant_Spider_Step_2.ogg" "Giant_Spider_Step_2.wav"
ogg2wav.exe df q r "Giant_Spider_Step_3.ogg" "Giant_Spider_Step_3.wav"
ogg2wav.exe df q r "Giant_Spider_Step_4.ogg" "Giant_Spider_Step_4.wav"
ogg2wav.exe df q r "Giant_Spider_Underground_Spawn.ogg" "Giant_Spider_Underground_Spawn.wav"
ogg2wav.exe df q r "Glass_Break_Salvage_Window.ogg" "Glass_Break_Salvage_Window.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Die.ogg" "Glass_Clay_Fancy_Vase_Die.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Get_Hit.ogg" "Glass_Clay_Fancy_Vase_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Bodyfall.ogg" "Goat_Bodyfall.wav"
ogg2wav.exe df q r "Goat_Die_VO.ogg" "Goat_Die_VO.wav"
ogg2wav.exe df q r "Goat_Get_Hit.ogg" "Goat_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Get_Hit_VO.ogg" "Goat_Get_Hit_VO.wav"
ogg2wav.exe df q r "Gong_Chinese.ogg" "Gong_Chinese.wav"
ogg2wav.exe df q r "Grappling_Hook.ogg" "Grappling_Hook.wav"
ogg2wav.exe df q r "Halberd_Swing_1.ogg" "Halberd_Swing_1.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Impact.ogg" "Hanging_Powder_Kegs_Impact.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope.ogg" "Hanging_Powder_Kegs_Rope.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope_Up.ogg" "Hanging_Powder_Kegs_Rope_Up.wav"
ogg2wav.exe df q r "Head_Bust_Die.ogg" "Head_Bust_Die.wav"
ogg2wav.exe df q r "Health_Pickup.ogg" "Health_Pickup.wav"
ogg2wav.exe df q r "Heavy_Pirate_Die.ogg" "Heavy_Pirate_Die.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_1.ogg" "Heavy_Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_2.ogg" "Heavy_Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_3.ogg" "Heavy_Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_4.ogg" "Heavy_Pirate_Get_Hit_4.wav"
ogg2wav.exe df q r "Heavy_Pirate_Grunt_1.ogg" "Heavy_Pirate_Grunt_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Hitsurface.ogg" "Heavy_Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_1.ogg" "Heavy_Pirate_Scream_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_2.ogg" "Heavy_Pirate_Scream_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Strike_Ground.ogg" "Heavy_Pirate_Strike_Ground.wav"
ogg2wav.exe df q r "Hit_AxeImpact.ogg" "Hit_AxeImpact.wav"
ogg2wav.exe df q r "Hit_SwordStabWood_Rumble7.ogg" "Hit_SwordStabWood_Rumble7.wav"
ogg2wav.exe df q r "Ice_Barrel_Die.ogg" "Ice_Barrel_Die.wav"
ogg2wav.exe df q r "Ice_Bit_Die.ogg" "Ice_Bit_Die.wav"
ogg2wav.exe df q r "Ice_Die_1.ogg" "Ice_Die_1.wav"
ogg2wav.exe df q r "Ice_Die_2.ogg" "Ice_Die_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Death.ogg" "Ice_Elemental_Death.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_1.ogg" "Ice_Elemental_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_2.ogg" "Ice_Elemental_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Spawn.ogg" "Ice_Elemental_Spawn.wav"
ogg2wav.exe df q r "Ice_Get_Hit_1.ogg" "Ice_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Get_Hit_2.ogg" "Ice_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn.ogg" "Ice_Lake_Spawn.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn_Appear.ogg" "Ice_Lake_Spawn_Appear.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Crack.ogg" "Ice_Small_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Die.ogg" "Ice_Small_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Get_Hit.ogg" "Ice_Small_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Spire_Crack.ogg" "Ice_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Spire_Die.ogg" "Ice_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Spire_Get_Hit.ogg" "Ice_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Die_VO.ogg" "Ice_Viking_Die_VO.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_1.ogg" "Ice_Viking_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_2.ogg" "Ice_Viking_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_3.ogg" "Ice_Viking_Get_Hit_3.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_4.ogg" "Ice_Viking_Get_Hit_4.wav"
ogg2wav.exe df q r "Ice_Viking_Hit_Earth.ogg" "Ice_Viking_Hit_Earth.wav"
ogg2wav.exe df q r "Ice_Viking_King_Blast.ogg" "Ice_Viking_King_Blast.wav"
ogg2wav.exe df q r "Ice_Viking_King_Die.ogg" "Ice_Viking_King_Die.wav"
ogg2wav.exe df q r "Ice_Viking_Magic_Stream.ogg" "Ice_Viking_Magic_Stream.wav"
ogg2wav.exe df q r "Ice_Viking_Rage_Yell_1.ogg" "Ice_Viking_Rage_Yell_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_1.ogg" "Ice_Viking_Ranged_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_Get_Hit.ogg" "Ice_Viking_Ranged_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Step.ogg" "Ice_Viking_Step.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_1.ogg" "Ice_Viking_Step_Snow_1.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_2.ogg" "Ice_Viking_Step_Snow_2.wav"
ogg2wav.exe df q r "Ice_Viking_Summon.ogg" "Ice_Viking_Summon.wav"
ogg2wav.exe df q r "Ice_Viking_Summon_Start.ogg" "Ice_Viking_Summon_Start.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_1.ogg" "Ice_Viking_Swing_1.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_2.ogg" "Ice_Viking_Swing_2.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_3.ogg" "Ice_Viking_Swing_3.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Attack.ogg" "Ice_Viking_VO_Attack.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Get_Hit.ogg" "Ice_Viking_VO_Get_Hit.wav"
ogg2wav.exe df q r "Impact_Fish_Net_Splat.ogg" "Impact_Fish_Net_Splat.wav"
ogg2wav.exe df q r "Impact_Ground_Ice_Elemental.ogg" "Impact_Ground_Ice_Elemental.wav"
ogg2wav.exe df q r "Impact_Metal_Plates_Ship_Mast.ogg" "Impact_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Jack_Attack_VO_1.ogg" "Jack_Attack_VO_1.wav"
ogg2wav.exe df q r "Jack_Attack_VO_2.ogg" "Jack_Attack_VO_2.wav"
ogg2wav.exe df q r "Jack_Charge_Intro.ogg" "Jack_Charge_Intro.wav"
ogg2wav.exe df q r "Jack_Confusion_1.ogg" "Jack_Confusion_1.wav"
ogg2wav.exe df q r "Jack_Dash_Footwork.ogg" "Jack_Dash_Footwork.wav"
ogg2wav.exe df q r "Jack_Fire_Sword_Swing_Element.ogg" "Jack_Fire_Sword_Swing_Element.wav"
ogg2wav.exe df q r "Jack_Flip_Attack.ogg" "Jack_Flip_Attack.wav"
ogg2wav.exe df q r "Jack_Get_Hit_1.ogg" "Jack_Get_Hit_1.wav"
ogg2wav.exe df q r "Jack_Get_Hit_2.ogg" "Jack_Get_Hit_2.wav"
ogg2wav.exe df q r "Jack_Get_Hit_3.ogg" "Jack_Get_Hit_3.wav"
ogg2wav.exe df q r "Jack_Get_Hit_4.ogg" "Jack_Get_Hit_4.wav"
ogg2wav.exe df q r "Jack_Grog.ogg" "Jack_Grog.wav"
ogg2wav.exe df q r "Jack_Grogv2.ogg" "Jack_Grogv2.wav"
ogg2wav.exe df q r "Jack_Grog_Bomb.ogg" "Jack_Grog_Bomb.wav"
ogg2wav.exe df q r "Jack_Jump.ogg" "Jack_Jump.wav"
ogg2wav.exe df q r "Jack_Jump_VO_1.ogg" "Jack_Jump_VO_1.wav"
ogg2wav.exe df q r "Jack_Land.ogg" "Jack_Land.wav"
ogg2wav.exe df q r "Jack_Nova.ogg" "Jack_Nova.wav"
ogg2wav.exe df q r "Jack_Roll.ogg" "Jack_Roll.wav"
ogg2wav.exe df q r "Jack_Stab_Ground.ogg" "Jack_Stab_Ground.wav"
ogg2wav.exe df q r "Jack_Step.ogg" "Jack_Step.wav"
ogg2wav.exe df q r "Jack_Step_Cold_1.ogg" "Jack_Step_Cold_1.wav"
ogg2wav.exe df q r "Jack_Step_Cold_2.ogg" "Jack_Step_Cold_2.wav"
ogg2wav.exe df q r "Jack_Swing_1.ogg" "Jack_Swing_1.wav"
ogg2wav.exe df q r "Jack_Swing_2.ogg" "Jack_Swing_2.wav"
ogg2wav.exe df q r "Jack_Swing_3.ogg" "Jack_Swing_3.wav"
ogg2wav.exe df q r "Jack_Swing_4.ogg" "Jack_Swing_4.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_1.ogg" "Jack_Swing_Heavy_1.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_2.ogg" "Jack_Swing_Heavy_2.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_Lite.ogg" "Jack_Swing_Heavy_Lite.wav"
ogg2wav.exe df q r "Jolly_Die_Grunt.ogg" "Jolly_Die_Grunt.wav"
ogg2wav.exe df q r "Jolly_Laugh.ogg" "Jolly_Laugh.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_1.ogg" "Jolly_Simon_Attack_VO_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_2.ogg" "Jolly_Simon_Attack_VO_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_3.ogg" "Jolly_Simon_Attack_VO_3.wav"
ogg2wav.exe df q r "Jolly_Simon_Blade.ogg" "Jolly_Simon_Blade.wav"
ogg2wav.exe df q r "Jolly_Simon_Catch.ogg" "Jolly_Simon_Catch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch.ogg" "Jolly_Simon_Crutch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch_Lean.ogg" "Jolly_Simon_Crutch_Lean.wav"
ogg2wav.exe df q r "Jolly_Simon_Die.ogg" "Jolly_Simon_Die.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_1.ogg" "Jolly_Simon_Get_Hit_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_2.ogg" "Jolly_Simon_Get_Hit_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_3.ogg" "Jolly_Simon_Get_Hit_3.wav"
ogg2wav.exe df q r "Jolly_Step.ogg" "Jolly_Step.wav"
ogg2wav.exe df q r "Knockback_Grunt_1.ogg" "Knockback_Grunt_1.wav"
ogg2wav.exe df q r "Koehler_4_Attack_VO.ogg" "Koehler_4_Attack_VO.wav"
ogg2wav.exe df q r "Koehler_Block.ogg" "Koehler_Block.wav"
ogg2wav.exe df q r "Koehler_Die.ogg" "Koehler_Die.wav"
ogg2wav.exe df q r "Koehler_Die_VO.ogg" "Koehler_Die_VO.wav"
ogg2wav.exe df q r "Koehler_Laugh_VO.ogg" "Koehler_Laugh_VO.wav"
ogg2wav.exe df q r "Koehler_Step.ogg" "Koehler_Step.wav"
ogg2wav.exe df q r "Ladder_Die.ogg" "Ladder_Die.wav"
ogg2wav.exe df q r "Ladder_Fall.ogg" "Ladder_Fall.wav"
ogg2wav.exe df q r "Lever_Wood_Pull.ogg" "Lever_Wood_Pull.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh01.ogg" "Male_LS_B_Laugh01.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh06.ogg" "Male_LS_B_Laugh06.wav"
ogg2wav.exe df q r "Male_LS_D_Death02.ogg" "Male_LS_D_Death02.wav"
ogg2wav.exe df q r "Male_LS_D_PainScream04.ogg" "Male_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Male_LS_D_Scream02.ogg" "Male_LS_D_Scream02.wav"
ogg2wav.exe df q r "Male_LS_D_Scream03.ogg" "Male_LS_D_Scream03.wav"
ogg2wav.exe df q r "Male_LS_D_Scream04.ogg" "Male_LS_D_Scream04.wav"
ogg2wav.exe df q r "Male_LS_E_Death05.ogg" "Male_LS_E_Death05.wav"
ogg2wav.exe df q r "Male_LS_E_Laugh03.ogg" "Male_LS_E_Laugh03.wav"
ogg2wav.exe df q r "Male_LS_E_PainScream03.ogg" "Male_LS_E_PainScream03.wav"
ogg2wav.exe df q r "Male_LS_E_TiredBreath03.ogg" "Male_LS_E_TiredBreath03.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt04.ogg" "Male_LS_F_AttackGrunt04.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt13.ogg" "Male_LS_F_AttackGrunt13.wav"
ogg2wav.exe df q r "Male_LS_I_Death02.ogg" "Male_LS_I_Death02.wav"
ogg2wav.exe df q r "Male_LS_K_Death05.ogg" "Male_LS_K_Death05.wav"
ogg2wav.exe df q r "Male_LS_L_AttackGrunt01.ogg" "Male_LS_L_AttackGrunt01.wav"
ogg2wav.exe df q r "Male_LS_L_Death02.ogg" "Male_LS_L_Death02.wav"
ogg2wav.exe df q r "Male_SS_A_AttackGrunt1.ogg" "Male_SS_A_AttackGrunt1.wav"
ogg2wav.exe df q r "Male_SS_A_Grunt2.ogg" "Male_SS_A_Grunt2.wav"
ogg2wav.exe df q r "Male_SS_A_Laugh.ogg" "Male_SS_A_Laugh.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_1.ogg" "Mallot_Get_Hit_1.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_2.ogg" "Mallot_Get_Hit_2.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_3.ogg" "Mallot_Get_Hit_3.wav"
ogg2wav.exe df q r "Mallot_Invincible_VO.ogg" "Mallot_Invincible_VO.wav"
ogg2wav.exe df q r "Menu_Book_Close.ogg" "Menu_Book_Close.wav"
ogg2wav.exe df q r "Menu_Book_Open.ogg" "Menu_Book_Open.wav"
ogg2wav.exe df q r "Menu_Camera_Transition.ogg" "Menu_Camera_Transition.wav"
ogg2wav.exe df q r "menu_cancel.ogg" "menu_cancel.wav"
ogg2wav.exe df q r "Menu_Confirm.ogg" "Menu_Confirm.wav"
ogg2wav.exe df q r "Menu_Cycle.ogg" "Menu_Cycle.wav"
ogg2wav.exe df q r "menu_goldcoin.ogg" "menu_goldcoin.wav"
ogg2wav.exe df q r "menu_health-cosmic.ogg" "menu_health-cosmic.wav"
ogg2wav.exe df q r "menu_lackPower.ogg" "menu_lackPower.wav"
ogg2wav.exe df q r "menu_Objective.ogg" "menu_Objective.wav"
ogg2wav.exe df q r "Menu_Scroll_Open.ogg" "Menu_Scroll_Open.wav"
ogg2wav.exe df q r "Menu_SFX.ogg" "Menu_SFX.wav"
ogg2wav.exe df q r "menu_superAvailable.ogg" "menu_superAvailable.wav"
ogg2wav.exe df q r "menu_team-assist.ogg" "menu_team-assist.wav"
ogg2wav.exe df q r "menu_transition.ogg" "menu_transition.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Close.ogg" "Menu_Unlocklid_Close.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Open.ogg" "Menu_Unlocklid_Open.wav"
ogg2wav.exe df q r "menu_upgrade.ogg" "menu_upgrade.wav"
ogg2wav.exe df q r "Mine_Bell_Ring_Once.ogg" "Mine_Bell_Ring_Once.wav"
ogg2wav.exe df q r "Mine_Cart_1.ogg" "Mine_Cart_1.wav"
ogg2wav.exe df q r "Mine_Cart_2.ogg" "Mine_Cart_2.wav"
ogg2wav.exe df q r "Mine_Cart_Loop.ogg" "Mine_Cart_Loop.wav"
ogg2wav.exe df q r "Net_Crates_Die.ogg" "Net_Crates_Die.wav"
ogg2wav.exe df q r "Noose.ogg" "Noose.wav"
ogg2wav.exe df q r "Noose_swing2.ogg" "Noose_swing2.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Crumble.ogg" "Outer_Wall_Get_Crumble.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Hit.ogg" "Outer_Wall_Get_Hit.wav"
ogg2wav.exe df q r "Parry_Cutlass_1.ogg" "Parry_Cutlass_1.wav"
ogg2wav.exe df q r "Path_Vines_Die.ogg" "Path_Vines_Die.wav"
ogg2wav.exe df q r "Path_Vines_Get_Hit.ogg" "Path_Vines_Get_Hit.wav"
ogg2wav.exe df q r "Pequeno_Die_VO.ogg" "Pequeno_Die_VO.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_1.ogg" "Pequeno_Get_Hit_1.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_2.ogg" "Pequeno_Get_Hit_2.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_3.ogg" "Pequeno_Get_Hit_3.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_4.ogg" "Pequeno_Get_Hit_4.wav"
ogg2wav.exe df q r "Pequeno_Grab.ogg" "Pequeno_Grab.wav"
ogg2wav.exe df q r "Pequeno_Laugh.ogg" "Pequeno_Laugh.wav"
ogg2wav.exe df q r "Pequeno_Step_1.ogg" "Pequeno_Step_1.wav"
ogg2wav.exe df q r "Pequeno_Step_2.ogg" "Pequeno_Step_2.wav"
ogg2wav.exe df q r "Pequeno_Stomp_L.ogg" "Pequeno_Stomp_L.wav"
ogg2wav.exe df q r "Pequeno_Stomp_R.ogg" "Pequeno_Stomp_R.wav"
ogg2wav.exe df q r "Pequeno_VO_Fire.ogg" "Pequeno_VO_Fire.wav"
ogg2wav.exe df q r "Pickup_Bell.ogg" "Pickup_Bell.wav"
ogg2wav.exe df q r "Pickup_Coins02.ogg" "Pickup_Coins02.wav"
ogg2wav.exe df q r "Pickup_Coins11.ogg" "Pickup_Coins11.wav"
ogg2wav.exe df q r "Pickup_Keys.ogg" "Pickup_Keys.wav"
ogg2wav.exe df q r "Pickup_Keys2.ogg" "Pickup_Keys2.wav"
ogg2wav.exe df q r "Pickup_Map_Piece.ogg" "Pickup_Map_Piece.wav"
ogg2wav.exe df q r "Pickup_Sword_Upgrade.ogg" "Pickup_Sword_Upgrade.wav"
ogg2wav.exe df q r "Pig_Vo.ogg" "Pig_Vo.wav"
ogg2wav.exe df q r "Pintel_Attack_VO.ogg" "Pintel_Attack_VO.wav"
ogg2wav.exe df q r "Pintel_Die_VO.ogg" "Pintel_Die_VO.wav"
ogg2wav.exe df q r "Pintel_Laugh_VO.ogg" "Pintel_Laugh_VO.wav"
ogg2wav.exe df q r "Pintel_Step.ogg" "Pintel_Step.wav"
ogg2wav.exe df q r "Pirate_Die.ogg" "Pirate_Die.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_1.ogg" "Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_2.ogg" "Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_3.ogg" "Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Pirate_Grunt.ogg" "Pirate_Grunt.wav"
ogg2wav.exe df q r "Pirate_Grunt_2.ogg" "Pirate_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Hiccup.ogg" "Pirate_Hiccup.wav"
ogg2wav.exe df q r "Pirate_Hitsurface.ogg" "Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Pirate_On_Fire_Loop.ogg" "Pirate_On_Fire_Loop.wav"
ogg2wav.exe df q r "Pirate_Run.ogg" "Pirate_Run.wav"
ogg2wav.exe df q r "Pirate_Scream_Fire_1.ogg" "Pirate_Scream_Fire_1.wav"
ogg2wav.exe df q r "Pirate_Scream_LSC.ogg" "Pirate_Scream_LSC.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD.ogg" "Pirate_Scream_LSD.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD_Pain6.ogg" "Pirate_Scream_LSD_Pain6.wav"
ogg2wav.exe df q r "Pirate_Scream_LSK.ogg" "Pirate_Scream_LSK.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt.ogg" "Pirate_Spear_Grunt.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_2.ogg" "Pirate_Spear_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_3.ogg" "Pirate_Spear_Grunt_3.wav"
ogg2wav.exe df q r "Pirate_Spear_Laugh.ogg" "Pirate_Spear_Laugh.wav"
ogg2wav.exe df q r "Pirate_Step.ogg" "Pirate_Step.wav"
ogg2wav.exe df q r "Pirate_Strafe.ogg" "Pirate_Strafe.wav"
ogg2wav.exe df q r "Plant_Creature_Attack.ogg" "Plant_Creature_Attack.wav"
ogg2wav.exe df q r "Plant_Creature_Die.ogg" "Plant_Creature_Die.wav"
ogg2wav.exe df q r "Plant_Creature_Fall.ogg" "Plant_Creature_Fall.wav"
ogg2wav.exe df q r "Plant_Creature_Fall_Rise.ogg" "Plant_Creature_Fall_Rise.wav"
ogg2wav.exe df q r "Plant_Creature_Get_Hit.ogg" "Plant_Creature_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Get_HitOG.ogg" "Plant_Creature_Get_HitOG.wav"
ogg2wav.exe df q r "Plant_Creature_Hitsurface.ogg" "Plant_Creature_Hitsurface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_1.ogg" "Plant_Creature_Small_Attack_1.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_2.ogg" "Plant_Creature_Small_Attack_2.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Block.ogg" "Plant_Creature_Small_Block.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Fire.ogg" "Plant_Creature_Small_Die_Fire.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Hit_Surface.ogg" "Plant_Creature_Small_Die_Hit_Surface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Get_Hit.ogg" "Plant_Creature_Small_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Spawn_Earth.ogg" "Plant_Creature_Small_Spawn_Earth.wav"
ogg2wav.exe df q r "Plant_Creature_Spawn.ogg" "Plant_Creature_Spawn.wav"
ogg2wav.exe df q r "Plant_Monster_Loop_Big.ogg" "Plant_Monster_Loop_Big.wav"
ogg2wav.exe df q r "Poop_Door.ogg" "Poop_Door.wav"
ogg2wav.exe df q r "Portcullis_Bone_Half_Open.ogg" "Portcullis_Bone_Half_Open.wav"
ogg2wav.exe df q r "Portcullis_Bone_Open.ogg" "Portcullis_Bone_Open.wav"
ogg2wav.exe df q r "Portcullis_Close.ogg" "Portcullis_Close.wav"
ogg2wav.exe df q r "Portcullis_Metal_Close.ogg" "Portcullis_Metal_Close.wav"
ogg2wav.exe df q r "Portcullis_Open.ogg" "Portcullis_Open.wav"
ogg2wav.exe df q r "Portuguese_Solider_Snore_End.ogg" "Portuguese_Solider_Snore_End.wav"
ogg2wav.exe df q r "Portuguese_Surprised.ogg" "Portuguese_Surprised.wav"
ogg2wav.exe df q r "Pulley_Boat_Raise.ogg" "Pulley_Boat_Raise.wav"
ogg2wav.exe df q r "Pully_Loop.ogg" "Pully_Loop.wav"
ogg2wav.exe df q r "Q0IA003.ogg" "Q0IA003.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_1.ogg" "Ragetti_Get_Hit_1.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_2.ogg" "Ragetti_Get_Hit_2.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_3.ogg" "Ragetti_Get_Hit_3.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_4.ogg" "Ragetti_Get_Hit_4.wav"
ogg2wav.exe df q r "Ragetti_Step.ogg" "Ragetti_Step.wav"
ogg2wav.exe df q r "RedCoat_Fall.ogg" "RedCoat_Fall.wav"
ogg2wav.exe df q r "RedCoat_Halt.ogg" "RedCoat_Halt.wav"
ogg2wav.exe df q r "RedCoat_Ho.ogg" "RedCoat_Ho.wav"
ogg2wav.exe df q r "RedCoat_Scared.ogg" "RedCoat_Scared.wav"
ogg2wav.exe df q r "RedCoat_Surprise.ogg" "RedCoat_Surprise.wav"
ogg2wav.exe df q r "Redcoat_VO_ah.ogg" "Redcoat_VO_ah.wav"
ogg2wav.exe df q r "Redcoat_VO_Grunt.ogg" "Redcoat_VO_Grunt.wav"
ogg2wav.exe df q r "Redcoat_VO_Thank_You.ogg" "Redcoat_VO_Thank_You.wav"
ogg2wav.exe df q r "Ricepaper_Door_Cut.ogg" "Ricepaper_Door_Cut.wav"
ogg2wav.exe df q r "Rising_Platform_Up.ogg" "Rising_Platform_Up.wav"
ogg2wav.exe df q r "Rock_Roll.ogg" "Rock_Roll.wav"
ogg2wav.exe df q r "Rock_Slide.ogg" "Rock_Slide.wav"
ogg2wav.exe df q r "Rock_Throw_Die.ogg" "Rock_Throw_Die.wav"
ogg2wav.exe df q r "Rope_Snap (44100 Hz.1).ogg" "Rope_Snap (44100 Hz.1).wav"
ogg2wav.exe df q r "Rope_Snap.ogg" "Rope_Snap.wav"
ogg2wav.exe df q r "Rope_Snap_Double_Fish_Net.ogg" "Rope_Snap_Double_Fish_Net.wav"
ogg2wav.exe df q r "Rope_Swing.ogg" "Rope_Swing.wav"
ogg2wav.exe df q r "Rowboat_Rope.ogg" "Rowboat_Rope.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_1.ogg" "Sand_Creature_Attack_1.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_2.ogg" "Sand_Creature_Attack_2.wav"
ogg2wav.exe df q r "Sand_Creature_Block.ogg" "Sand_Creature_Block.wav"
ogg2wav.exe df q r "Sand_Creature_Die.ogg" "Sand_Creature_Die.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_1.ogg" "Sand_Creature_Get_Hit_1.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_2.ogg" "Sand_Creature_Get_Hit_2.wav"
ogg2wav.exe df q r "Sand_Creature_Laugh.ogg" "Sand_Creature_Laugh.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Drop.ogg" "Sand_Stalagmite_Drop.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Up.ogg" "Sand_Stalagmite_Up.wav"
ogg2wav.exe df q r "Scroll_Roll.ogg" "Scroll_Roll.wav"
ogg2wav.exe df q r "Serpent_Attack_VO.ogg" "Serpent_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Attack_VO_2.ogg" "Serpent_Attack_VO_2.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack.ogg" "Serpent_Bite_Attack.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack_VO.ogg" "Serpent_Bite_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Bodyfall.ogg" "Serpent_Bodyfall.wav"
ogg2wav.exe df q r "Serpent_Death_VO.ogg" "Serpent_Death_VO.wav"
ogg2wav.exe df q r "Serpent_Fire_Blast.ogg" "Serpent_Fire_Blast.wav"
ogg2wav.exe df q r "Serpent_Fire_Spray.ogg" "Serpent_Fire_Spray.wav"
ogg2wav.exe df q r "Serpent_Get_Hit_1.ogg" "Serpent_Get_Hit_1.wav"
ogg2wav.exe df q r "Serpent_Splash.ogg" "Serpent_Splash.wav"
ogg2wav.exe df q r "Shackles_Die.ogg" "Shackles_Die.wav"
ogg2wav.exe df q r "Shell_Die.ogg" "Shell_Die.wav"
ogg2wav.exe df q r "Shoot_Arrow_1.ogg" "Shoot_Arrow_1.wav"
ogg2wav.exe df q r "Skeleton_Death.ogg" "Skeleton_Death.wav"
ogg2wav.exe df q r "Skeleton_Die.ogg" "Skeleton_Die.wav"
ogg2wav.exe df q r "Skeleton_Footstep3.ogg" "Skeleton_Footstep3.wav"
ogg2wav.exe df q r "Skeleton_Footstep4.ogg" "Skeleton_Footstep4.wav"
ogg2wav.exe df q r "Skeleton_Hit_Surface.ogg" "Skeleton_Hit_Surface.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Die.ogg" "Skeleton_Stabbed_Die.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Get_Hit.ogg" "Skeleton_Stabbed_Get_Hit.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones1.ogg" "Skeleton_SwordHit_Bones1.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones2.ogg" "Skeleton_SwordHit_Bones2.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones3.ogg" "Skeleton_SwordHit_Bones3.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones4.ogg" "Skeleton_SwordHit_Bones4.wav"
ogg2wav.exe df q r "Small_Spider_Attack_1.ogg" "Small_Spider_Attack_1.wav"
ogg2wav.exe df q r "Small_Spider_Attack_2.ogg" "Small_Spider_Attack_2.wav"
ogg2wav.exe df q r "Small_Spider_Die.ogg" "Small_Spider_Die.wav"
ogg2wav.exe df q r "Small_Spider_Drop_Down_Spawn.ogg" "Small_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Small_Spider_Get_Hit.ogg" "Small_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Snow_Ball_Roll.ogg" "Snow_Ball_Roll.wav"
ogg2wav.exe df q r "Spider_Die_2.ogg" "Spider_Die_2.wav"
ogg2wav.exe df q r "Spider_Die_3.ogg" "Spider_Die_3.wav"
ogg2wav.exe df q r "Spider_Small_Get_Hit_1.ogg" "Spider_Small_Get_Hit_1.wav"
ogg2wav.exe df q r "Spider_Spit.ogg" "Spider_Spit.wav"
ogg2wav.exe df q r "Spider_Spit_Hit.ogg" "Spider_Spit_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Die.ogg" "Spider_Web_Die.wav"
ogg2wav.exe df q r "Spider_Web_Get_Hit.ogg" "Spider_Web_Get_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Die.ogg" "Spider_Web_Giant_Die.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Get_Hit.ogg" "Spider_Web_Giant_Get_Hit.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Down.ogg" "Spikes_Bamboo_Down.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Up.ogg" "Spikes_Bamboo_Up.wav"
ogg2wav.exe df q r "Spikes_Down Element 2.ogg" "Spikes_Down Element 2.wav"
ogg2wav.exe df q r "Spikes_Down.ogg" "Spikes_Down.wav"
ogg2wav.exe df q r "Spikes_Ice_Emerge.ogg" "Spikes_Ice_Emerge.wav"
ogg2wav.exe df q r "Spikes_Ice_Retract.ogg" "Spikes_Ice_Retract.wav"
ogg2wav.exe df q r "Spikes_Up.ogg" "Spikes_Up.wav"
ogg2wav.exe df q r "Spikes_Wood_Emerge.ogg" "Spikes_Wood_Emerge.wav"
ogg2wav.exe df q r "Splash_Large.ogg" "Splash_Large.wav"
ogg2wav.exe df q r "Statue_Piece_Impact.ogg" "Statue_Piece_Impact.wav"
ogg2wav.exe df q r "Statue_Piece_Roll.ogg" "Statue_Piece_Roll.wav"
ogg2wav.exe df q r "Statue_Ship_Fall.ogg" "Statue_Ship_Fall.wav"
ogg2wav.exe df q r "Step_Pig_Left.ogg" "Step_Pig_Left.wav"
ogg2wav.exe df q r "Step_Pig_Right.ogg" "Step_Pig_Right.wav"
ogg2wav.exe df q r "Stone_Break.ogg" "Stone_Break.wav"
ogg2wav.exe df q r "Stone_Break_Medium.ogg" "Stone_Break_Medium.wav"
ogg2wav.exe df q r "Stone_Buddha_Break.ogg" "Stone_Buddha_Break.wav"
ogg2wav.exe df q r "Stone_Cave_In.ogg" "Stone_Cave_In.wav"
ogg2wav.exe df q r "Stone_Dragon_FireBreath.ogg" "Stone_Dragon_FireBreath.wav"
ogg2wav.exe df q r "Stone_Dragon_Hurt_Roar.ogg" "Stone_Dragon_Hurt_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Land.ogg" "Stone_Dragon_Land.wav"
ogg2wav.exe df q r "Stone_Dragon_Long_Roar.ogg" "Stone_Dragon_Long_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Short_Roar.ogg" "Stone_Dragon_Short_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_L.ogg" "Stone_Dragon_Step_L.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_R.ogg" "Stone_Dragon_Step_R.wav"
ogg2wav.exe df q r "Stone_Dragon_Wing_Flap.ogg" "Stone_Dragon_Wing_Flap.wav"
ogg2wav.exe df q r "Stone_Stalag_Fall.ogg" "Stone_Stalag_Fall.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Die.ogg" "Stone_Statue_Get_Die.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Hit.ogg" "Stone_Statue_Get_Hit.wav"
ogg2wav.exe df q r "Swinging_Log_1.ogg" "Swinging_Log_1.wav"
ogg2wav.exe df q r "Swinging_Log_2.ogg" "Swinging_Log_2.wav"
ogg2wav.exe df q r "Swing_Axe_1.ogg" "Swing_Axe_1.wav"
ogg2wav.exe df q r "Swing_Axe_2.ogg" "Swing_Axe_2.wav"
ogg2wav.exe df q r "Swing_Bomber_1.ogg" "Swing_Bomber_1.wav"
ogg2wav.exe df q r "Swing_Bomber_2.ogg" "Swing_Bomber_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_1.ogg" "Swing_Don_Carrera_1.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_2.ogg" "Swing_Don_Carrera_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_3.ogg" "Swing_Don_Carrera_3.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_4.ogg" "Swing_Don_Carrera_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_1.ogg" "Swing_Foo_Dog_1.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_2.ogg" "Swing_Foo_Dog_2.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_3.ogg" "Swing_Foo_Dog_3.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_4.ogg" "Swing_Foo_Dog_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_5.ogg" "Swing_Foo_Dog_5.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_6.ogg" "Swing_Foo_Dog_6.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_1.ogg" "Swing_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_2.ogg" "Swing_Heavy_Pirate_2.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_3.ogg" "Swing_Heavy_Pirate_3.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_1.ogg" "Swing_Ice_Elemental_1.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_2.ogg" "Swing_Ice_Elemental_2.wav"
ogg2wav.exe df q r "Swing_Jolly_1.ogg" "Swing_Jolly_1.wav"
ogg2wav.exe df q r "Swing_Jolly_2.ogg" "Swing_Jolly_2.wav"
ogg2wav.exe df q r "Swing_Jolly_3.ogg" "Swing_Jolly_3.wav"
ogg2wav.exe df q r "Swing_Koehler_1.ogg" "Swing_Koehler_1.wav"
ogg2wav.exe df q r "Swing_Koehler_2.ogg" "Swing_Koehler_2.wav"
ogg2wav.exe df q r "Swing_Koehler_3.ogg" "Swing_Koehler_3.wav"
ogg2wav.exe df q r "Swing_Koehler_4.ogg" "Swing_Koehler_4.wav"
ogg2wav.exe df q r "Swing_Pequeno_1.ogg" "Swing_Pequeno_1.wav"
ogg2wav.exe df q r "Swing_Pequeno_2.ogg" "Swing_Pequeno_2.wav"
ogg2wav.exe df q r "Swing_Pintel_1.ogg" "Swing_Pintel_1.wav"
ogg2wav.exe df q r "Swing_Pintel_2.ogg" "Swing_Pintel_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_1.ogg" "Swing_Sword_Barbossa_1.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_2.ogg" "Swing_Sword_Barbossa_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_3.ogg" "Swing_Sword_Barbossa_3.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_1.ogg" "Swing_Sword_Black_Smoke_1.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_2.ogg" "Swing_Sword_Black_Smoke_2.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_3.ogg" "Swing_Sword_Black_Smoke_3.wav"
ogg2wav.exe df q r "Swing_Tang_1.ogg" "Swing_Tang_1.wav"
ogg2wav.exe df q r "Swing_Tang_2.ogg" "Swing_Tang_2.wav"
ogg2wav.exe df q r "Swing_Tang_3.ogg" "Swing_Tang_3.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Heavy.ogg" "Swing_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Lite.ogg" "Swing_Terra_Cotta_Warrior_Lite.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Punch.ogg" "Swing_Terra_Cotta_Warrior_Punch.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_1.ogg" "Swing_Warrior_Monk_1.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_2.ogg" "Swing_Warrior_Monk_2.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_3.ogg" "Swing_Warrior_Monk_3.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_Super.ogg" "Swing_Warrior_Monk_Super.wav"
ogg2wav.exe df q r "Sword_Deploy.ogg" "Sword_Deploy.wav"
ogg2wav.exe df q r "Sword_Deploy_Black_Smoke.ogg" "Sword_Deploy_Black_Smoke.wav"
ogg2wav.exe df q r "Sword_Hit_Ground_Heavy.ogg" "Sword_Hit_Ground_Heavy.wav"
ogg2wav.exe df q r "Sword_Impact_1.ogg" "Sword_Impact_1.wav"
ogg2wav.exe df q r "Sword_Impact_2.ogg" "Sword_Impact_2.wav"
ogg2wav.exe df q r "Sword_Impact_3.ogg" "Sword_Impact_3.wav"
ogg2wav.exe df q r "Sword_Swing_1.ogg" "Sword_Swing_1.wav"
ogg2wav.exe df q r "Sword_Swing_2.ogg" "Sword_Swing_2.wav"
ogg2wav.exe df q r "Sword_Swing_3.ogg" "Sword_Swing_3.wav"
ogg2wav.exe df q r "Sword_Swing_4.ogg" "Sword_Swing_4.wav"
ogg2wav.exe df q r "Sword_Swing_5.ogg" "Sword_Swing_5.wav"
ogg2wav.exe df q r "Sword_Swing_6.ogg" "Sword_Swing_6.wav"
ogg2wav.exe df q r "Sword_Swing_Ragetti.ogg" "Sword_Swing_Ragetti.wav"
ogg2wav.exe df q r "Tang_Attack_VO.ogg" "Tang_Attack_VO.wav"
ogg2wav.exe df q r "Tang_Block.ogg" "Tang_Block.wav"
ogg2wav.exe df q r "Tang_Deploy_Fans.ogg" "Tang_Deploy_Fans.wav"
ogg2wav.exe df q r "Tang_Die.ogg" "Tang_Die.wav"
ogg2wav.exe df q r "Tang_Die_VO.ogg" "Tang_Die_VO.wav"
ogg2wav.exe df q r "Tang_Dragon_Head_Off.ogg" "Tang_Dragon_Head_Off.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_1.ogg" "Tang_Fans_Swing_1.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_2.ogg" "Tang_Fans_Swing_2.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Attack.ogg" "Tang_Fire_Ball_Attack.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Charge.ogg" "Tang_Fire_Ball_Charge.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Hit.ogg" "Tang_Fire_Ball_Hit.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN.ogg" "Tang_ForceWall_DOWN.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN_Dragon_Head.ogg" "Tang_ForceWall_DOWN_Dragon_Head.wav"
ogg2wav.exe df q r "Tang_ForceWall_UP.ogg" "Tang_ForceWall_UP.wav"
ogg2wav.exe df q r "Tang_Force_Field.ogg" "Tang_Force_Field.wav"
ogg2wav.exe df q r "Tang_Force_Field_Down.ogg" "Tang_Force_Field_Down.wav"
ogg2wav.exe df q r "Tang_Force_Wall_Idle.ogg" "Tang_Force_Wall_Idle.wav"
ogg2wav.exe df q r "Tang_Get_Hit_1.ogg" "Tang_Get_Hit_1.wav"
ogg2wav.exe df q r "Tang_Get_Hit_2.ogg" "Tang_Get_Hit_2.wav"
ogg2wav.exe df q r "Tang_Get_Hit_3.ogg" "Tang_Get_Hit_3.wav"
ogg2wav.exe df q r "Tang_Get_Hit_4.ogg" "Tang_Get_Hit_4.wav"
ogg2wav.exe df q r "Tang_Laugh_VO.ogg" "Tang_Laugh_VO.wav"
ogg2wav.exe df q r "Tang_Spell_Casting.ogg" "Tang_Spell_Casting.wav"
ogg2wav.exe df q r "Tang_Step.ogg" "Tang_Step.wav"
ogg2wav.exe df q r "Tang_Teleport_Away.ogg" "Tang_Teleport_Away.wav"
ogg2wav.exe df q r "Tang_Teleport_Spawn.ogg" "Tang_Teleport_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Die_Crumble.ogg" "Terra_Cotta_Warrior_Die_Crumble.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_1.ogg" "Terra_Cotta_Warrior_Get_Hit_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_2.ogg" "Terra_Cotta_Warrior_Get_Hit_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_3.ogg" "Terra_Cotta_Warrior_Get_Hit_3.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Spawn.ogg" "Terra_Cotta_Warrior_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_1.ogg" "Terra_Cotta_Warrior_Step_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_2.ogg" "Terra_Cotta_Warrior_Step_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Stomp.ogg" "Terra_Cotta_Warrior_Stomp.wav"
ogg2wav.exe df q r "Time_Slow.ogg" "Time_Slow.wav"
ogg2wav.exe df q r "Tnt_Crate_Lit.ogg" "Tnt_Crate_Lit.wav"
ogg2wav.exe df q r "Torch_Light.ogg" "Torch_Light.wav"
ogg2wav.exe df q r "Tower_Get_Hit.ogg" "Tower_Get_Hit.wav"
ogg2wav.exe df q r "Track_Switch.ogg" "Track_Switch.wav"
ogg2wav.exe df q r "Trap_Door.ogg" "Trap_Door.wav"
ogg2wav.exe df q r "Treasure_Chest_Open.ogg" "Treasure_Chest_Open.wav"
ogg2wav.exe df q r "Treasure_Door_Die.ogg" "Treasure_Door_Die.wav"
ogg2wav.exe df q r "Wall_Stone_Die.ogg" "Wall_Stone_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die.ogg" "Warrior_Monk_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die_VO.ogg" "Warrior_Monk_Die_VO.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_1.ogg" "Warrior_Monk_Get_Hit_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_2.ogg" "Warrior_Monk_Get_Hit_2.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_3.ogg" "Warrior_Monk_Get_Hit_3.wav"
ogg2wav.exe df q r "Warrior_Monk_Land.ogg" "Warrior_Monk_Land.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_1.ogg" "Warrior_Monk_Step_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_2.ogg" "Warrior_Monk_Step_2.wav"
ogg2wav.exe df q r "Waterfall_Loop.ogg" "Waterfall_Loop.wav"
ogg2wav.exe df q r "Waterfall_Loop_2.ogg" "Waterfall_Loop_2.wav"
ogg2wav.exe df q r "Waterfall_Loop_Invisible.ogg" "Waterfall_Loop_Invisible.wav"
ogg2wav.exe df q r "Water_Tower_Die.ogg" "Water_Tower_Die.wav"
ogg2wav.exe df q r "Wheel_Wagon_Loop.ogg" "Wheel_Wagon_Loop.wav"
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Je toho ete viac, ale ako vidm viac sa ned da do prspevku, no tak ak vie niekto e ako to bolo spraven tak by to bolo fajne sce to a tka nepotrebujem, ale lepie vedie m viac [/code] |
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| Nvrat hore |
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audiotrack Modertor


Pohlavie:  Stav:  Zaloen: 09.09.2005 Prspevky: 7380 Bydlisko: Prievidza Karma: 
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Zaslal: 08 Okt 2006, 20:32 Predmet: |
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| ak vie aspo trochu robi v prkazovom riadku a tal si mj post nad tebou, tak neviem o sa vlastne pta.. vravm ti e je to sbor cmd prkazov.. ide o postupn rozbalovanie sborov (ktor su poda koncovky roben prve v uharce).. |
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| Nvrat hore |
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Nemete odosiela nov tmy do tohto fra Nemete odpoveda na tmy v tomto fre Nemete upravova svoje prspevky v tomto fre Nemete maza svoje prspevky v tomto fre Nemete hlasova v tomto fre Nemete pripja sbory do tohto fra Mete sahova sbory v tomto fre
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