Zlúčiť súbory to .bat

Programovacie jazyky, rady, poradňa...
Fata! ChaoS
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Zlúčiť súbory to .bat

Príspevok od používateľa Fata! ChaoS »

Neviem či to dávam do správnej sekcie, ak nie tak presunte pls

No tak by som sa chcel spýtať že ako sa dá nejaký velký súbor zlúčiť do .bat aby to bolo malinké viete čo myslím nie?
Veľa uploadov je takých malinkých a keď to vybalím je vňom buĎ pár súborov a súbor bat alebo exe chcel by som vedieť ako sa to robí???
audiotrack
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Príspevok od používateľa audiotrack »

bat? to asi nie.. to je niečo iné.. no najskôr nejakým pakovacím programom, napríklad uharc má pekný komprimavací pomer, a vie robiť aj exe. alebo winrar, čokoľvek. ale bat nie je archív, je to súbor cmd príkazov
Fata! ChaoS
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Príspevky: 650
Registrovaný: 12 apr 2006, 20:23
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Príspevok od používateľa Fata! ChaoS »

Aha díky tak si sosnem ten uharc winrar to mám a ináč očom som rozprával ja to som si stiahol Piráti z Karibiku legenda kapítana Jacka Sparrowa a malo to 150 MB a vybalil som to bolo vtom nejaké súbory a ešte ten bat kukol som čo je vňom a toto

Kód: Vybrať všetko

Color 0C
@echo off
cls
echo                                        Ü
echo                                    Üß
echo                                   ŢÝ
echo                                     Ü    .             ÜÜ ß
echo                 ܲÜÜ                   Ü    Ü       ܲŰß            Ü
echo         ÜÜ ßß      ßß Ü                 ß˛Ü       ܲŰŰÝ               Ü
echo          ÜÜ ŰŰ  ß  ߲ÜÜÜÜ                ŢŰÝ ŢŰÜÜ߲ŰÜß˛Ü              ŢÝ
echo     ÜܲŰŰßÜ        Ü   ßßŰŰŰŰÜÜÜ     ÜÜÜÜŰß Ü˛˛ß  ŰŰ  ÜŰ˛Ü           ß
echo   Ü Ü˛ßÜŰß            ßÜŰŰ۲ßßßŰŰŰŰŰßßßßÜÜ ßÜŰ    ŰŰŰÜ ßŰŰŰÜ       Ţ Üß
echo    ŢŰÝŢŰÝ               ŰŰŰßß߲ŰÜÜÜŰßßßßÜ  ŰŰÜ    ˛Ý۲ÝßßŰ۲ŰÜ    ÜŰ߲ß
echo     ߲ÜŰ˛Ü Ü            ŰŰŰ   ÜܲŰŰŰŰÜß˛Ü  ŰŰŰ    ܲŰß ÜŰŰŰ ß˛ŰܲßܲŰÜ
echo        ßß ßßŰŰÜÜÜÜ  Ü   ŰŰŰ  ܲßŰÜÜŰŰŰŰŰÜß ˛ŰŰ ÜÜŰßß  Ü ˛ŰŰ   ߲   ˛ŰÜ
echo                ßßŰŰŰÜ Ü ŰŰŰ ß ÜŰŰŰŰŰŰŰŰŰŰÝ ŰŰ۲ß߲ŰÜ ß˛ ˛ŰŰ        ˛ŰŰ Ü
echo          ŰŰ۲˛   ŢŰŰŰÝŢÝŰŰŰß ˛ŰŰÜŰŰŰŰŰŰ۲ÜßŰŰŰ ÜÜ ˛ŰŰÜ  ˛ŰŰ  ß   Ü ŰŰŰ ŢÝ
echo          ŰŰ۲   ÜŰŰŰŰܲ Ű۲ ŢŰ߲۲ŰŰŰŰ۲ßß ŰŰŰ ŰŰ ŰŰŰß° ˛ŰŰ ÜŰŰÜ߲ ŰŰŰÜß
echo          ŰŰŰŰܲßßßÜßßܲŰŰ۲  ß˛Ü ß Ü˛ÜŰÜÜÜܲŰŰ ŰŰ ˛ŰŰ ŢÝŰŰŰ ˛ŰŰŰŰ Ü˛ßßŰß
echo        ß ÜÜÜÜÜÜÜ˛Ü ÜÜÜ  ßßßŰßÜ  ßß Ü ß߲ÜÜŰ ß Ü˛Ű ŰŰŰ Ü˛ŰŰŰ ˛ŰŰŰß   ÜŰß
echo          ŢŰ۲ŰŰŰŰŰŰŰŰŰŰŰŰŰÜÜÜÜÜ ß ÜÜܲÜÜ ß˛ŰÜ ß˛ ÜÜŰŰÜ ÜÜÜÜܲŰßß ˛Ű ß
echo         ܲ˛ßÜŰŰŰÝŰÜ ßŰŰŰŰŰŰŰßŰŰŰŰŰŰŰŰŰŰŰÝ ŢŰŰÝ Ü ßÜ˛ß ÜŢŰŰŰŰŰŰ ß ÜÜܲ˛
echo      ÜÜŰŰß  ßß Ü˛Űß    ßßß   Ü˛Ü  ßß  ß  ܲßÜ    ŢŰÝ    ßŰ˛Ü ßß  ßŰŰÜÜ
echo    ˛ßß ÜŰßÜÜÜŰßßß             ß         ß         ߲       ßßŰÜÜÜßŰÜ ß߲
echo    Ü ŰßŰßßß                          ß               ŰŰ        ÜßßßŰßŰ Ü
echo  ܲŰß ÜÜ ß                Pirates of the Caribbean:     ß         ßÜ߲Ü۲Ü
echo  °ŰŰÜ˛ß      The Legend of Jack Sparrow (c) Bethesda Softworks     ޲ÝŢŰÝ
echo  Ü˛Ü ÜŰÜܲÜŰÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜŰÜŰŰܲßÜ
echo   ߲۲ ß ß߲߲ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßŰŰß߲˛ŰŰ
echo    ßŰ                                                                 Űß
pause
cls
Color 04
@echo on
uha.exe x -o+ -vm+ -y+ storm1.uha
uha.exe x -o+ -vm+ -y+ storm2.uha
uha.exe x -o+ -vm+ -y+ storm3.uha
uha.exe x -o+ -vm+ -y+ storm4.uha
del storm1.uha
del storm2.uha
del storm3.uha
del storm4.uha
del uha.exe
cd data
cd sounds
cd RAW
@echo on
echo Unpacking sounds, please wait...
@echo off
ogg2wav.exe df q r "Anchor_Crank_Chain.ogg" "Anchor_Crank_Chain.wav"
ogg2wav.exe df q r "Arrow_Get_Hit_1.ogg" "Arrow_Get_Hit_1.wav"
ogg2wav.exe df q r "Aztec_Chest_Open.ogg" "Aztec_Chest_Open.wav"
ogg2wav.exe df q r "Barbossa_Charge_Step.ogg" "Barbossa_Charge_Step.wav"
ogg2wav.exe df q r "Barbossa_Charge_VO.ogg" "Barbossa_Charge_VO.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_1.ogg" "Barbossa_Get_Hit_1.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_2.ogg" "Barbossa_Get_Hit_2.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_3.ogg" "Barbossa_Get_Hit_3.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_4.ogg" "Barbossa_Get_Hit_4.wav"
ogg2wav.exe df q r "Barbossa_Laugh_1.ogg" "Barbossa_Laugh_1.wav"
ogg2wav.exe df q r "Barbossa_Laugh_2.ogg" "Barbossa_Laugh_2.wav"
ogg2wav.exe df q r "Barbossa_Shield_Pickup.ogg" "Barbossa_Shield_Pickup.wav"
ogg2wav.exe df q r "Barrel_Big_Roll.ogg" "Barrel_Big_Roll.wav"
ogg2wav.exe df q r "Barrel_Big_Roll_2.ogg" "Barrel_Big_Roll_2.wav"
ogg2wav.exe df q r "Barrel_Explode.ogg" "Barrel_Explode.wav"
ogg2wav.exe df q r "Barrel_Impact.ogg" "Barrel_Impact.wav"
ogg2wav.exe df q r "Barrel_Keg_Spawn.ogg" "Barrel_Keg_Spawn.wav"
ogg2wav.exe df q r "Barrel_Stack_Explosion.ogg" "Barrel_Stack_Explosion.wav"
ogg2wav.exe df q r "Bats_Die.ogg" "Bats_Die.wav"
ogg2wav.exe df q r "Bats_Spawn.ogg" "Bats_Spawn.wav"
ogg2wav.exe df q r "Battering_Ram_Hit.ogg" "Battering_Ram_Hit.wav"
ogg2wav.exe df q r "Battle_Cry_Pirates.ogg" "Battle_Cry_Pirates.wav"
ogg2wav.exe df q r "BellTower_Collapse.ogg" "BellTower_Collapse.wav"
ogg2wav.exe df q r "Bell_Piece_Spawn.ogg" "Bell_Piece_Spawn.wav"
ogg2wav.exe df q r "Bell_Ship_Die.ogg" "Bell_Ship_Die.wav"
ogg2wav.exe df q r "Bell_Ship_Ring.ogg" "Bell_Ship_Ring.wav"
ogg2wav.exe df q r "Bell_Tower.ogg" "Bell_Tower.wav"
ogg2wav.exe df q r "Black_Smoke_Die.ogg" "Black_Smoke_Die.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_1.ogg" "Black_Smoke_Get_Hit_1.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_2.ogg" "Black_Smoke_Get_Hit_2.wav"
ogg2wav.exe df q r "Black_Smoke_James_Smoke_Bomb.ogg" "Black_Smoke_James_Smoke_Bomb.wav"
ogg2wav.exe df q r "Black_Smoke_Pistol_Intro_Foley.ogg" "Black_Smoke_Pistol_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_Step.ogg" "Black_Smoke_Step.wav"
ogg2wav.exe df q r "Black_Smoke_Stomp.ogg" "Black_Smoke_Stomp.wav"
ogg2wav.exe df q r "Black_Smoke_Sword_Intro_Foley.ogg" "Black_Smoke_Sword_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Atk1.ogg" "Black_Smoke_VO_Atk1.wav"
ogg2wav.exe df q r "Black_Smoke_VO_BOOM.ogg" "Black_Smoke_VO_BOOM.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Die.ogg" "Black_Smoke_VO_Die.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Hit.ogg" "Black_Smoke_VO_Hit.wav"
ogg2wav.exe df q r "Block_Axe_1.ogg" "Block_Axe_1.wav"
ogg2wav.exe df q r "Block_Cutlass.ogg" "Block_Cutlass.wav"
ogg2wav.exe df q r "Block_Cutlass_Black_Smoke.ogg" "Block_Cutlass_Black_Smoke.wav"
ogg2wav.exe df q r "Block_Halberd_1.ogg" "Block_Halberd_1.wav"
ogg2wav.exe df q r "Block_Heavy_Pirate_1.ogg" "Block_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Block_Jolly.ogg" "Block_Jolly.wav"
ogg2wav.exe df q r "Block_Shield_Wooden.ogg" "Block_Shield_Wooden.wav"
ogg2wav.exe df q r "Block_Terra_Cotta_Warrior_Heavy.ogg" "Block_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Bomber_Attack_VO.ogg" "Bomber_Attack_VO.wav"
ogg2wav.exe df q r "Bomber_Laugh_VO.ogg" "Bomber_Laugh_VO.wav"
ogg2wav.exe df q r "Bomber_Surprised_VO.ogg" "Bomber_Surprised_VO.wav"
ogg2wav.exe df q r "Bone_Door_Open.ogg" "Bone_Door_Open.wav"
ogg2wav.exe df q r "Book_Drop_1.ogg" "Book_Drop_1.wav"
ogg2wav.exe df q r "Book_Drop_2.ogg" "Book_Drop_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_1.ogg" "Bosun_Attack_VO_1.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_2.ogg" "Bosun_Attack_VO_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_3.ogg" "Bosun_Attack_VO_3.wav"
ogg2wav.exe df q r "Bosun_Death.ogg" "Bosun_Death.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_1.ogg" "Bosun_Get_Hit_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_2.ogg" "Bosun_Get_Hit_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_3.ogg" "Bosun_Get_Hit_3.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_4.ogg" "Bosun_Get_Hit_4.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_1.ogg" "Bosun_Get_Hit_VO_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_2.ogg" "Bosun_Get_Hit_VO_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_3.ogg" "Bosun_Get_Hit_VO_3.wav"
ogg2wav.exe df q r "Bosun_Step.ogg" "Bosun_Step.wav"
ogg2wav.exe df q r "Bosun_Stomp.ogg" "Bosun_Stomp.wav"
ogg2wav.exe df q r "Breakaway_Porch_Break.ogg" "Breakaway_Porch_Break.wav"
ogg2wav.exe df q r "Breakaway_Post_Break.ogg" "Breakaway_Post_Break.wav"
ogg2wav.exe df q r "Bridge_Board_Break.ogg" "Bridge_Board_Break.wav"
ogg2wav.exe df q r "Brig_Door_Impact_1.ogg" "Brig_Door_Impact_1.wav"
ogg2wav.exe df q r "Brig_Door_Impact_2.ogg" "Brig_Door_Impact_2.wav"
ogg2wav.exe df q r "Brig_Door_Kick.ogg" "Brig_Door_Kick.wav"
ogg2wav.exe df q r "Brig_Door_Piece Fall.ogg" "Brig_Door_Piece Fall.wav"
ogg2wav.exe df q r "Bucket_Back.ogg" "Bucket_Back.wav"
ogg2wav.exe df q r "Bucket_Forward.ogg" "Bucket_Forward.wav"
ogg2wav.exe df q r "Bucket_Start.ogg" "Bucket_Start.wav"
ogg2wav.exe df q r "Burning_Mast_Burning.ogg" "Burning_Mast_Burning.wav"
ogg2wav.exe df q r "Burning_Mast_On_Fire.ogg" "Burning_Mast_On_Fire.wav"
ogg2wav.exe df q r "Cage_Die.ogg" "Cage_Die.wav"
ogg2wav.exe df q r "Cage_Idle.ogg" "Cage_Idle.wav"
ogg2wav.exe df q r "Cannon_Explosion.ogg" "Cannon_Explosion.wav"
ogg2wav.exe df q r "Cannon_Incoming.ogg" "Cannon_Incoming.wav"
ogg2wav.exe df q r "Canon_Fire_1.ogg" "Canon_Fire_1.wav"
ogg2wav.exe df q r "Castle_Door_Open.ogg" "Castle_Door_Open.wav"
ogg2wav.exe df q r "Cellar_Door_Open.ogg" "Cellar_Door_Open.wav"
ogg2wav.exe df q r "Chain_Break.ogg" "Chain_Break.wav"
ogg2wav.exe df q r "Chicken_Coup_Die.ogg" "Chicken_Coup_Die.wav"
ogg2wav.exe df q r "Chinese_Archer_Bow_Creak.ogg" "Chinese_Archer_Bow_Creak.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_1.ogg" "Chinese_Archer_Get_Hit_1.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_2.ogg" "Chinese_Archer_Get_Hit_2.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_3.ogg" "Chinese_Archer_Get_Hit_3.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_4.ogg" "Chinese_Archer_Get_Hit_4.wav"
ogg2wav.exe df q r "Chinese_Archer_Step.ogg" "Chinese_Archer_Step.wav"
ogg2wav.exe df q r "Chinese_Plant_Die.ogg" "Chinese_Plant_Die.wav"
ogg2wav.exe df q r "Chinese_Urn_Die.ogg" "Chinese_Urn_Die.wav"
ogg2wav.exe df q r "Churning_Jets_Attack.ogg" "Churning_Jets_Attack.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_1.ogg" "Civilian_Female_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_2.ogg" "Civilian_Female_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_1.ogg" "Civilian_Female_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_2.ogg" "Civilian_Female_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_1.ogg" "Civilian_Male_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_2.ogg" "Civilian_Male_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_1.ogg" "Civilian_Male_PainScream_1.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_2.ogg" "Civilian_Male_PainScream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Scream_1.ogg" "Civilian_Male_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Struggle_VO.ogg" "Civilian_Male_Struggle_VO.wav"
ogg2wav.exe df q r "Collapsing_Ice_Bust.ogg" "Collapsing_Ice_Bust.wav"
ogg2wav.exe df q r "Collapsing_Ice_Fall.ogg" "Collapsing_Ice_Fall.wav"
ogg2wav.exe df q r "Conquistador_Attack_1.ogg" "Conquistador_Attack_1.wav"
ogg2wav.exe df q r "Conquistador_Attack_2.ogg" "Conquistador_Attack_2.wav"
ogg2wav.exe df q r "Conquistador_Attack_3.ogg" "Conquistador_Attack_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_1.ogg" "Conquistador_Get_Hit_1.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_2.ogg" "Conquistador_Get_Hit_2.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_3.ogg" "Conquistador_Get_Hit_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_4.ogg" "Conquistador_Get_Hit_4.wav"
ogg2wav.exe df q r "Conquistador_Step_1.ogg" "Conquistador_Step_1.wav"
ogg2wav.exe df q r "Conquistador_Step_2.ogg" "Conquistador_Step_2.wav"
ogg2wav.exe df q r "Crank_Win.ogg" "Crank_Win.wav"
ogg2wav.exe df q r "Cricket_Single_Loop.ogg" "Cricket_Single_Loop.wav"
ogg2wav.exe df q r "Cross_Palms_Get_Hit.ogg" "Cross_Palms_Get_Hit.wav"
ogg2wav.exe df q r "Don_Carrera_Die.ogg" "Don_Carrera_Die.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_1.ogg" "Don_Carrera_Get_Hit_1.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_2.ogg" "Don_Carrera_Get_Hit_2.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_3.ogg" "Don_Carrera_Get_Hit_3.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_4.ogg" "Don_Carrera_Get_Hit_4.wav"
ogg2wav.exe df q r "Don_Carrera_Land.ogg" "Don_Carrera_Land.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_End.ogg" "Don_Carrera_Spin_End.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_Loop.ogg" "Don_Carrera_Spin_Loop.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_VO.ogg" "Don_Carrera_Spin_VO.wav"
ogg2wav.exe df q r "Don_Carrera_Step_1.ogg" "Don_Carrera_Step_1.wav"
ogg2wav.exe df q r "Don_Carrera_Step_2.ogg" "Don_Carrera_Step_2.wav"
ogg2wav.exe df q r "Door_Knock_PoundWood.ogg" "Door_Knock_PoundWood.wav"
ogg2wav.exe df q r "Door_LargeMetal_Stop08.ogg" "Door_LargeMetal_Stop08.wav"
ogg2wav.exe df q r "Door_Outpost_Creak_Close.ogg" "Door_Outpost_Creak_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate.ogg" "Door_Outpost_Gate.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Close.ogg" "Door_Outpost_Gate_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Creak.ogg" "Door_Outpost_Gate_Creak.wav"
ogg2wav.exe df q r "Door_Shutter_Close.ogg" "Door_Shutter_Close.wav"
ogg2wav.exe df q r "Door_Shutter_Open.ogg" "Door_Shutter_Open.wav"
ogg2wav.exe df q r "Door_Stone_Scrape.ogg" "Door_Stone_Scrape.wav"
ogg2wav.exe df q r "Door_Stone_Stop.ogg" "Door_Stone_Stop.wav"
ogg2wav.exe df q r "Drawer_Close.ogg" "Drawer_Close.wav"
ogg2wav.exe df q r "Drawer_Open.ogg" "Drawer_Open.wav"
ogg2wav.exe df q r "Drop_Kick.ogg" "Drop_Kick.wav"
ogg2wav.exe df q r "Electric_Archer_Death_Beam.ogg" "Electric_Archer_Death_Beam.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_1.ogg" "Elizabeth_Attack_VO_1.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_2.ogg" "Elizabeth_Attack_VO_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_1.ogg" "Elizabeth_Get_Hit_1.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_2.ogg" "Elizabeth_Get_Hit_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_3.ogg" "Elizabeth_Get_Hit_3.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_4.ogg" "Elizabeth_Get_Hit_4.wav"
ogg2wav.exe df q r "El_Grande_Draw_Sword.ogg" "El_Grande_Draw_Sword.wav"
ogg2wav.exe df q r "El_Grande_Drop_Cannon.ogg" "El_Grande_Drop_Cannon.wav"
ogg2wav.exe df q r "El_Grande_Wall_Stab.ogg" "El_Grande_Wall_Stab.wav"
ogg2wav.exe df q r "Executioner_Attack_VO.ogg" "Executioner_Attack_VO.wav"
ogg2wav.exe df q r "Executioner_Attack_VO_2.ogg" "Executioner_Attack_VO_2.wav"
ogg2wav.exe df q r "Executioner_Die.ogg" "Executioner_Die.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_1.ogg" "Executioner_Get_Hit_1.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_2.ogg" "Executioner_Get_Hit_2.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_3.ogg" "Executioner_Get_Hit_3.wav"
ogg2wav.exe df q r "Executioner_Grunt.ogg" "Executioner_Grunt.wav"
ogg2wav.exe df q r "Executioner_Run.ogg" "Executioner_Run.wav"
ogg2wav.exe df q r "Executioner_Strafe.ogg" "Executioner_Strafe.wav"
ogg2wav.exe df q r "Explosion_Barrel_Big.ogg" "Explosion_Barrel_Big.wav"
ogg2wav.exe df q r "Explosion_Glass_Window.ogg" "Explosion_Glass_Window.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Crack.ogg" "Explosion_Metal_Plates_Crack.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Ship_Mast.ogg" "Explosion_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Explosion_Tnt_Crate.ogg" "Explosion_Tnt_Crate.wav"
ogg2wav.exe df q r "Explosion_Wood.ogg" "Explosion_Wood.wav"
ogg2wav.exe df q r "Falling_Ramp_RET3.ogg" "Falling_Ramp_RET3.wav"
ogg2wav.exe df q r "Female_LS_B_Surprised01.ogg" "Female_LS_B_Surprised01.wav"
ogg2wav.exe df q r "Female_LS_D_PainScream04.ogg" "Female_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Female_LS_E_HurtGrunt03.ogg" "Female_LS_E_HurtGrunt03.wav"
ogg2wav.exe df q r "Fireworks_Barrel_Get_Hit.ogg" "Fireworks_Barrel_Get_Hit.wav"
ogg2wav.exe df q r "Fire_Extinguish_1.ogg" "Fire_Extinguish_1.wav"
ogg2wav.exe df q r "Fire_Loop.ogg" "Fire_Loop.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel.ogg" "Fire_Loop_Barrel.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel_Ignite.ogg" "Fire_Loop_Barrel_Ignite.wav"
ogg2wav.exe df q r "Fire_Loop_Small.ogg" "Fire_Loop_Small.wav"
ogg2wav.exe df q r "Fire_Loop_Small_4Frame.ogg" "Fire_Loop_Small_4Frame.wav"
ogg2wav.exe df q r "Fire_Musket_1.ogg" "Fire_Musket_1.wav"
ogg2wav.exe df q r "Fire_Pistol.ogg" "Fire_Pistol.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke.ogg" "Fire_Pistol_Black_Smoke.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke_2.ogg" "Fire_Pistol_Black_Smoke_2.wav"
ogg2wav.exe df q r "Fish_Crate_Die.ogg" "Fish_Crate_Die.wav"
ogg2wav.exe df q r "Flagpole_Loop.ogg" "Flagpole_Loop.wav"
ogg2wav.exe df q r "Flame_Jet.ogg" "Flame_Jet.wav"
ogg2wav.exe df q r "Foo_Dog_End.ogg" "Foo_Dog_End.wav"
ogg2wav.exe df q r "Foo_Dog_Start.ogg" "Foo_Dog_Start.wav"
ogg2wav.exe df q r "Frozen_Wall_Bust.ogg" "Frozen_Wall_Bust.wav"
ogg2wav.exe df q r "Fuse_Light.ogg" "Fuse_Light.wav"
ogg2wav.exe df q r "Gas_Lantern.ogg" "Gas_Lantern.wav"
ogg2wav.exe df q r "Gate_Break.ogg" "Gate_Break.wav"
ogg2wav.exe df q r "Get_Hit_1.ogg" "Get_Hit_1.wav"
ogg2wav.exe df q r "Get_Hit_2.ogg" "Get_Hit_2.wav"
ogg2wav.exe df q r "Get_Hit_3.ogg" "Get_Hit_3.wav"
ogg2wav.exe df q r "Get_Hit_4.ogg" "Get_Hit_4.wav"
ogg2wav.exe df q r "Giant_Spider_Attack.ogg" "Giant_Spider_Attack.wav"
ogg2wav.exe df q r "Giant_Spider_Block.ogg" "Giant_Spider_Block.wav"
ogg2wav.exe df q r "Giant_Spider_Die.ogg" "Giant_Spider_Die.wav"
ogg2wav.exe df q r "Giant_Spider_Drop_Down_Spawn.ogg" "Giant_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Giant_Spider_Get_Hit.ogg" "Giant_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Giant_Spider_Hit_Surface.ogg" "Giant_Spider_Hit_Surface.wav"
ogg2wav.exe df q r "Giant_Spider_Step_1.ogg" "Giant_Spider_Step_1.wav"
ogg2wav.exe df q r "Giant_Spider_Step_2.ogg" "Giant_Spider_Step_2.wav"
ogg2wav.exe df q r "Giant_Spider_Step_3.ogg" "Giant_Spider_Step_3.wav"
ogg2wav.exe df q r "Giant_Spider_Step_4.ogg" "Giant_Spider_Step_4.wav"
ogg2wav.exe df q r "Giant_Spider_Underground_Spawn.ogg" "Giant_Spider_Underground_Spawn.wav"
ogg2wav.exe df q r "Glass_Break_Salvage_Window.ogg" "Glass_Break_Salvage_Window.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Die.ogg" "Glass_Clay_Fancy_Vase_Die.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Get_Hit.ogg" "Glass_Clay_Fancy_Vase_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Bodyfall.ogg" "Goat_Bodyfall.wav"
ogg2wav.exe df q r "Goat_Die_VO.ogg" "Goat_Die_VO.wav"
ogg2wav.exe df q r "Goat_Get_Hit.ogg" "Goat_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Get_Hit_VO.ogg" "Goat_Get_Hit_VO.wav"
ogg2wav.exe df q r "Gong_Chinese.ogg" "Gong_Chinese.wav"
ogg2wav.exe df q r "Grappling_Hook.ogg" "Grappling_Hook.wav"
ogg2wav.exe df q r "Halberd_Swing_1.ogg" "Halberd_Swing_1.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Impact.ogg" "Hanging_Powder_Kegs_Impact.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope.ogg" "Hanging_Powder_Kegs_Rope.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope_Up.ogg" "Hanging_Powder_Kegs_Rope_Up.wav"
ogg2wav.exe df q r "Head_Bust_Die.ogg" "Head_Bust_Die.wav"
ogg2wav.exe df q r "Health_Pickup.ogg" "Health_Pickup.wav"
ogg2wav.exe df q r "Heavy_Pirate_Die.ogg" "Heavy_Pirate_Die.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_1.ogg" "Heavy_Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_2.ogg" "Heavy_Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_3.ogg" "Heavy_Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_4.ogg" "Heavy_Pirate_Get_Hit_4.wav"
ogg2wav.exe df q r "Heavy_Pirate_Grunt_1.ogg" "Heavy_Pirate_Grunt_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Hitsurface.ogg" "Heavy_Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_1.ogg" "Heavy_Pirate_Scream_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_2.ogg" "Heavy_Pirate_Scream_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Strike_Ground.ogg" "Heavy_Pirate_Strike_Ground.wav"
ogg2wav.exe df q r "Hit_AxeImpact.ogg" "Hit_AxeImpact.wav"
ogg2wav.exe df q r "Hit_SwordStabWood_Rumble7.ogg" "Hit_SwordStabWood_Rumble7.wav"
ogg2wav.exe df q r "Ice_Barrel_Die.ogg" "Ice_Barrel_Die.wav"
ogg2wav.exe df q r "Ice_Bit_Die.ogg" "Ice_Bit_Die.wav"
ogg2wav.exe df q r "Ice_Die_1.ogg" "Ice_Die_1.wav"
ogg2wav.exe df q r "Ice_Die_2.ogg" "Ice_Die_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Death.ogg" "Ice_Elemental_Death.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_1.ogg" "Ice_Elemental_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_2.ogg" "Ice_Elemental_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Spawn.ogg" "Ice_Elemental_Spawn.wav"
ogg2wav.exe df q r "Ice_Get_Hit_1.ogg" "Ice_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Get_Hit_2.ogg" "Ice_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn.ogg" "Ice_Lake_Spawn.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn_Appear.ogg" "Ice_Lake_Spawn_Appear.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Crack.ogg" "Ice_Small_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Die.ogg" "Ice_Small_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Get_Hit.ogg" "Ice_Small_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Spire_Crack.ogg" "Ice_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Spire_Die.ogg" "Ice_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Spire_Get_Hit.ogg" "Ice_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Die_VO.ogg" "Ice_Viking_Die_VO.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_1.ogg" "Ice_Viking_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_2.ogg" "Ice_Viking_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_3.ogg" "Ice_Viking_Get_Hit_3.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_4.ogg" "Ice_Viking_Get_Hit_4.wav"
ogg2wav.exe df q r "Ice_Viking_Hit_Earth.ogg" "Ice_Viking_Hit_Earth.wav"
ogg2wav.exe df q r "Ice_Viking_King_Blast.ogg" "Ice_Viking_King_Blast.wav"
ogg2wav.exe df q r "Ice_Viking_King_Die.ogg" "Ice_Viking_King_Die.wav"
ogg2wav.exe df q r "Ice_Viking_Magic_Stream.ogg" "Ice_Viking_Magic_Stream.wav"
ogg2wav.exe df q r "Ice_Viking_Rage_Yell_1.ogg" "Ice_Viking_Rage_Yell_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_1.ogg" "Ice_Viking_Ranged_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_Get_Hit.ogg" "Ice_Viking_Ranged_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Step.ogg" "Ice_Viking_Step.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_1.ogg" "Ice_Viking_Step_Snow_1.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_2.ogg" "Ice_Viking_Step_Snow_2.wav"
ogg2wav.exe df q r "Ice_Viking_Summon.ogg" "Ice_Viking_Summon.wav"
ogg2wav.exe df q r "Ice_Viking_Summon_Start.ogg" "Ice_Viking_Summon_Start.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_1.ogg" "Ice_Viking_Swing_1.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_2.ogg" "Ice_Viking_Swing_2.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_3.ogg" "Ice_Viking_Swing_3.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Attack.ogg" "Ice_Viking_VO_Attack.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Get_Hit.ogg" "Ice_Viking_VO_Get_Hit.wav"
ogg2wav.exe df q r "Impact_Fish_Net_Splat.ogg" "Impact_Fish_Net_Splat.wav"
ogg2wav.exe df q r "Impact_Ground_Ice_Elemental.ogg" "Impact_Ground_Ice_Elemental.wav"
ogg2wav.exe df q r "Impact_Metal_Plates_Ship_Mast.ogg" "Impact_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Jack_Attack_VO_1.ogg" "Jack_Attack_VO_1.wav"
ogg2wav.exe df q r "Jack_Attack_VO_2.ogg" "Jack_Attack_VO_2.wav"
ogg2wav.exe df q r "Jack_Charge_Intro.ogg" "Jack_Charge_Intro.wav"
ogg2wav.exe df q r "Jack_Confusion_1.ogg" "Jack_Confusion_1.wav"
ogg2wav.exe df q r "Jack_Dash_Footwork.ogg" "Jack_Dash_Footwork.wav"
ogg2wav.exe df q r "Jack_Fire_Sword_Swing_Element.ogg" "Jack_Fire_Sword_Swing_Element.wav"
ogg2wav.exe df q r "Jack_Flip_Attack.ogg" "Jack_Flip_Attack.wav"
ogg2wav.exe df q r "Jack_Get_Hit_1.ogg" "Jack_Get_Hit_1.wav"
ogg2wav.exe df q r "Jack_Get_Hit_2.ogg" "Jack_Get_Hit_2.wav"
ogg2wav.exe df q r "Jack_Get_Hit_3.ogg" "Jack_Get_Hit_3.wav"
ogg2wav.exe df q r "Jack_Get_Hit_4.ogg" "Jack_Get_Hit_4.wav"
ogg2wav.exe df q r "Jack_Grog.ogg" "Jack_Grog.wav"
ogg2wav.exe df q r "Jack_Grogv2.ogg" "Jack_Grogv2.wav"
ogg2wav.exe df q r "Jack_Grog_Bomb.ogg" "Jack_Grog_Bomb.wav"
ogg2wav.exe df q r "Jack_Jump.ogg" "Jack_Jump.wav"
ogg2wav.exe df q r "Jack_Jump_VO_1.ogg" "Jack_Jump_VO_1.wav"
ogg2wav.exe df q r "Jack_Land.ogg" "Jack_Land.wav"
ogg2wav.exe df q r "Jack_Nova.ogg" "Jack_Nova.wav"
ogg2wav.exe df q r "Jack_Roll.ogg" "Jack_Roll.wav"
ogg2wav.exe df q r "Jack_Stab_Ground.ogg" "Jack_Stab_Ground.wav"
ogg2wav.exe df q r "Jack_Step.ogg" "Jack_Step.wav"
ogg2wav.exe df q r "Jack_Step_Cold_1.ogg" "Jack_Step_Cold_1.wav"
ogg2wav.exe df q r "Jack_Step_Cold_2.ogg" "Jack_Step_Cold_2.wav"
ogg2wav.exe df q r "Jack_Swing_1.ogg" "Jack_Swing_1.wav"
ogg2wav.exe df q r "Jack_Swing_2.ogg" "Jack_Swing_2.wav"
ogg2wav.exe df q r "Jack_Swing_3.ogg" "Jack_Swing_3.wav"
ogg2wav.exe df q r "Jack_Swing_4.ogg" "Jack_Swing_4.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_1.ogg" "Jack_Swing_Heavy_1.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_2.ogg" "Jack_Swing_Heavy_2.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_Lite.ogg" "Jack_Swing_Heavy_Lite.wav"
ogg2wav.exe df q r "Jolly_Die_Grunt.ogg" "Jolly_Die_Grunt.wav"
ogg2wav.exe df q r "Jolly_Laugh.ogg" "Jolly_Laugh.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_1.ogg" "Jolly_Simon_Attack_VO_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_2.ogg" "Jolly_Simon_Attack_VO_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_3.ogg" "Jolly_Simon_Attack_VO_3.wav"
ogg2wav.exe df q r "Jolly_Simon_Blade.ogg" "Jolly_Simon_Blade.wav"
ogg2wav.exe df q r "Jolly_Simon_Catch.ogg" "Jolly_Simon_Catch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch.ogg" "Jolly_Simon_Crutch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch_Lean.ogg" "Jolly_Simon_Crutch_Lean.wav"
ogg2wav.exe df q r "Jolly_Simon_Die.ogg" "Jolly_Simon_Die.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_1.ogg" "Jolly_Simon_Get_Hit_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_2.ogg" "Jolly_Simon_Get_Hit_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_3.ogg" "Jolly_Simon_Get_Hit_3.wav"
ogg2wav.exe df q r "Jolly_Step.ogg" "Jolly_Step.wav"
ogg2wav.exe df q r "Knockback_Grunt_1.ogg" "Knockback_Grunt_1.wav"
ogg2wav.exe df q r "Koehler_4_Attack_VO.ogg" "Koehler_4_Attack_VO.wav"
ogg2wav.exe df q r "Koehler_Block.ogg" "Koehler_Block.wav"
ogg2wav.exe df q r "Koehler_Die.ogg" "Koehler_Die.wav"
ogg2wav.exe df q r "Koehler_Die_VO.ogg" "Koehler_Die_VO.wav"
ogg2wav.exe df q r "Koehler_Laugh_VO.ogg" "Koehler_Laugh_VO.wav"
ogg2wav.exe df q r "Koehler_Step.ogg" "Koehler_Step.wav"
ogg2wav.exe df q r "Ladder_Die.ogg" "Ladder_Die.wav"
ogg2wav.exe df q r "Ladder_Fall.ogg" "Ladder_Fall.wav"
ogg2wav.exe df q r "Lever_Wood_Pull.ogg" "Lever_Wood_Pull.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh01.ogg" "Male_LS_B_Laugh01.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh06.ogg" "Male_LS_B_Laugh06.wav"
ogg2wav.exe df q r "Male_LS_D_Death02.ogg" "Male_LS_D_Death02.wav"
ogg2wav.exe df q r "Male_LS_D_PainScream04.ogg" "Male_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Male_LS_D_Scream02.ogg" "Male_LS_D_Scream02.wav"
ogg2wav.exe df q r "Male_LS_D_Scream03.ogg" "Male_LS_D_Scream03.wav"
ogg2wav.exe df q r "Male_LS_D_Scream04.ogg" "Male_LS_D_Scream04.wav"
ogg2wav.exe df q r "Male_LS_E_Death05.ogg" "Male_LS_E_Death05.wav"
ogg2wav.exe df q r "Male_LS_E_Laugh03.ogg" "Male_LS_E_Laugh03.wav"
ogg2wav.exe df q r "Male_LS_E_PainScream03.ogg" "Male_LS_E_PainScream03.wav"
ogg2wav.exe df q r "Male_LS_E_TiredBreath03.ogg" "Male_LS_E_TiredBreath03.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt04.ogg" "Male_LS_F_AttackGrunt04.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt13.ogg" "Male_LS_F_AttackGrunt13.wav"
ogg2wav.exe df q r "Male_LS_I_Death02.ogg" "Male_LS_I_Death02.wav"
ogg2wav.exe df q r "Male_LS_K_Death05.ogg" "Male_LS_K_Death05.wav"
ogg2wav.exe df q r "Male_LS_L_AttackGrunt01.ogg" "Male_LS_L_AttackGrunt01.wav"
ogg2wav.exe df q r "Male_LS_L_Death02.ogg" "Male_LS_L_Death02.wav"
ogg2wav.exe df q r "Male_SS_A_AttackGrunt1.ogg" "Male_SS_A_AttackGrunt1.wav"
ogg2wav.exe df q r "Male_SS_A_Grunt2.ogg" "Male_SS_A_Grunt2.wav"
ogg2wav.exe df q r "Male_SS_A_Laugh.ogg" "Male_SS_A_Laugh.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_1.ogg" "Mallot_Get_Hit_1.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_2.ogg" "Mallot_Get_Hit_2.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_3.ogg" "Mallot_Get_Hit_3.wav"
ogg2wav.exe df q r "Mallot_Invincible_VO.ogg" "Mallot_Invincible_VO.wav"
ogg2wav.exe df q r "Menu_Book_Close.ogg" "Menu_Book_Close.wav"
ogg2wav.exe df q r "Menu_Book_Open.ogg" "Menu_Book_Open.wav"
ogg2wav.exe df q r "Menu_Camera_Transition.ogg" "Menu_Camera_Transition.wav"
ogg2wav.exe df q r "menu_cancel.ogg" "menu_cancel.wav"
ogg2wav.exe df q r "Menu_Confirm.ogg" "Menu_Confirm.wav"
ogg2wav.exe df q r "Menu_Cycle.ogg" "Menu_Cycle.wav"
ogg2wav.exe df q r "menu_goldcoin.ogg" "menu_goldcoin.wav"
ogg2wav.exe df q r "menu_health-cosmic.ogg" "menu_health-cosmic.wav"
ogg2wav.exe df q r "menu_lackPower.ogg" "menu_lackPower.wav"
ogg2wav.exe df q r "menu_Objective.ogg" "menu_Objective.wav"
ogg2wav.exe df q r "Menu_Scroll_Open.ogg" "Menu_Scroll_Open.wav"
ogg2wav.exe df q r "Menu_SFX.ogg" "Menu_SFX.wav"
ogg2wav.exe df q r "menu_superAvailable.ogg" "menu_superAvailable.wav"
ogg2wav.exe df q r "menu_team-assist.ogg" "menu_team-assist.wav"
ogg2wav.exe df q r "menu_transition.ogg" "menu_transition.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Close.ogg" "Menu_Unlocklid_Close.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Open.ogg" "Menu_Unlocklid_Open.wav"
ogg2wav.exe df q r "menu_upgrade.ogg" "menu_upgrade.wav"
ogg2wav.exe df q r "Mine_Bell_Ring_Once.ogg" "Mine_Bell_Ring_Once.wav"
ogg2wav.exe df q r "Mine_Cart_1.ogg" "Mine_Cart_1.wav"
ogg2wav.exe df q r "Mine_Cart_2.ogg" "Mine_Cart_2.wav"
ogg2wav.exe df q r "Mine_Cart_Loop.ogg" "Mine_Cart_Loop.wav"
ogg2wav.exe df q r "Net_Crates_Die.ogg" "Net_Crates_Die.wav"
ogg2wav.exe df q r "Noose.ogg" "Noose.wav"
ogg2wav.exe df q r "Noose_swing2.ogg" "Noose_swing2.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Crumble.ogg" "Outer_Wall_Get_Crumble.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Hit.ogg" "Outer_Wall_Get_Hit.wav"
ogg2wav.exe df q r "Parry_Cutlass_1.ogg" "Parry_Cutlass_1.wav"
ogg2wav.exe df q r "Path_Vines_Die.ogg" "Path_Vines_Die.wav"
ogg2wav.exe df q r "Path_Vines_Get_Hit.ogg" "Path_Vines_Get_Hit.wav"
ogg2wav.exe df q r "Pequeno_Die_VO.ogg" "Pequeno_Die_VO.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_1.ogg" "Pequeno_Get_Hit_1.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_2.ogg" "Pequeno_Get_Hit_2.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_3.ogg" "Pequeno_Get_Hit_3.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_4.ogg" "Pequeno_Get_Hit_4.wav"
ogg2wav.exe df q r "Pequeno_Grab.ogg" "Pequeno_Grab.wav"
ogg2wav.exe df q r "Pequeno_Laugh.ogg" "Pequeno_Laugh.wav"
ogg2wav.exe df q r "Pequeno_Step_1.ogg" "Pequeno_Step_1.wav"
ogg2wav.exe df q r "Pequeno_Step_2.ogg" "Pequeno_Step_2.wav"
ogg2wav.exe df q r "Pequeno_Stomp_L.ogg" "Pequeno_Stomp_L.wav"
ogg2wav.exe df q r "Pequeno_Stomp_R.ogg" "Pequeno_Stomp_R.wav"
ogg2wav.exe df q r "Pequeno_VO_Fire.ogg" "Pequeno_VO_Fire.wav"
ogg2wav.exe df q r "Pickup_Bell.ogg" "Pickup_Bell.wav"
ogg2wav.exe df q r "Pickup_Coins02.ogg" "Pickup_Coins02.wav"
ogg2wav.exe df q r "Pickup_Coins11.ogg" "Pickup_Coins11.wav"
ogg2wav.exe df q r "Pickup_Keys.ogg" "Pickup_Keys.wav"
ogg2wav.exe df q r "Pickup_Keys2.ogg" "Pickup_Keys2.wav"
ogg2wav.exe df q r "Pickup_Map_Piece.ogg" "Pickup_Map_Piece.wav"
ogg2wav.exe df q r "Pickup_Sword_Upgrade.ogg" "Pickup_Sword_Upgrade.wav"
ogg2wav.exe df q r "Pig_Vo.ogg" "Pig_Vo.wav"
ogg2wav.exe df q r "Pintel_Attack_VO.ogg" "Pintel_Attack_VO.wav"
ogg2wav.exe df q r "Pintel_Die_VO.ogg" "Pintel_Die_VO.wav"
ogg2wav.exe df q r "Pintel_Laugh_VO.ogg" "Pintel_Laugh_VO.wav"
ogg2wav.exe df q r "Pintel_Step.ogg" "Pintel_Step.wav"
ogg2wav.exe df q r "Pirate_Die.ogg" "Pirate_Die.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_1.ogg" "Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_2.ogg" "Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_3.ogg" "Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Pirate_Grunt.ogg" "Pirate_Grunt.wav"
ogg2wav.exe df q r "Pirate_Grunt_2.ogg" "Pirate_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Hiccup.ogg" "Pirate_Hiccup.wav"
ogg2wav.exe df q r "Pirate_Hitsurface.ogg" "Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Pirate_On_Fire_Loop.ogg" "Pirate_On_Fire_Loop.wav"
ogg2wav.exe df q r "Pirate_Run.ogg" "Pirate_Run.wav"
ogg2wav.exe df q r "Pirate_Scream_Fire_1.ogg" "Pirate_Scream_Fire_1.wav"
ogg2wav.exe df q r "Pirate_Scream_LSC.ogg" "Pirate_Scream_LSC.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD.ogg" "Pirate_Scream_LSD.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD_Pain6.ogg" "Pirate_Scream_LSD_Pain6.wav"
ogg2wav.exe df q r "Pirate_Scream_LSK.ogg" "Pirate_Scream_LSK.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt.ogg" "Pirate_Spear_Grunt.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_2.ogg" "Pirate_Spear_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_3.ogg" "Pirate_Spear_Grunt_3.wav"
ogg2wav.exe df q r "Pirate_Spear_Laugh.ogg" "Pirate_Spear_Laugh.wav"
ogg2wav.exe df q r "Pirate_Step.ogg" "Pirate_Step.wav"
ogg2wav.exe df q r "Pirate_Strafe.ogg" "Pirate_Strafe.wav"
ogg2wav.exe df q r "Plant_Creature_Attack.ogg" "Plant_Creature_Attack.wav"
ogg2wav.exe df q r "Plant_Creature_Die.ogg" "Plant_Creature_Die.wav"
ogg2wav.exe df q r "Plant_Creature_Fall.ogg" "Plant_Creature_Fall.wav"
ogg2wav.exe df q r "Plant_Creature_Fall_Rise.ogg" "Plant_Creature_Fall_Rise.wav"
ogg2wav.exe df q r "Plant_Creature_Get_Hit.ogg" "Plant_Creature_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Get_HitOG.ogg" "Plant_Creature_Get_HitOG.wav"
ogg2wav.exe df q r "Plant_Creature_Hitsurface.ogg" "Plant_Creature_Hitsurface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_1.ogg" "Plant_Creature_Small_Attack_1.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_2.ogg" "Plant_Creature_Small_Attack_2.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Block.ogg" "Plant_Creature_Small_Block.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Fire.ogg" "Plant_Creature_Small_Die_Fire.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Hit_Surface.ogg" "Plant_Creature_Small_Die_Hit_Surface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Get_Hit.ogg" "Plant_Creature_Small_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Spawn_Earth.ogg" "Plant_Creature_Small_Spawn_Earth.wav"
ogg2wav.exe df q r "Plant_Creature_Spawn.ogg" "Plant_Creature_Spawn.wav"
ogg2wav.exe df q r "Plant_Monster_Loop_Big.ogg" "Plant_Monster_Loop_Big.wav"
ogg2wav.exe df q r "Poop_Door.ogg" "Poop_Door.wav"
ogg2wav.exe df q r "Portcullis_Bone_Half_Open.ogg" "Portcullis_Bone_Half_Open.wav"
ogg2wav.exe df q r "Portcullis_Bone_Open.ogg" "Portcullis_Bone_Open.wav"
ogg2wav.exe df q r "Portcullis_Close.ogg" "Portcullis_Close.wav"
ogg2wav.exe df q r "Portcullis_Metal_Close.ogg" "Portcullis_Metal_Close.wav"
ogg2wav.exe df q r "Portcullis_Open.ogg" "Portcullis_Open.wav"
ogg2wav.exe df q r "Portuguese_Solider_Snore_End.ogg" "Portuguese_Solider_Snore_End.wav"
ogg2wav.exe df q r "Portuguese_Surprised.ogg" "Portuguese_Surprised.wav"
ogg2wav.exe df q r "Pulley_Boat_Raise.ogg" "Pulley_Boat_Raise.wav"
ogg2wav.exe df q r "Pully_Loop.ogg" "Pully_Loop.wav"
ogg2wav.exe df q r "Q0IA003.ogg" "Q0IA003.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_1.ogg" "Ragetti_Get_Hit_1.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_2.ogg" "Ragetti_Get_Hit_2.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_3.ogg" "Ragetti_Get_Hit_3.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_4.ogg" "Ragetti_Get_Hit_4.wav"
ogg2wav.exe df q r "Ragetti_Step.ogg" "Ragetti_Step.wav"
ogg2wav.exe df q r "RedCoat_Fall.ogg" "RedCoat_Fall.wav"
ogg2wav.exe df q r "RedCoat_Halt.ogg" "RedCoat_Halt.wav"
ogg2wav.exe df q r "RedCoat_Ho.ogg" "RedCoat_Ho.wav"
ogg2wav.exe df q r "RedCoat_Scared.ogg" "RedCoat_Scared.wav"
ogg2wav.exe df q r "RedCoat_Surprise.ogg" "RedCoat_Surprise.wav"
ogg2wav.exe df q r "Redcoat_VO_ah.ogg" "Redcoat_VO_ah.wav"
ogg2wav.exe df q r "Redcoat_VO_Grunt.ogg" "Redcoat_VO_Grunt.wav"
ogg2wav.exe df q r "Redcoat_VO_Thank_You.ogg" "Redcoat_VO_Thank_You.wav"
ogg2wav.exe df q r "Ricepaper_Door_Cut.ogg" "Ricepaper_Door_Cut.wav"
ogg2wav.exe df q r "Rising_Platform_Up.ogg" "Rising_Platform_Up.wav"
ogg2wav.exe df q r "Rock_Roll.ogg" "Rock_Roll.wav"
ogg2wav.exe df q r "Rock_Slide.ogg" "Rock_Slide.wav"
ogg2wav.exe df q r "Rock_Throw_Die.ogg" "Rock_Throw_Die.wav"
ogg2wav.exe df q r "Rope_Snap (44100 Hz.1).ogg" "Rope_Snap (44100 Hz.1).wav"
ogg2wav.exe df q r "Rope_Snap.ogg" "Rope_Snap.wav"
ogg2wav.exe df q r "Rope_Snap_Double_Fish_Net.ogg" "Rope_Snap_Double_Fish_Net.wav"
ogg2wav.exe df q r "Rope_Swing.ogg" "Rope_Swing.wav"
ogg2wav.exe df q r "Rowboat_Rope.ogg" "Rowboat_Rope.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_1.ogg" "Sand_Creature_Attack_1.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_2.ogg" "Sand_Creature_Attack_2.wav"
ogg2wav.exe df q r "Sand_Creature_Block.ogg" "Sand_Creature_Block.wav"
ogg2wav.exe df q r "Sand_Creature_Die.ogg" "Sand_Creature_Die.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_1.ogg" "Sand_Creature_Get_Hit_1.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_2.ogg" "Sand_Creature_Get_Hit_2.wav"
ogg2wav.exe df q r "Sand_Creature_Laugh.ogg" "Sand_Creature_Laugh.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Drop.ogg" "Sand_Stalagmite_Drop.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Up.ogg" "Sand_Stalagmite_Up.wav"
ogg2wav.exe df q r "Scroll_Roll.ogg" "Scroll_Roll.wav"
ogg2wav.exe df q r "Serpent_Attack_VO.ogg" "Serpent_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Attack_VO_2.ogg" "Serpent_Attack_VO_2.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack.ogg" "Serpent_Bite_Attack.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack_VO.ogg" "Serpent_Bite_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Bodyfall.ogg" "Serpent_Bodyfall.wav"
ogg2wav.exe df q r "Serpent_Death_VO.ogg" "Serpent_Death_VO.wav"
ogg2wav.exe df q r "Serpent_Fire_Blast.ogg" "Serpent_Fire_Blast.wav"
ogg2wav.exe df q r "Serpent_Fire_Spray.ogg" "Serpent_Fire_Spray.wav"
ogg2wav.exe df q r "Serpent_Get_Hit_1.ogg" "Serpent_Get_Hit_1.wav"
ogg2wav.exe df q r "Serpent_Splash.ogg" "Serpent_Splash.wav"
ogg2wav.exe df q r "Shackles_Die.ogg" "Shackles_Die.wav"
ogg2wav.exe df q r "Shell_Die.ogg" "Shell_Die.wav"
ogg2wav.exe df q r "Shoot_Arrow_1.ogg" "Shoot_Arrow_1.wav"
ogg2wav.exe df q r "Skeleton_Death.ogg" "Skeleton_Death.wav"
ogg2wav.exe df q r "Skeleton_Die.ogg" "Skeleton_Die.wav"
ogg2wav.exe df q r "Skeleton_Footstep3.ogg" "Skeleton_Footstep3.wav"
ogg2wav.exe df q r "Skeleton_Footstep4.ogg" "Skeleton_Footstep4.wav"
ogg2wav.exe df q r "Skeleton_Hit_Surface.ogg" "Skeleton_Hit_Surface.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Die.ogg" "Skeleton_Stabbed_Die.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Get_Hit.ogg" "Skeleton_Stabbed_Get_Hit.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones1.ogg" "Skeleton_SwordHit_Bones1.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones2.ogg" "Skeleton_SwordHit_Bones2.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones3.ogg" "Skeleton_SwordHit_Bones3.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones4.ogg" "Skeleton_SwordHit_Bones4.wav"
ogg2wav.exe df q r "Small_Spider_Attack_1.ogg" "Small_Spider_Attack_1.wav"
ogg2wav.exe df q r "Small_Spider_Attack_2.ogg" "Small_Spider_Attack_2.wav"
ogg2wav.exe df q r "Small_Spider_Die.ogg" "Small_Spider_Die.wav"
ogg2wav.exe df q r "Small_Spider_Drop_Down_Spawn.ogg" "Small_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Small_Spider_Get_Hit.ogg" "Small_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Snow_Ball_Roll.ogg" "Snow_Ball_Roll.wav"
ogg2wav.exe df q r "Spider_Die_2.ogg" "Spider_Die_2.wav"
ogg2wav.exe df q r "Spider_Die_3.ogg" "Spider_Die_3.wav"
ogg2wav.exe df q r "Spider_Small_Get_Hit_1.ogg" "Spider_Small_Get_Hit_1.wav"
ogg2wav.exe df q r "Spider_Spit.ogg" "Spider_Spit.wav"
ogg2wav.exe df q r "Spider_Spit_Hit.ogg" "Spider_Spit_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Die.ogg" "Spider_Web_Die.wav"
ogg2wav.exe df q r "Spider_Web_Get_Hit.ogg" "Spider_Web_Get_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Die.ogg" "Spider_Web_Giant_Die.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Get_Hit.ogg" "Spider_Web_Giant_Get_Hit.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Down.ogg" "Spikes_Bamboo_Down.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Up.ogg" "Spikes_Bamboo_Up.wav"
ogg2wav.exe df q r "Spikes_Down Element 2.ogg" "Spikes_Down Element 2.wav"
ogg2wav.exe df q r "Spikes_Down.ogg" "Spikes_Down.wav"
ogg2wav.exe df q r "Spikes_Ice_Emerge.ogg" "Spikes_Ice_Emerge.wav"
ogg2wav.exe df q r "Spikes_Ice_Retract.ogg" "Spikes_Ice_Retract.wav"
ogg2wav.exe df q r "Spikes_Up.ogg" "Spikes_Up.wav"
ogg2wav.exe df q r "Spikes_Wood_Emerge.ogg" "Spikes_Wood_Emerge.wav"
ogg2wav.exe df q r "Splash_Large.ogg" "Splash_Large.wav"
ogg2wav.exe df q r "Statue_Piece_Impact.ogg" "Statue_Piece_Impact.wav"
ogg2wav.exe df q r "Statue_Piece_Roll.ogg" "Statue_Piece_Roll.wav"
ogg2wav.exe df q r "Statue_Ship_Fall.ogg" "Statue_Ship_Fall.wav"
ogg2wav.exe df q r "Step_Pig_Left.ogg" "Step_Pig_Left.wav"
ogg2wav.exe df q r "Step_Pig_Right.ogg" "Step_Pig_Right.wav"
ogg2wav.exe df q r "Stone_Break.ogg" "Stone_Break.wav"
ogg2wav.exe df q r "Stone_Break_Medium.ogg" "Stone_Break_Medium.wav"
ogg2wav.exe df q r "Stone_Buddha_Break.ogg" "Stone_Buddha_Break.wav"
ogg2wav.exe df q r "Stone_Cave_In.ogg" "Stone_Cave_In.wav"
ogg2wav.exe df q r "Stone_Dragon_FireBreath.ogg" "Stone_Dragon_FireBreath.wav"
ogg2wav.exe df q r "Stone_Dragon_Hurt_Roar.ogg" "Stone_Dragon_Hurt_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Land.ogg" "Stone_Dragon_Land.wav"
ogg2wav.exe df q r "Stone_Dragon_Long_Roar.ogg" "Stone_Dragon_Long_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Short_Roar.ogg" "Stone_Dragon_Short_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_L.ogg" "Stone_Dragon_Step_L.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_R.ogg" "Stone_Dragon_Step_R.wav"
ogg2wav.exe df q r "Stone_Dragon_Wing_Flap.ogg" "Stone_Dragon_Wing_Flap.wav"
ogg2wav.exe df q r "Stone_Stalag_Fall.ogg" "Stone_Stalag_Fall.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Die.ogg" "Stone_Statue_Get_Die.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Hit.ogg" "Stone_Statue_Get_Hit.wav"
ogg2wav.exe df q r "Swinging_Log_1.ogg" "Swinging_Log_1.wav"
ogg2wav.exe df q r "Swinging_Log_2.ogg" "Swinging_Log_2.wav"
ogg2wav.exe df q r "Swing_Axe_1.ogg" "Swing_Axe_1.wav"
ogg2wav.exe df q r "Swing_Axe_2.ogg" "Swing_Axe_2.wav"
ogg2wav.exe df q r "Swing_Bomber_1.ogg" "Swing_Bomber_1.wav"
ogg2wav.exe df q r "Swing_Bomber_2.ogg" "Swing_Bomber_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_1.ogg" "Swing_Don_Carrera_1.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_2.ogg" "Swing_Don_Carrera_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_3.ogg" "Swing_Don_Carrera_3.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_4.ogg" "Swing_Don_Carrera_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_1.ogg" "Swing_Foo_Dog_1.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_2.ogg" "Swing_Foo_Dog_2.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_3.ogg" "Swing_Foo_Dog_3.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_4.ogg" "Swing_Foo_Dog_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_5.ogg" "Swing_Foo_Dog_5.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_6.ogg" "Swing_Foo_Dog_6.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_1.ogg" "Swing_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_2.ogg" "Swing_Heavy_Pirate_2.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_3.ogg" "Swing_Heavy_Pirate_3.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_1.ogg" "Swing_Ice_Elemental_1.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_2.ogg" "Swing_Ice_Elemental_2.wav"
ogg2wav.exe df q r "Swing_Jolly_1.ogg" "Swing_Jolly_1.wav"
ogg2wav.exe df q r "Swing_Jolly_2.ogg" "Swing_Jolly_2.wav"
ogg2wav.exe df q r "Swing_Jolly_3.ogg" "Swing_Jolly_3.wav"
ogg2wav.exe df q r "Swing_Koehler_1.ogg" "Swing_Koehler_1.wav"
ogg2wav.exe df q r "Swing_Koehler_2.ogg" "Swing_Koehler_2.wav"
ogg2wav.exe df q r "Swing_Koehler_3.ogg" "Swing_Koehler_3.wav"
ogg2wav.exe df q r "Swing_Koehler_4.ogg" "Swing_Koehler_4.wav"
ogg2wav.exe df q r "Swing_Pequeno_1.ogg" "Swing_Pequeno_1.wav"
ogg2wav.exe df q r "Swing_Pequeno_2.ogg" "Swing_Pequeno_2.wav"
ogg2wav.exe df q r "Swing_Pintel_1.ogg" "Swing_Pintel_1.wav"
ogg2wav.exe df q r "Swing_Pintel_2.ogg" "Swing_Pintel_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_1.ogg" "Swing_Sword_Barbossa_1.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_2.ogg" "Swing_Sword_Barbossa_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_3.ogg" "Swing_Sword_Barbossa_3.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_1.ogg" "Swing_Sword_Black_Smoke_1.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_2.ogg" "Swing_Sword_Black_Smoke_2.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_3.ogg" "Swing_Sword_Black_Smoke_3.wav"
ogg2wav.exe df q r "Swing_Tang_1.ogg" "Swing_Tang_1.wav"
ogg2wav.exe df q r "Swing_Tang_2.ogg" "Swing_Tang_2.wav"
ogg2wav.exe df q r "Swing_Tang_3.ogg" "Swing_Tang_3.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Heavy.ogg" "Swing_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Lite.ogg" "Swing_Terra_Cotta_Warrior_Lite.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Punch.ogg" "Swing_Terra_Cotta_Warrior_Punch.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_1.ogg" "Swing_Warrior_Monk_1.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_2.ogg" "Swing_Warrior_Monk_2.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_3.ogg" "Swing_Warrior_Monk_3.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_Super.ogg" "Swing_Warrior_Monk_Super.wav"
ogg2wav.exe df q r "Sword_Deploy.ogg" "Sword_Deploy.wav"
ogg2wav.exe df q r "Sword_Deploy_Black_Smoke.ogg" "Sword_Deploy_Black_Smoke.wav"
ogg2wav.exe df q r "Sword_Hit_Ground_Heavy.ogg" "Sword_Hit_Ground_Heavy.wav"
ogg2wav.exe df q r "Sword_Impact_1.ogg" "Sword_Impact_1.wav"
ogg2wav.exe df q r "Sword_Impact_2.ogg" "Sword_Impact_2.wav"
ogg2wav.exe df q r "Sword_Impact_3.ogg" "Sword_Impact_3.wav"
ogg2wav.exe df q r "Sword_Swing_1.ogg" "Sword_Swing_1.wav"
ogg2wav.exe df q r "Sword_Swing_2.ogg" "Sword_Swing_2.wav"
ogg2wav.exe df q r "Sword_Swing_3.ogg" "Sword_Swing_3.wav"
ogg2wav.exe df q r "Sword_Swing_4.ogg" "Sword_Swing_4.wav"
ogg2wav.exe df q r "Sword_Swing_5.ogg" "Sword_Swing_5.wav"
ogg2wav.exe df q r "Sword_Swing_6.ogg" "Sword_Swing_6.wav"
ogg2wav.exe df q r "Sword_Swing_Ragetti.ogg" "Sword_Swing_Ragetti.wav"
ogg2wav.exe df q r "Tang_Attack_VO.ogg" "Tang_Attack_VO.wav"
ogg2wav.exe df q r "Tang_Block.ogg" "Tang_Block.wav"
ogg2wav.exe df q r "Tang_Deploy_Fans.ogg" "Tang_Deploy_Fans.wav"
ogg2wav.exe df q r "Tang_Die.ogg" "Tang_Die.wav"
ogg2wav.exe df q r "Tang_Die_VO.ogg" "Tang_Die_VO.wav"
ogg2wav.exe df q r "Tang_Dragon_Head_Off.ogg" "Tang_Dragon_Head_Off.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_1.ogg" "Tang_Fans_Swing_1.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_2.ogg" "Tang_Fans_Swing_2.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Attack.ogg" "Tang_Fire_Ball_Attack.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Charge.ogg" "Tang_Fire_Ball_Charge.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Hit.ogg" "Tang_Fire_Ball_Hit.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN.ogg" "Tang_ForceWall_DOWN.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN_Dragon_Head.ogg" "Tang_ForceWall_DOWN_Dragon_Head.wav"
ogg2wav.exe df q r "Tang_ForceWall_UP.ogg" "Tang_ForceWall_UP.wav"
ogg2wav.exe df q r "Tang_Force_Field.ogg" "Tang_Force_Field.wav"
ogg2wav.exe df q r "Tang_Force_Field_Down.ogg" "Tang_Force_Field_Down.wav"
ogg2wav.exe df q r "Tang_Force_Wall_Idle.ogg" "Tang_Force_Wall_Idle.wav"
ogg2wav.exe df q r "Tang_Get_Hit_1.ogg" "Tang_Get_Hit_1.wav"
ogg2wav.exe df q r "Tang_Get_Hit_2.ogg" "Tang_Get_Hit_2.wav"
ogg2wav.exe df q r "Tang_Get_Hit_3.ogg" "Tang_Get_Hit_3.wav"
ogg2wav.exe df q r "Tang_Get_Hit_4.ogg" "Tang_Get_Hit_4.wav"
ogg2wav.exe df q r "Tang_Laugh_VO.ogg" "Tang_Laugh_VO.wav"
ogg2wav.exe df q r "Tang_Spell_Casting.ogg" "Tang_Spell_Casting.wav"
ogg2wav.exe df q r "Tang_Step.ogg" "Tang_Step.wav"
ogg2wav.exe df q r "Tang_Teleport_Away.ogg" "Tang_Teleport_Away.wav"
ogg2wav.exe df q r "Tang_Teleport_Spawn.ogg" "Tang_Teleport_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Die_Crumble.ogg" "Terra_Cotta_Warrior_Die_Crumble.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_1.ogg" "Terra_Cotta_Warrior_Get_Hit_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_2.ogg" "Terra_Cotta_Warrior_Get_Hit_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_3.ogg" "Terra_Cotta_Warrior_Get_Hit_3.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Spawn.ogg" "Terra_Cotta_Warrior_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_1.ogg" "Terra_Cotta_Warrior_Step_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_2.ogg" "Terra_Cotta_Warrior_Step_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Stomp.ogg" "Terra_Cotta_Warrior_Stomp.wav"
ogg2wav.exe df q r "Time_Slow.ogg" "Time_Slow.wav"
ogg2wav.exe df q r "Tnt_Crate_Lit.ogg" "Tnt_Crate_Lit.wav"
ogg2wav.exe df q r "Torch_Light.ogg" "Torch_Light.wav"
ogg2wav.exe df q r "Tower_Get_Hit.ogg" "Tower_Get_Hit.wav"
ogg2wav.exe df q r "Track_Switch.ogg" "Track_Switch.wav"
ogg2wav.exe df q r "Trap_Door.ogg" "Trap_Door.wav"
ogg2wav.exe df q r "Treasure_Chest_Open.ogg" "Treasure_Chest_Open.wav"
ogg2wav.exe df q r "Treasure_Door_Die.ogg" "Treasure_Door_Die.wav"
ogg2wav.exe df q r "Wall_Stone_Die.ogg" "Wall_Stone_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die.ogg" "Warrior_Monk_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die_VO.ogg" "Warrior_Monk_Die_VO.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_1.ogg" "Warrior_Monk_Get_Hit_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_2.ogg" "Warrior_Monk_Get_Hit_2.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_3.ogg" "Warrior_Monk_Get_Hit_3.wav"
ogg2wav.exe df q r "Warrior_Monk_Land.ogg" "Warrior_Monk_Land.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_1.ogg" "Warrior_Monk_Step_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_2.ogg" "Warrior_Monk_Step_2.wav"
ogg2wav.exe df q r "Waterfall_Loop.ogg" "Waterfall_Loop.wav"
ogg2wav.exe df q r "Waterfall_Loop_2.ogg" "Waterfall_Loop_2.wav"
ogg2wav.exe df q r "Waterfall_Loop_Invisible.ogg" "Waterfall_Loop_Invisible.wav"
ogg2wav.exe df q r "Water_Tower_Die.ogg" "Water_Tower_Die.wav"
ogg2wav.exe df q r "Wheel_Wagon_Loop.ogg" "Wheel_Wagon_Loop.wav"
Je toho ešte viac, ale ako vidím viac sa nedá dať do príspevku, no tak ak vie niekto že ako to bolo spravené tak by to bolo fajne síce to až tka nepotrebujem, ale lepšie vedieť čím viac :D [/code]
audiotrack
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Príspevok od používateľa audiotrack »

ak vieš aspoň trochu robiť v príkazovom riadku a čítal si môj post nad tebou, tak neviem čo sa vlastne pítaš.. vravím ti že je to súbor cmd príkazov.. ide o postupné rozbalovanie súborov (ktoré su podľa koncovky robené práve v uharce)..
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