Neviem či to dávam do správnej sekcie, ak nie tak presunte pls
No tak by som sa chcel spýtať že ako sa dá nejaký velký súbor zlúčiť do .bat aby to bolo malinké viete čo myslím nie?
Veľa uploadov je takých malinkých a keď to vybalím je vňom buĎ pár súborov a súbor bat alebo exe chcel by som vedieť ako sa to robí???
Zlúčiť súbory to .bat
-
Fata! ChaoS
Star
- Príspevky: 650
- Registrovaný: 12 apr 2006, 20:23
- Bydlisko: Tvrdošovce
- Kontaktovať používateľa:
-
audiotrack
VIP
- Príspevky: 25958
- Registrovaný: 09 sep 2005, 18:39
- Kontaktovať používateľa:
-
Fata! ChaoS
Star
- Príspevky: 650
- Registrovaný: 12 apr 2006, 20:23
- Bydlisko: Tvrdošovce
- Kontaktovať používateľa:
Aha díky tak si sosnem ten uharc winrar to mám a ináč očom som rozprával ja to som si stiahol Piráti z Karibiku legenda kapítana Jacka Sparrowa a malo to 150 MB a vybalil som to bolo vtom nejaké súbory a ešte ten bat kukol som čo je vňom a toto
Je toho ešte viac, ale ako vidím viac sa nedá dať do príspevku, no tak ak vie niekto že ako to bolo spravené tak by to bolo fajne síce to až tka nepotrebujem, ale lepšie vedieť čím viac
[/code]
Kód: Vybrať všetko
Color 0C
@echo off
cls
echo Ü
echo Üß
echo ŢÝ
echo Ü . ÜÜ ß
echo ܲÜÜ Ü Ü Ü˛Űß Ü
echo ÜÜ ßß ßß Ü ß˛Ü Ü˛ŰŰÝ Ü
echo ÜÜ ŰŰ ß ß˛ÜÜÜÜ ŢŰÝ ŢŰÜÜ߲ŰÜß˛Ü ŢÝ
echo ÜܲŰŰßÜ Ü ßßŰŰŰŰÜÜÜ ÜÜÜÜŰß Ü˛˛ß ŰŰ ÜŰ˛Ü ß
echo Ü Ü˛ßÜŰß ßÜŰŰ۲ßßßŰŰŰŰŰßßßßÜÜ ßÜŰ ŰŰŰÜ ßŰŰŰÜ Ţ Üß
echo ŢŰÝŢŰÝ ŰŰŰßß߲ŰÜÜÜŰßßßßÜ ŰŰÜ ˛Ý۲ÝßßŰ۲ŰÜ ÜŰ߲ß
echo ߲ÜŰ˛Ü Ü ŰŰŰ ÜܲŰŰŰŰÜß˛Ü ŰŰŰ Ü˛Űß ÜŰŰŰ ß˛ŰܲßܲŰÜ
echo ßß ßßŰŰÜÜÜÜ Ü ŰŰŰ Ü˛ßŰÜÜŰŰŰŰŰÜß ˛ŰŰ ÜÜŰßß Ü ˛ŰŰ ß˛ ˛ŰÜ
echo ßßŰŰŰÜ Ü ŰŰŰ ß ÜŰŰŰŰŰŰŰŰŰŰÝ ŰŰ۲ß߲ŰÜ ß˛ ˛ŰŰ ˛ŰŰ Ü
echo ŰŰ۲˛ ŢŰŰŰÝŢÝŰŰŰß ˛ŰŰÜŰŰŰŰŰŰ۲ÜßŰŰŰ ÜÜ ˛ŰŰÜ ˛ŰŰ ß Ü ŰŰŰ ŢÝ
echo ŰŰ۲ ÜŰŰŰŰܲ Ű۲ ŢŰ߲۲ŰŰŰŰ۲ßß ŰŰŰ ŰŰ ŰŰŰß° ˛ŰŰ ÜŰŰÜ߲ ŰŰŰÜß
echo ŰŰŰŰܲßßßÜßßܲŰŰ۲ ß˛Ü ß Ü˛ÜŰÜÜÜܲŰŰ ŰŰ ˛ŰŰ ŢÝŰŰŰ ˛ŰŰŰŰ Ü˛ßßŰß
echo ß ÜÜÜÜÜÜÜ˛Ü ÜÜÜ ßßßŰßÜ ßß Ü ß߲ÜÜŰ ß Ü˛Ű ŰŰŰ Ü˛ŰŰŰ ˛ŰŰŰß ÜŰß
echo ŢŰ۲ŰŰŰŰŰŰŰŰŰŰŰŰŰÜÜÜÜÜ ß ÜÜܲÜÜ ß˛ŰÜ ß˛ ÜÜŰŰÜ ÜÜÜÜܲŰßß ˛Ű ß
echo ܲ˛ßÜŰŰŰÝŰÜ ßŰŰŰŰŰŰŰßŰŰŰŰŰŰŰŰŰŰŰÝ ŢŰŰÝ Ü ßÜ˛ß ÜŢŰŰŰŰŰŰ ß ÜÜܲ˛
echo ÜÜŰŰß ßß Ü˛Űß ßßß Ü˛Ü ßß ß Ü˛ßÜ ŢŰÝ ßŰ˛Ü ßß ßŰŰÜÜ
echo ˛ßß ÜŰßÜÜÜŰßßß ß ß ß˛ ßßŰÜÜÜßŰÜ ß߲
echo Ü ŰßŰßßß ß ŰŰ ÜßßßŰßŰ Ü
echo ܲŰß ÜÜ ß Pirates of the Caribbean: ß ßÜ߲Ü۲Ü
echo °ŰŰÜ˛ß The Legend of Jack Sparrow (c) Bethesda Softworks ޲ÝŢŰÝ
echo Ü˛Ü ÜŰÜܲÜŰÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜŰÜŰŰܲßÜ
echo ߲۲ ß ß߲߲ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßŰŰß߲˛ŰŰ
echo ßŰ Űß
pause
cls
Color 04
@echo on
uha.exe x -o+ -vm+ -y+ storm1.uha
uha.exe x -o+ -vm+ -y+ storm2.uha
uha.exe x -o+ -vm+ -y+ storm3.uha
uha.exe x -o+ -vm+ -y+ storm4.uha
del storm1.uha
del storm2.uha
del storm3.uha
del storm4.uha
del uha.exe
cd data
cd sounds
cd RAW
@echo on
echo Unpacking sounds, please wait...
@echo off
ogg2wav.exe df q r "Anchor_Crank_Chain.ogg" "Anchor_Crank_Chain.wav"
ogg2wav.exe df q r "Arrow_Get_Hit_1.ogg" "Arrow_Get_Hit_1.wav"
ogg2wav.exe df q r "Aztec_Chest_Open.ogg" "Aztec_Chest_Open.wav"
ogg2wav.exe df q r "Barbossa_Charge_Step.ogg" "Barbossa_Charge_Step.wav"
ogg2wav.exe df q r "Barbossa_Charge_VO.ogg" "Barbossa_Charge_VO.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_1.ogg" "Barbossa_Get_Hit_1.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_2.ogg" "Barbossa_Get_Hit_2.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_3.ogg" "Barbossa_Get_Hit_3.wav"
ogg2wav.exe df q r "Barbossa_Get_Hit_4.ogg" "Barbossa_Get_Hit_4.wav"
ogg2wav.exe df q r "Barbossa_Laugh_1.ogg" "Barbossa_Laugh_1.wav"
ogg2wav.exe df q r "Barbossa_Laugh_2.ogg" "Barbossa_Laugh_2.wav"
ogg2wav.exe df q r "Barbossa_Shield_Pickup.ogg" "Barbossa_Shield_Pickup.wav"
ogg2wav.exe df q r "Barrel_Big_Roll.ogg" "Barrel_Big_Roll.wav"
ogg2wav.exe df q r "Barrel_Big_Roll_2.ogg" "Barrel_Big_Roll_2.wav"
ogg2wav.exe df q r "Barrel_Explode.ogg" "Barrel_Explode.wav"
ogg2wav.exe df q r "Barrel_Impact.ogg" "Barrel_Impact.wav"
ogg2wav.exe df q r "Barrel_Keg_Spawn.ogg" "Barrel_Keg_Spawn.wav"
ogg2wav.exe df q r "Barrel_Stack_Explosion.ogg" "Barrel_Stack_Explosion.wav"
ogg2wav.exe df q r "Bats_Die.ogg" "Bats_Die.wav"
ogg2wav.exe df q r "Bats_Spawn.ogg" "Bats_Spawn.wav"
ogg2wav.exe df q r "Battering_Ram_Hit.ogg" "Battering_Ram_Hit.wav"
ogg2wav.exe df q r "Battle_Cry_Pirates.ogg" "Battle_Cry_Pirates.wav"
ogg2wav.exe df q r "BellTower_Collapse.ogg" "BellTower_Collapse.wav"
ogg2wav.exe df q r "Bell_Piece_Spawn.ogg" "Bell_Piece_Spawn.wav"
ogg2wav.exe df q r "Bell_Ship_Die.ogg" "Bell_Ship_Die.wav"
ogg2wav.exe df q r "Bell_Ship_Ring.ogg" "Bell_Ship_Ring.wav"
ogg2wav.exe df q r "Bell_Tower.ogg" "Bell_Tower.wav"
ogg2wav.exe df q r "Black_Smoke_Die.ogg" "Black_Smoke_Die.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_1.ogg" "Black_Smoke_Get_Hit_1.wav"
ogg2wav.exe df q r "Black_Smoke_Get_Hit_2.ogg" "Black_Smoke_Get_Hit_2.wav"
ogg2wav.exe df q r "Black_Smoke_James_Smoke_Bomb.ogg" "Black_Smoke_James_Smoke_Bomb.wav"
ogg2wav.exe df q r "Black_Smoke_Pistol_Intro_Foley.ogg" "Black_Smoke_Pistol_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_Step.ogg" "Black_Smoke_Step.wav"
ogg2wav.exe df q r "Black_Smoke_Stomp.ogg" "Black_Smoke_Stomp.wav"
ogg2wav.exe df q r "Black_Smoke_Sword_Intro_Foley.ogg" "Black_Smoke_Sword_Intro_Foley.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Atk1.ogg" "Black_Smoke_VO_Atk1.wav"
ogg2wav.exe df q r "Black_Smoke_VO_BOOM.ogg" "Black_Smoke_VO_BOOM.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Die.ogg" "Black_Smoke_VO_Die.wav"
ogg2wav.exe df q r "Black_Smoke_VO_Hit.ogg" "Black_Smoke_VO_Hit.wav"
ogg2wav.exe df q r "Block_Axe_1.ogg" "Block_Axe_1.wav"
ogg2wav.exe df q r "Block_Cutlass.ogg" "Block_Cutlass.wav"
ogg2wav.exe df q r "Block_Cutlass_Black_Smoke.ogg" "Block_Cutlass_Black_Smoke.wav"
ogg2wav.exe df q r "Block_Halberd_1.ogg" "Block_Halberd_1.wav"
ogg2wav.exe df q r "Block_Heavy_Pirate_1.ogg" "Block_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Block_Jolly.ogg" "Block_Jolly.wav"
ogg2wav.exe df q r "Block_Shield_Wooden.ogg" "Block_Shield_Wooden.wav"
ogg2wav.exe df q r "Block_Terra_Cotta_Warrior_Heavy.ogg" "Block_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Bomber_Attack_VO.ogg" "Bomber_Attack_VO.wav"
ogg2wav.exe df q r "Bomber_Laugh_VO.ogg" "Bomber_Laugh_VO.wav"
ogg2wav.exe df q r "Bomber_Surprised_VO.ogg" "Bomber_Surprised_VO.wav"
ogg2wav.exe df q r "Bone_Door_Open.ogg" "Bone_Door_Open.wav"
ogg2wav.exe df q r "Book_Drop_1.ogg" "Book_Drop_1.wav"
ogg2wav.exe df q r "Book_Drop_2.ogg" "Book_Drop_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_1.ogg" "Bosun_Attack_VO_1.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_2.ogg" "Bosun_Attack_VO_2.wav"
ogg2wav.exe df q r "Bosun_Attack_VO_3.ogg" "Bosun_Attack_VO_3.wav"
ogg2wav.exe df q r "Bosun_Death.ogg" "Bosun_Death.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_1.ogg" "Bosun_Get_Hit_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_2.ogg" "Bosun_Get_Hit_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_3.ogg" "Bosun_Get_Hit_3.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_4.ogg" "Bosun_Get_Hit_4.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_1.ogg" "Bosun_Get_Hit_VO_1.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_2.ogg" "Bosun_Get_Hit_VO_2.wav"
ogg2wav.exe df q r "Bosun_Get_Hit_VO_3.ogg" "Bosun_Get_Hit_VO_3.wav"
ogg2wav.exe df q r "Bosun_Step.ogg" "Bosun_Step.wav"
ogg2wav.exe df q r "Bosun_Stomp.ogg" "Bosun_Stomp.wav"
ogg2wav.exe df q r "Breakaway_Porch_Break.ogg" "Breakaway_Porch_Break.wav"
ogg2wav.exe df q r "Breakaway_Post_Break.ogg" "Breakaway_Post_Break.wav"
ogg2wav.exe df q r "Bridge_Board_Break.ogg" "Bridge_Board_Break.wav"
ogg2wav.exe df q r "Brig_Door_Impact_1.ogg" "Brig_Door_Impact_1.wav"
ogg2wav.exe df q r "Brig_Door_Impact_2.ogg" "Brig_Door_Impact_2.wav"
ogg2wav.exe df q r "Brig_Door_Kick.ogg" "Brig_Door_Kick.wav"
ogg2wav.exe df q r "Brig_Door_Piece Fall.ogg" "Brig_Door_Piece Fall.wav"
ogg2wav.exe df q r "Bucket_Back.ogg" "Bucket_Back.wav"
ogg2wav.exe df q r "Bucket_Forward.ogg" "Bucket_Forward.wav"
ogg2wav.exe df q r "Bucket_Start.ogg" "Bucket_Start.wav"
ogg2wav.exe df q r "Burning_Mast_Burning.ogg" "Burning_Mast_Burning.wav"
ogg2wav.exe df q r "Burning_Mast_On_Fire.ogg" "Burning_Mast_On_Fire.wav"
ogg2wav.exe df q r "Cage_Die.ogg" "Cage_Die.wav"
ogg2wav.exe df q r "Cage_Idle.ogg" "Cage_Idle.wav"
ogg2wav.exe df q r "Cannon_Explosion.ogg" "Cannon_Explosion.wav"
ogg2wav.exe df q r "Cannon_Incoming.ogg" "Cannon_Incoming.wav"
ogg2wav.exe df q r "Canon_Fire_1.ogg" "Canon_Fire_1.wav"
ogg2wav.exe df q r "Castle_Door_Open.ogg" "Castle_Door_Open.wav"
ogg2wav.exe df q r "Cellar_Door_Open.ogg" "Cellar_Door_Open.wav"
ogg2wav.exe df q r "Chain_Break.ogg" "Chain_Break.wav"
ogg2wav.exe df q r "Chicken_Coup_Die.ogg" "Chicken_Coup_Die.wav"
ogg2wav.exe df q r "Chinese_Archer_Bow_Creak.ogg" "Chinese_Archer_Bow_Creak.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_1.ogg" "Chinese_Archer_Get_Hit_1.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_2.ogg" "Chinese_Archer_Get_Hit_2.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_3.ogg" "Chinese_Archer_Get_Hit_3.wav"
ogg2wav.exe df q r "Chinese_Archer_Get_Hit_4.ogg" "Chinese_Archer_Get_Hit_4.wav"
ogg2wav.exe df q r "Chinese_Archer_Step.ogg" "Chinese_Archer_Step.wav"
ogg2wav.exe df q r "Chinese_Plant_Die.ogg" "Chinese_Plant_Die.wav"
ogg2wav.exe df q r "Chinese_Urn_Die.ogg" "Chinese_Urn_Die.wav"
ogg2wav.exe df q r "Churning_Jets_Attack.ogg" "Churning_Jets_Attack.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_1.ogg" "Civilian_Female_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Get_Hit_w_Scream_2.ogg" "Civilian_Female_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_1.ogg" "Civilian_Female_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Female_Scream_2.ogg" "Civilian_Female_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_1.ogg" "Civilian_Male_Get_Hit_w_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Get_Hit_w_Scream_2.ogg" "Civilian_Male_Get_Hit_w_Scream_2.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_1.ogg" "Civilian_Male_PainScream_1.wav"
ogg2wav.exe df q r "Civilian_Male_PainScream_2.ogg" "Civilian_Male_PainScream_2.wav"
ogg2wav.exe df q r "Civilian_Male_Scream_1.ogg" "Civilian_Male_Scream_1.wav"
ogg2wav.exe df q r "Civilian_Male_Struggle_VO.ogg" "Civilian_Male_Struggle_VO.wav"
ogg2wav.exe df q r "Collapsing_Ice_Bust.ogg" "Collapsing_Ice_Bust.wav"
ogg2wav.exe df q r "Collapsing_Ice_Fall.ogg" "Collapsing_Ice_Fall.wav"
ogg2wav.exe df q r "Conquistador_Attack_1.ogg" "Conquistador_Attack_1.wav"
ogg2wav.exe df q r "Conquistador_Attack_2.ogg" "Conquistador_Attack_2.wav"
ogg2wav.exe df q r "Conquistador_Attack_3.ogg" "Conquistador_Attack_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_1.ogg" "Conquistador_Get_Hit_1.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_2.ogg" "Conquistador_Get_Hit_2.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_3.ogg" "Conquistador_Get_Hit_3.wav"
ogg2wav.exe df q r "Conquistador_Get_Hit_4.ogg" "Conquistador_Get_Hit_4.wav"
ogg2wav.exe df q r "Conquistador_Step_1.ogg" "Conquistador_Step_1.wav"
ogg2wav.exe df q r "Conquistador_Step_2.ogg" "Conquistador_Step_2.wav"
ogg2wav.exe df q r "Crank_Win.ogg" "Crank_Win.wav"
ogg2wav.exe df q r "Cricket_Single_Loop.ogg" "Cricket_Single_Loop.wav"
ogg2wav.exe df q r "Cross_Palms_Get_Hit.ogg" "Cross_Palms_Get_Hit.wav"
ogg2wav.exe df q r "Don_Carrera_Die.ogg" "Don_Carrera_Die.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_1.ogg" "Don_Carrera_Get_Hit_1.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_2.ogg" "Don_Carrera_Get_Hit_2.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_3.ogg" "Don_Carrera_Get_Hit_3.wav"
ogg2wav.exe df q r "Don_Carrera_Get_Hit_4.ogg" "Don_Carrera_Get_Hit_4.wav"
ogg2wav.exe df q r "Don_Carrera_Land.ogg" "Don_Carrera_Land.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_End.ogg" "Don_Carrera_Spin_End.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_Loop.ogg" "Don_Carrera_Spin_Loop.wav"
ogg2wav.exe df q r "Don_Carrera_Spin_VO.ogg" "Don_Carrera_Spin_VO.wav"
ogg2wav.exe df q r "Don_Carrera_Step_1.ogg" "Don_Carrera_Step_1.wav"
ogg2wav.exe df q r "Don_Carrera_Step_2.ogg" "Don_Carrera_Step_2.wav"
ogg2wav.exe df q r "Door_Knock_PoundWood.ogg" "Door_Knock_PoundWood.wav"
ogg2wav.exe df q r "Door_LargeMetal_Stop08.ogg" "Door_LargeMetal_Stop08.wav"
ogg2wav.exe df q r "Door_Outpost_Creak_Close.ogg" "Door_Outpost_Creak_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate.ogg" "Door_Outpost_Gate.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Close.ogg" "Door_Outpost_Gate_Close.wav"
ogg2wav.exe df q r "Door_Outpost_Gate_Creak.ogg" "Door_Outpost_Gate_Creak.wav"
ogg2wav.exe df q r "Door_Shutter_Close.ogg" "Door_Shutter_Close.wav"
ogg2wav.exe df q r "Door_Shutter_Open.ogg" "Door_Shutter_Open.wav"
ogg2wav.exe df q r "Door_Stone_Scrape.ogg" "Door_Stone_Scrape.wav"
ogg2wav.exe df q r "Door_Stone_Stop.ogg" "Door_Stone_Stop.wav"
ogg2wav.exe df q r "Drawer_Close.ogg" "Drawer_Close.wav"
ogg2wav.exe df q r "Drawer_Open.ogg" "Drawer_Open.wav"
ogg2wav.exe df q r "Drop_Kick.ogg" "Drop_Kick.wav"
ogg2wav.exe df q r "Electric_Archer_Death_Beam.ogg" "Electric_Archer_Death_Beam.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_1.ogg" "Elizabeth_Attack_VO_1.wav"
ogg2wav.exe df q r "Elizabeth_Attack_VO_2.ogg" "Elizabeth_Attack_VO_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_1.ogg" "Elizabeth_Get_Hit_1.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_2.ogg" "Elizabeth_Get_Hit_2.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_3.ogg" "Elizabeth_Get_Hit_3.wav"
ogg2wav.exe df q r "Elizabeth_Get_Hit_4.ogg" "Elizabeth_Get_Hit_4.wav"
ogg2wav.exe df q r "El_Grande_Draw_Sword.ogg" "El_Grande_Draw_Sword.wav"
ogg2wav.exe df q r "El_Grande_Drop_Cannon.ogg" "El_Grande_Drop_Cannon.wav"
ogg2wav.exe df q r "El_Grande_Wall_Stab.ogg" "El_Grande_Wall_Stab.wav"
ogg2wav.exe df q r "Executioner_Attack_VO.ogg" "Executioner_Attack_VO.wav"
ogg2wav.exe df q r "Executioner_Attack_VO_2.ogg" "Executioner_Attack_VO_2.wav"
ogg2wav.exe df q r "Executioner_Die.ogg" "Executioner_Die.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_1.ogg" "Executioner_Get_Hit_1.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_2.ogg" "Executioner_Get_Hit_2.wav"
ogg2wav.exe df q r "Executioner_Get_Hit_3.ogg" "Executioner_Get_Hit_3.wav"
ogg2wav.exe df q r "Executioner_Grunt.ogg" "Executioner_Grunt.wav"
ogg2wav.exe df q r "Executioner_Run.ogg" "Executioner_Run.wav"
ogg2wav.exe df q r "Executioner_Strafe.ogg" "Executioner_Strafe.wav"
ogg2wav.exe df q r "Explosion_Barrel_Big.ogg" "Explosion_Barrel_Big.wav"
ogg2wav.exe df q r "Explosion_Glass_Window.ogg" "Explosion_Glass_Window.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Crack.ogg" "Explosion_Metal_Plates_Crack.wav"
ogg2wav.exe df q r "Explosion_Metal_Plates_Ship_Mast.ogg" "Explosion_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Explosion_Tnt_Crate.ogg" "Explosion_Tnt_Crate.wav"
ogg2wav.exe df q r "Explosion_Wood.ogg" "Explosion_Wood.wav"
ogg2wav.exe df q r "Falling_Ramp_RET3.ogg" "Falling_Ramp_RET3.wav"
ogg2wav.exe df q r "Female_LS_B_Surprised01.ogg" "Female_LS_B_Surprised01.wav"
ogg2wav.exe df q r "Female_LS_D_PainScream04.ogg" "Female_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Female_LS_E_HurtGrunt03.ogg" "Female_LS_E_HurtGrunt03.wav"
ogg2wav.exe df q r "Fireworks_Barrel_Get_Hit.ogg" "Fireworks_Barrel_Get_Hit.wav"
ogg2wav.exe df q r "Fire_Extinguish_1.ogg" "Fire_Extinguish_1.wav"
ogg2wav.exe df q r "Fire_Loop.ogg" "Fire_Loop.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel.ogg" "Fire_Loop_Barrel.wav"
ogg2wav.exe df q r "Fire_Loop_Barrel_Ignite.ogg" "Fire_Loop_Barrel_Ignite.wav"
ogg2wav.exe df q r "Fire_Loop_Small.ogg" "Fire_Loop_Small.wav"
ogg2wav.exe df q r "Fire_Loop_Small_4Frame.ogg" "Fire_Loop_Small_4Frame.wav"
ogg2wav.exe df q r "Fire_Musket_1.ogg" "Fire_Musket_1.wav"
ogg2wav.exe df q r "Fire_Pistol.ogg" "Fire_Pistol.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke.ogg" "Fire_Pistol_Black_Smoke.wav"
ogg2wav.exe df q r "Fire_Pistol_Black_Smoke_2.ogg" "Fire_Pistol_Black_Smoke_2.wav"
ogg2wav.exe df q r "Fish_Crate_Die.ogg" "Fish_Crate_Die.wav"
ogg2wav.exe df q r "Flagpole_Loop.ogg" "Flagpole_Loop.wav"
ogg2wav.exe df q r "Flame_Jet.ogg" "Flame_Jet.wav"
ogg2wav.exe df q r "Foo_Dog_End.ogg" "Foo_Dog_End.wav"
ogg2wav.exe df q r "Foo_Dog_Start.ogg" "Foo_Dog_Start.wav"
ogg2wav.exe df q r "Frozen_Wall_Bust.ogg" "Frozen_Wall_Bust.wav"
ogg2wav.exe df q r "Fuse_Light.ogg" "Fuse_Light.wav"
ogg2wav.exe df q r "Gas_Lantern.ogg" "Gas_Lantern.wav"
ogg2wav.exe df q r "Gate_Break.ogg" "Gate_Break.wav"
ogg2wav.exe df q r "Get_Hit_1.ogg" "Get_Hit_1.wav"
ogg2wav.exe df q r "Get_Hit_2.ogg" "Get_Hit_2.wav"
ogg2wav.exe df q r "Get_Hit_3.ogg" "Get_Hit_3.wav"
ogg2wav.exe df q r "Get_Hit_4.ogg" "Get_Hit_4.wav"
ogg2wav.exe df q r "Giant_Spider_Attack.ogg" "Giant_Spider_Attack.wav"
ogg2wav.exe df q r "Giant_Spider_Block.ogg" "Giant_Spider_Block.wav"
ogg2wav.exe df q r "Giant_Spider_Die.ogg" "Giant_Spider_Die.wav"
ogg2wav.exe df q r "Giant_Spider_Drop_Down_Spawn.ogg" "Giant_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Giant_Spider_Get_Hit.ogg" "Giant_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Giant_Spider_Hit_Surface.ogg" "Giant_Spider_Hit_Surface.wav"
ogg2wav.exe df q r "Giant_Spider_Step_1.ogg" "Giant_Spider_Step_1.wav"
ogg2wav.exe df q r "Giant_Spider_Step_2.ogg" "Giant_Spider_Step_2.wav"
ogg2wav.exe df q r "Giant_Spider_Step_3.ogg" "Giant_Spider_Step_3.wav"
ogg2wav.exe df q r "Giant_Spider_Step_4.ogg" "Giant_Spider_Step_4.wav"
ogg2wav.exe df q r "Giant_Spider_Underground_Spawn.ogg" "Giant_Spider_Underground_Spawn.wav"
ogg2wav.exe df q r "Glass_Break_Salvage_Window.ogg" "Glass_Break_Salvage_Window.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Die.ogg" "Glass_Clay_Fancy_Vase_Die.wav"
ogg2wav.exe df q r "Glass_Clay_Fancy_Vase_Get_Hit.ogg" "Glass_Clay_Fancy_Vase_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Bodyfall.ogg" "Goat_Bodyfall.wav"
ogg2wav.exe df q r "Goat_Die_VO.ogg" "Goat_Die_VO.wav"
ogg2wav.exe df q r "Goat_Get_Hit.ogg" "Goat_Get_Hit.wav"
ogg2wav.exe df q r "Goat_Get_Hit_VO.ogg" "Goat_Get_Hit_VO.wav"
ogg2wav.exe df q r "Gong_Chinese.ogg" "Gong_Chinese.wav"
ogg2wav.exe df q r "Grappling_Hook.ogg" "Grappling_Hook.wav"
ogg2wav.exe df q r "Halberd_Swing_1.ogg" "Halberd_Swing_1.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Impact.ogg" "Hanging_Powder_Kegs_Impact.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope.ogg" "Hanging_Powder_Kegs_Rope.wav"
ogg2wav.exe df q r "Hanging_Powder_Kegs_Rope_Up.ogg" "Hanging_Powder_Kegs_Rope_Up.wav"
ogg2wav.exe df q r "Head_Bust_Die.ogg" "Head_Bust_Die.wav"
ogg2wav.exe df q r "Health_Pickup.ogg" "Health_Pickup.wav"
ogg2wav.exe df q r "Heavy_Pirate_Die.ogg" "Heavy_Pirate_Die.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_1.ogg" "Heavy_Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_2.ogg" "Heavy_Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_3.ogg" "Heavy_Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Heavy_Pirate_Get_Hit_4.ogg" "Heavy_Pirate_Get_Hit_4.wav"
ogg2wav.exe df q r "Heavy_Pirate_Grunt_1.ogg" "Heavy_Pirate_Grunt_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Hitsurface.ogg" "Heavy_Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_1.ogg" "Heavy_Pirate_Scream_1.wav"
ogg2wav.exe df q r "Heavy_Pirate_Scream_2.ogg" "Heavy_Pirate_Scream_2.wav"
ogg2wav.exe df q r "Heavy_Pirate_Strike_Ground.ogg" "Heavy_Pirate_Strike_Ground.wav"
ogg2wav.exe df q r "Hit_AxeImpact.ogg" "Hit_AxeImpact.wav"
ogg2wav.exe df q r "Hit_SwordStabWood_Rumble7.ogg" "Hit_SwordStabWood_Rumble7.wav"
ogg2wav.exe df q r "Ice_Barrel_Die.ogg" "Ice_Barrel_Die.wav"
ogg2wav.exe df q r "Ice_Bit_Die.ogg" "Ice_Bit_Die.wav"
ogg2wav.exe df q r "Ice_Die_1.ogg" "Ice_Die_1.wav"
ogg2wav.exe df q r "Ice_Die_2.ogg" "Ice_Die_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Death.ogg" "Ice_Elemental_Death.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_1.ogg" "Ice_Elemental_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Elemental_Get_Hit_2.ogg" "Ice_Elemental_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Elemental_Spawn.ogg" "Ice_Elemental_Spawn.wav"
ogg2wav.exe df q r "Ice_Get_Hit_1.ogg" "Ice_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Get_Hit_2.ogg" "Ice_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn.ogg" "Ice_Lake_Spawn.wav"
ogg2wav.exe df q r "Ice_Lake_Spawn_Appear.ogg" "Ice_Lake_Spawn_Appear.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Crack.ogg" "Ice_Small_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Die.ogg" "Ice_Small_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Small_Spire_Get_Hit.ogg" "Ice_Small_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Spire_Crack.ogg" "Ice_Spire_Crack.wav"
ogg2wav.exe df q r "Ice_Spire_Die.ogg" "Ice_Spire_Die.wav"
ogg2wav.exe df q r "Ice_Spire_Get_Hit.ogg" "Ice_Spire_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Die_VO.ogg" "Ice_Viking_Die_VO.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_1.ogg" "Ice_Viking_Get_Hit_1.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_2.ogg" "Ice_Viking_Get_Hit_2.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_3.ogg" "Ice_Viking_Get_Hit_3.wav"
ogg2wav.exe df q r "Ice_Viking_Get_Hit_4.ogg" "Ice_Viking_Get_Hit_4.wav"
ogg2wav.exe df q r "Ice_Viking_Hit_Earth.ogg" "Ice_Viking_Hit_Earth.wav"
ogg2wav.exe df q r "Ice_Viking_King_Blast.ogg" "Ice_Viking_King_Blast.wav"
ogg2wav.exe df q r "Ice_Viking_King_Die.ogg" "Ice_Viking_King_Die.wav"
ogg2wav.exe df q r "Ice_Viking_Magic_Stream.ogg" "Ice_Viking_Magic_Stream.wav"
ogg2wav.exe df q r "Ice_Viking_Rage_Yell_1.ogg" "Ice_Viking_Rage_Yell_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_1.ogg" "Ice_Viking_Ranged_1.wav"
ogg2wav.exe df q r "Ice_Viking_Ranged_Get_Hit.ogg" "Ice_Viking_Ranged_Get_Hit.wav"
ogg2wav.exe df q r "Ice_Viking_Step.ogg" "Ice_Viking_Step.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_1.ogg" "Ice_Viking_Step_Snow_1.wav"
ogg2wav.exe df q r "Ice_Viking_Step_Snow_2.ogg" "Ice_Viking_Step_Snow_2.wav"
ogg2wav.exe df q r "Ice_Viking_Summon.ogg" "Ice_Viking_Summon.wav"
ogg2wav.exe df q r "Ice_Viking_Summon_Start.ogg" "Ice_Viking_Summon_Start.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_1.ogg" "Ice_Viking_Swing_1.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_2.ogg" "Ice_Viking_Swing_2.wav"
ogg2wav.exe df q r "Ice_Viking_Swing_3.ogg" "Ice_Viking_Swing_3.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Attack.ogg" "Ice_Viking_VO_Attack.wav"
ogg2wav.exe df q r "Ice_Viking_VO_Get_Hit.ogg" "Ice_Viking_VO_Get_Hit.wav"
ogg2wav.exe df q r "Impact_Fish_Net_Splat.ogg" "Impact_Fish_Net_Splat.wav"
ogg2wav.exe df q r "Impact_Ground_Ice_Elemental.ogg" "Impact_Ground_Ice_Elemental.wav"
ogg2wav.exe df q r "Impact_Metal_Plates_Ship_Mast.ogg" "Impact_Metal_Plates_Ship_Mast.wav"
ogg2wav.exe df q r "Jack_Attack_VO_1.ogg" "Jack_Attack_VO_1.wav"
ogg2wav.exe df q r "Jack_Attack_VO_2.ogg" "Jack_Attack_VO_2.wav"
ogg2wav.exe df q r "Jack_Charge_Intro.ogg" "Jack_Charge_Intro.wav"
ogg2wav.exe df q r "Jack_Confusion_1.ogg" "Jack_Confusion_1.wav"
ogg2wav.exe df q r "Jack_Dash_Footwork.ogg" "Jack_Dash_Footwork.wav"
ogg2wav.exe df q r "Jack_Fire_Sword_Swing_Element.ogg" "Jack_Fire_Sword_Swing_Element.wav"
ogg2wav.exe df q r "Jack_Flip_Attack.ogg" "Jack_Flip_Attack.wav"
ogg2wav.exe df q r "Jack_Get_Hit_1.ogg" "Jack_Get_Hit_1.wav"
ogg2wav.exe df q r "Jack_Get_Hit_2.ogg" "Jack_Get_Hit_2.wav"
ogg2wav.exe df q r "Jack_Get_Hit_3.ogg" "Jack_Get_Hit_3.wav"
ogg2wav.exe df q r "Jack_Get_Hit_4.ogg" "Jack_Get_Hit_4.wav"
ogg2wav.exe df q r "Jack_Grog.ogg" "Jack_Grog.wav"
ogg2wav.exe df q r "Jack_Grogv2.ogg" "Jack_Grogv2.wav"
ogg2wav.exe df q r "Jack_Grog_Bomb.ogg" "Jack_Grog_Bomb.wav"
ogg2wav.exe df q r "Jack_Jump.ogg" "Jack_Jump.wav"
ogg2wav.exe df q r "Jack_Jump_VO_1.ogg" "Jack_Jump_VO_1.wav"
ogg2wav.exe df q r "Jack_Land.ogg" "Jack_Land.wav"
ogg2wav.exe df q r "Jack_Nova.ogg" "Jack_Nova.wav"
ogg2wav.exe df q r "Jack_Roll.ogg" "Jack_Roll.wav"
ogg2wav.exe df q r "Jack_Stab_Ground.ogg" "Jack_Stab_Ground.wav"
ogg2wav.exe df q r "Jack_Step.ogg" "Jack_Step.wav"
ogg2wav.exe df q r "Jack_Step_Cold_1.ogg" "Jack_Step_Cold_1.wav"
ogg2wav.exe df q r "Jack_Step_Cold_2.ogg" "Jack_Step_Cold_2.wav"
ogg2wav.exe df q r "Jack_Swing_1.ogg" "Jack_Swing_1.wav"
ogg2wav.exe df q r "Jack_Swing_2.ogg" "Jack_Swing_2.wav"
ogg2wav.exe df q r "Jack_Swing_3.ogg" "Jack_Swing_3.wav"
ogg2wav.exe df q r "Jack_Swing_4.ogg" "Jack_Swing_4.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_1.ogg" "Jack_Swing_Heavy_1.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_2.ogg" "Jack_Swing_Heavy_2.wav"
ogg2wav.exe df q r "Jack_Swing_Heavy_Lite.ogg" "Jack_Swing_Heavy_Lite.wav"
ogg2wav.exe df q r "Jolly_Die_Grunt.ogg" "Jolly_Die_Grunt.wav"
ogg2wav.exe df q r "Jolly_Laugh.ogg" "Jolly_Laugh.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_1.ogg" "Jolly_Simon_Attack_VO_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_2.ogg" "Jolly_Simon_Attack_VO_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Attack_VO_3.ogg" "Jolly_Simon_Attack_VO_3.wav"
ogg2wav.exe df q r "Jolly_Simon_Blade.ogg" "Jolly_Simon_Blade.wav"
ogg2wav.exe df q r "Jolly_Simon_Catch.ogg" "Jolly_Simon_Catch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch.ogg" "Jolly_Simon_Crutch.wav"
ogg2wav.exe df q r "Jolly_Simon_Crutch_Lean.ogg" "Jolly_Simon_Crutch_Lean.wav"
ogg2wav.exe df q r "Jolly_Simon_Die.ogg" "Jolly_Simon_Die.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_1.ogg" "Jolly_Simon_Get_Hit_1.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_2.ogg" "Jolly_Simon_Get_Hit_2.wav"
ogg2wav.exe df q r "Jolly_Simon_Get_Hit_3.ogg" "Jolly_Simon_Get_Hit_3.wav"
ogg2wav.exe df q r "Jolly_Step.ogg" "Jolly_Step.wav"
ogg2wav.exe df q r "Knockback_Grunt_1.ogg" "Knockback_Grunt_1.wav"
ogg2wav.exe df q r "Koehler_4_Attack_VO.ogg" "Koehler_4_Attack_VO.wav"
ogg2wav.exe df q r "Koehler_Block.ogg" "Koehler_Block.wav"
ogg2wav.exe df q r "Koehler_Die.ogg" "Koehler_Die.wav"
ogg2wav.exe df q r "Koehler_Die_VO.ogg" "Koehler_Die_VO.wav"
ogg2wav.exe df q r "Koehler_Laugh_VO.ogg" "Koehler_Laugh_VO.wav"
ogg2wav.exe df q r "Koehler_Step.ogg" "Koehler_Step.wav"
ogg2wav.exe df q r "Ladder_Die.ogg" "Ladder_Die.wav"
ogg2wav.exe df q r "Ladder_Fall.ogg" "Ladder_Fall.wav"
ogg2wav.exe df q r "Lever_Wood_Pull.ogg" "Lever_Wood_Pull.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh01.ogg" "Male_LS_B_Laugh01.wav"
ogg2wav.exe df q r "Male_LS_B_Laugh06.ogg" "Male_LS_B_Laugh06.wav"
ogg2wav.exe df q r "Male_LS_D_Death02.ogg" "Male_LS_D_Death02.wav"
ogg2wav.exe df q r "Male_LS_D_PainScream04.ogg" "Male_LS_D_PainScream04.wav"
ogg2wav.exe df q r "Male_LS_D_Scream02.ogg" "Male_LS_D_Scream02.wav"
ogg2wav.exe df q r "Male_LS_D_Scream03.ogg" "Male_LS_D_Scream03.wav"
ogg2wav.exe df q r "Male_LS_D_Scream04.ogg" "Male_LS_D_Scream04.wav"
ogg2wav.exe df q r "Male_LS_E_Death05.ogg" "Male_LS_E_Death05.wav"
ogg2wav.exe df q r "Male_LS_E_Laugh03.ogg" "Male_LS_E_Laugh03.wav"
ogg2wav.exe df q r "Male_LS_E_PainScream03.ogg" "Male_LS_E_PainScream03.wav"
ogg2wav.exe df q r "Male_LS_E_TiredBreath03.ogg" "Male_LS_E_TiredBreath03.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt04.ogg" "Male_LS_F_AttackGrunt04.wav"
ogg2wav.exe df q r "Male_LS_F_AttackGrunt13.ogg" "Male_LS_F_AttackGrunt13.wav"
ogg2wav.exe df q r "Male_LS_I_Death02.ogg" "Male_LS_I_Death02.wav"
ogg2wav.exe df q r "Male_LS_K_Death05.ogg" "Male_LS_K_Death05.wav"
ogg2wav.exe df q r "Male_LS_L_AttackGrunt01.ogg" "Male_LS_L_AttackGrunt01.wav"
ogg2wav.exe df q r "Male_LS_L_Death02.ogg" "Male_LS_L_Death02.wav"
ogg2wav.exe df q r "Male_SS_A_AttackGrunt1.ogg" "Male_SS_A_AttackGrunt1.wav"
ogg2wav.exe df q r "Male_SS_A_Grunt2.ogg" "Male_SS_A_Grunt2.wav"
ogg2wav.exe df q r "Male_SS_A_Laugh.ogg" "Male_SS_A_Laugh.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_1.ogg" "Mallot_Get_Hit_1.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_2.ogg" "Mallot_Get_Hit_2.wav"
ogg2wav.exe df q r "Mallot_Get_Hit_3.ogg" "Mallot_Get_Hit_3.wav"
ogg2wav.exe df q r "Mallot_Invincible_VO.ogg" "Mallot_Invincible_VO.wav"
ogg2wav.exe df q r "Menu_Book_Close.ogg" "Menu_Book_Close.wav"
ogg2wav.exe df q r "Menu_Book_Open.ogg" "Menu_Book_Open.wav"
ogg2wav.exe df q r "Menu_Camera_Transition.ogg" "Menu_Camera_Transition.wav"
ogg2wav.exe df q r "menu_cancel.ogg" "menu_cancel.wav"
ogg2wav.exe df q r "Menu_Confirm.ogg" "Menu_Confirm.wav"
ogg2wav.exe df q r "Menu_Cycle.ogg" "Menu_Cycle.wav"
ogg2wav.exe df q r "menu_goldcoin.ogg" "menu_goldcoin.wav"
ogg2wav.exe df q r "menu_health-cosmic.ogg" "menu_health-cosmic.wav"
ogg2wav.exe df q r "menu_lackPower.ogg" "menu_lackPower.wav"
ogg2wav.exe df q r "menu_Objective.ogg" "menu_Objective.wav"
ogg2wav.exe df q r "Menu_Scroll_Open.ogg" "Menu_Scroll_Open.wav"
ogg2wav.exe df q r "Menu_SFX.ogg" "Menu_SFX.wav"
ogg2wav.exe df q r "menu_superAvailable.ogg" "menu_superAvailable.wav"
ogg2wav.exe df q r "menu_team-assist.ogg" "menu_team-assist.wav"
ogg2wav.exe df q r "menu_transition.ogg" "menu_transition.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Close.ogg" "Menu_Unlocklid_Close.wav"
ogg2wav.exe df q r "Menu_Unlocklid_Open.ogg" "Menu_Unlocklid_Open.wav"
ogg2wav.exe df q r "menu_upgrade.ogg" "menu_upgrade.wav"
ogg2wav.exe df q r "Mine_Bell_Ring_Once.ogg" "Mine_Bell_Ring_Once.wav"
ogg2wav.exe df q r "Mine_Cart_1.ogg" "Mine_Cart_1.wav"
ogg2wav.exe df q r "Mine_Cart_2.ogg" "Mine_Cart_2.wav"
ogg2wav.exe df q r "Mine_Cart_Loop.ogg" "Mine_Cart_Loop.wav"
ogg2wav.exe df q r "Net_Crates_Die.ogg" "Net_Crates_Die.wav"
ogg2wav.exe df q r "Noose.ogg" "Noose.wav"
ogg2wav.exe df q r "Noose_swing2.ogg" "Noose_swing2.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Crumble.ogg" "Outer_Wall_Get_Crumble.wav"
ogg2wav.exe df q r "Outer_Wall_Get_Hit.ogg" "Outer_Wall_Get_Hit.wav"
ogg2wav.exe df q r "Parry_Cutlass_1.ogg" "Parry_Cutlass_1.wav"
ogg2wav.exe df q r "Path_Vines_Die.ogg" "Path_Vines_Die.wav"
ogg2wav.exe df q r "Path_Vines_Get_Hit.ogg" "Path_Vines_Get_Hit.wav"
ogg2wav.exe df q r "Pequeno_Die_VO.ogg" "Pequeno_Die_VO.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_1.ogg" "Pequeno_Get_Hit_1.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_2.ogg" "Pequeno_Get_Hit_2.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_3.ogg" "Pequeno_Get_Hit_3.wav"
ogg2wav.exe df q r "Pequeno_Get_Hit_4.ogg" "Pequeno_Get_Hit_4.wav"
ogg2wav.exe df q r "Pequeno_Grab.ogg" "Pequeno_Grab.wav"
ogg2wav.exe df q r "Pequeno_Laugh.ogg" "Pequeno_Laugh.wav"
ogg2wav.exe df q r "Pequeno_Step_1.ogg" "Pequeno_Step_1.wav"
ogg2wav.exe df q r "Pequeno_Step_2.ogg" "Pequeno_Step_2.wav"
ogg2wav.exe df q r "Pequeno_Stomp_L.ogg" "Pequeno_Stomp_L.wav"
ogg2wav.exe df q r "Pequeno_Stomp_R.ogg" "Pequeno_Stomp_R.wav"
ogg2wav.exe df q r "Pequeno_VO_Fire.ogg" "Pequeno_VO_Fire.wav"
ogg2wav.exe df q r "Pickup_Bell.ogg" "Pickup_Bell.wav"
ogg2wav.exe df q r "Pickup_Coins02.ogg" "Pickup_Coins02.wav"
ogg2wav.exe df q r "Pickup_Coins11.ogg" "Pickup_Coins11.wav"
ogg2wav.exe df q r "Pickup_Keys.ogg" "Pickup_Keys.wav"
ogg2wav.exe df q r "Pickup_Keys2.ogg" "Pickup_Keys2.wav"
ogg2wav.exe df q r "Pickup_Map_Piece.ogg" "Pickup_Map_Piece.wav"
ogg2wav.exe df q r "Pickup_Sword_Upgrade.ogg" "Pickup_Sword_Upgrade.wav"
ogg2wav.exe df q r "Pig_Vo.ogg" "Pig_Vo.wav"
ogg2wav.exe df q r "Pintel_Attack_VO.ogg" "Pintel_Attack_VO.wav"
ogg2wav.exe df q r "Pintel_Die_VO.ogg" "Pintel_Die_VO.wav"
ogg2wav.exe df q r "Pintel_Laugh_VO.ogg" "Pintel_Laugh_VO.wav"
ogg2wav.exe df q r "Pintel_Step.ogg" "Pintel_Step.wav"
ogg2wav.exe df q r "Pirate_Die.ogg" "Pirate_Die.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_1.ogg" "Pirate_Get_Hit_1.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_2.ogg" "Pirate_Get_Hit_2.wav"
ogg2wav.exe df q r "Pirate_Get_Hit_3.ogg" "Pirate_Get_Hit_3.wav"
ogg2wav.exe df q r "Pirate_Grunt.ogg" "Pirate_Grunt.wav"
ogg2wav.exe df q r "Pirate_Grunt_2.ogg" "Pirate_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Hiccup.ogg" "Pirate_Hiccup.wav"
ogg2wav.exe df q r "Pirate_Hitsurface.ogg" "Pirate_Hitsurface.wav"
ogg2wav.exe df q r "Pirate_On_Fire_Loop.ogg" "Pirate_On_Fire_Loop.wav"
ogg2wav.exe df q r "Pirate_Run.ogg" "Pirate_Run.wav"
ogg2wav.exe df q r "Pirate_Scream_Fire_1.ogg" "Pirate_Scream_Fire_1.wav"
ogg2wav.exe df q r "Pirate_Scream_LSC.ogg" "Pirate_Scream_LSC.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD.ogg" "Pirate_Scream_LSD.wav"
ogg2wav.exe df q r "Pirate_Scream_LSD_Pain6.ogg" "Pirate_Scream_LSD_Pain6.wav"
ogg2wav.exe df q r "Pirate_Scream_LSK.ogg" "Pirate_Scream_LSK.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt.ogg" "Pirate_Spear_Grunt.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_2.ogg" "Pirate_Spear_Grunt_2.wav"
ogg2wav.exe df q r "Pirate_Spear_Grunt_3.ogg" "Pirate_Spear_Grunt_3.wav"
ogg2wav.exe df q r "Pirate_Spear_Laugh.ogg" "Pirate_Spear_Laugh.wav"
ogg2wav.exe df q r "Pirate_Step.ogg" "Pirate_Step.wav"
ogg2wav.exe df q r "Pirate_Strafe.ogg" "Pirate_Strafe.wav"
ogg2wav.exe df q r "Plant_Creature_Attack.ogg" "Plant_Creature_Attack.wav"
ogg2wav.exe df q r "Plant_Creature_Die.ogg" "Plant_Creature_Die.wav"
ogg2wav.exe df q r "Plant_Creature_Fall.ogg" "Plant_Creature_Fall.wav"
ogg2wav.exe df q r "Plant_Creature_Fall_Rise.ogg" "Plant_Creature_Fall_Rise.wav"
ogg2wav.exe df q r "Plant_Creature_Get_Hit.ogg" "Plant_Creature_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Get_HitOG.ogg" "Plant_Creature_Get_HitOG.wav"
ogg2wav.exe df q r "Plant_Creature_Hitsurface.ogg" "Plant_Creature_Hitsurface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_1.ogg" "Plant_Creature_Small_Attack_1.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Attack_2.ogg" "Plant_Creature_Small_Attack_2.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Block.ogg" "Plant_Creature_Small_Block.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Fire.ogg" "Plant_Creature_Small_Die_Fire.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Die_Hit_Surface.ogg" "Plant_Creature_Small_Die_Hit_Surface.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Get_Hit.ogg" "Plant_Creature_Small_Get_Hit.wav"
ogg2wav.exe df q r "Plant_Creature_Small_Spawn_Earth.ogg" "Plant_Creature_Small_Spawn_Earth.wav"
ogg2wav.exe df q r "Plant_Creature_Spawn.ogg" "Plant_Creature_Spawn.wav"
ogg2wav.exe df q r "Plant_Monster_Loop_Big.ogg" "Plant_Monster_Loop_Big.wav"
ogg2wav.exe df q r "Poop_Door.ogg" "Poop_Door.wav"
ogg2wav.exe df q r "Portcullis_Bone_Half_Open.ogg" "Portcullis_Bone_Half_Open.wav"
ogg2wav.exe df q r "Portcullis_Bone_Open.ogg" "Portcullis_Bone_Open.wav"
ogg2wav.exe df q r "Portcullis_Close.ogg" "Portcullis_Close.wav"
ogg2wav.exe df q r "Portcullis_Metal_Close.ogg" "Portcullis_Metal_Close.wav"
ogg2wav.exe df q r "Portcullis_Open.ogg" "Portcullis_Open.wav"
ogg2wav.exe df q r "Portuguese_Solider_Snore_End.ogg" "Portuguese_Solider_Snore_End.wav"
ogg2wav.exe df q r "Portuguese_Surprised.ogg" "Portuguese_Surprised.wav"
ogg2wav.exe df q r "Pulley_Boat_Raise.ogg" "Pulley_Boat_Raise.wav"
ogg2wav.exe df q r "Pully_Loop.ogg" "Pully_Loop.wav"
ogg2wav.exe df q r "Q0IA003.ogg" "Q0IA003.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_1.ogg" "Ragetti_Get_Hit_1.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_2.ogg" "Ragetti_Get_Hit_2.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_3.ogg" "Ragetti_Get_Hit_3.wav"
ogg2wav.exe df q r "Ragetti_Get_Hit_4.ogg" "Ragetti_Get_Hit_4.wav"
ogg2wav.exe df q r "Ragetti_Step.ogg" "Ragetti_Step.wav"
ogg2wav.exe df q r "RedCoat_Fall.ogg" "RedCoat_Fall.wav"
ogg2wav.exe df q r "RedCoat_Halt.ogg" "RedCoat_Halt.wav"
ogg2wav.exe df q r "RedCoat_Ho.ogg" "RedCoat_Ho.wav"
ogg2wav.exe df q r "RedCoat_Scared.ogg" "RedCoat_Scared.wav"
ogg2wav.exe df q r "RedCoat_Surprise.ogg" "RedCoat_Surprise.wav"
ogg2wav.exe df q r "Redcoat_VO_ah.ogg" "Redcoat_VO_ah.wav"
ogg2wav.exe df q r "Redcoat_VO_Grunt.ogg" "Redcoat_VO_Grunt.wav"
ogg2wav.exe df q r "Redcoat_VO_Thank_You.ogg" "Redcoat_VO_Thank_You.wav"
ogg2wav.exe df q r "Ricepaper_Door_Cut.ogg" "Ricepaper_Door_Cut.wav"
ogg2wav.exe df q r "Rising_Platform_Up.ogg" "Rising_Platform_Up.wav"
ogg2wav.exe df q r "Rock_Roll.ogg" "Rock_Roll.wav"
ogg2wav.exe df q r "Rock_Slide.ogg" "Rock_Slide.wav"
ogg2wav.exe df q r "Rock_Throw_Die.ogg" "Rock_Throw_Die.wav"
ogg2wav.exe df q r "Rope_Snap (44100 Hz.1).ogg" "Rope_Snap (44100 Hz.1).wav"
ogg2wav.exe df q r "Rope_Snap.ogg" "Rope_Snap.wav"
ogg2wav.exe df q r "Rope_Snap_Double_Fish_Net.ogg" "Rope_Snap_Double_Fish_Net.wav"
ogg2wav.exe df q r "Rope_Swing.ogg" "Rope_Swing.wav"
ogg2wav.exe df q r "Rowboat_Rope.ogg" "Rowboat_Rope.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_1.ogg" "Sand_Creature_Attack_1.wav"
ogg2wav.exe df q r "Sand_Creature_Attack_2.ogg" "Sand_Creature_Attack_2.wav"
ogg2wav.exe df q r "Sand_Creature_Block.ogg" "Sand_Creature_Block.wav"
ogg2wav.exe df q r "Sand_Creature_Die.ogg" "Sand_Creature_Die.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_1.ogg" "Sand_Creature_Get_Hit_1.wav"
ogg2wav.exe df q r "Sand_Creature_Get_Hit_2.ogg" "Sand_Creature_Get_Hit_2.wav"
ogg2wav.exe df q r "Sand_Creature_Laugh.ogg" "Sand_Creature_Laugh.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Drop.ogg" "Sand_Stalagmite_Drop.wav"
ogg2wav.exe df q r "Sand_Stalagmite_Up.ogg" "Sand_Stalagmite_Up.wav"
ogg2wav.exe df q r "Scroll_Roll.ogg" "Scroll_Roll.wav"
ogg2wav.exe df q r "Serpent_Attack_VO.ogg" "Serpent_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Attack_VO_2.ogg" "Serpent_Attack_VO_2.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack.ogg" "Serpent_Bite_Attack.wav"
ogg2wav.exe df q r "Serpent_Bite_Attack_VO.ogg" "Serpent_Bite_Attack_VO.wav"
ogg2wav.exe df q r "Serpent_Bodyfall.ogg" "Serpent_Bodyfall.wav"
ogg2wav.exe df q r "Serpent_Death_VO.ogg" "Serpent_Death_VO.wav"
ogg2wav.exe df q r "Serpent_Fire_Blast.ogg" "Serpent_Fire_Blast.wav"
ogg2wav.exe df q r "Serpent_Fire_Spray.ogg" "Serpent_Fire_Spray.wav"
ogg2wav.exe df q r "Serpent_Get_Hit_1.ogg" "Serpent_Get_Hit_1.wav"
ogg2wav.exe df q r "Serpent_Splash.ogg" "Serpent_Splash.wav"
ogg2wav.exe df q r "Shackles_Die.ogg" "Shackles_Die.wav"
ogg2wav.exe df q r "Shell_Die.ogg" "Shell_Die.wav"
ogg2wav.exe df q r "Shoot_Arrow_1.ogg" "Shoot_Arrow_1.wav"
ogg2wav.exe df q r "Skeleton_Death.ogg" "Skeleton_Death.wav"
ogg2wav.exe df q r "Skeleton_Die.ogg" "Skeleton_Die.wav"
ogg2wav.exe df q r "Skeleton_Footstep3.ogg" "Skeleton_Footstep3.wav"
ogg2wav.exe df q r "Skeleton_Footstep4.ogg" "Skeleton_Footstep4.wav"
ogg2wav.exe df q r "Skeleton_Hit_Surface.ogg" "Skeleton_Hit_Surface.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Die.ogg" "Skeleton_Stabbed_Die.wav"
ogg2wav.exe df q r "Skeleton_Stabbed_Get_Hit.ogg" "Skeleton_Stabbed_Get_Hit.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones1.ogg" "Skeleton_SwordHit_Bones1.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones2.ogg" "Skeleton_SwordHit_Bones2.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones3.ogg" "Skeleton_SwordHit_Bones3.wav"
ogg2wav.exe df q r "Skeleton_SwordHit_Bones4.ogg" "Skeleton_SwordHit_Bones4.wav"
ogg2wav.exe df q r "Small_Spider_Attack_1.ogg" "Small_Spider_Attack_1.wav"
ogg2wav.exe df q r "Small_Spider_Attack_2.ogg" "Small_Spider_Attack_2.wav"
ogg2wav.exe df q r "Small_Spider_Die.ogg" "Small_Spider_Die.wav"
ogg2wav.exe df q r "Small_Spider_Drop_Down_Spawn.ogg" "Small_Spider_Drop_Down_Spawn.wav"
ogg2wav.exe df q r "Small_Spider_Get_Hit.ogg" "Small_Spider_Get_Hit.wav"
ogg2wav.exe df q r "Snow_Ball_Roll.ogg" "Snow_Ball_Roll.wav"
ogg2wav.exe df q r "Spider_Die_2.ogg" "Spider_Die_2.wav"
ogg2wav.exe df q r "Spider_Die_3.ogg" "Spider_Die_3.wav"
ogg2wav.exe df q r "Spider_Small_Get_Hit_1.ogg" "Spider_Small_Get_Hit_1.wav"
ogg2wav.exe df q r "Spider_Spit.ogg" "Spider_Spit.wav"
ogg2wav.exe df q r "Spider_Spit_Hit.ogg" "Spider_Spit_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Die.ogg" "Spider_Web_Die.wav"
ogg2wav.exe df q r "Spider_Web_Get_Hit.ogg" "Spider_Web_Get_Hit.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Die.ogg" "Spider_Web_Giant_Die.wav"
ogg2wav.exe df q r "Spider_Web_Giant_Get_Hit.ogg" "Spider_Web_Giant_Get_Hit.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Down.ogg" "Spikes_Bamboo_Down.wav"
ogg2wav.exe df q r "Spikes_Bamboo_Up.ogg" "Spikes_Bamboo_Up.wav"
ogg2wav.exe df q r "Spikes_Down Element 2.ogg" "Spikes_Down Element 2.wav"
ogg2wav.exe df q r "Spikes_Down.ogg" "Spikes_Down.wav"
ogg2wav.exe df q r "Spikes_Ice_Emerge.ogg" "Spikes_Ice_Emerge.wav"
ogg2wav.exe df q r "Spikes_Ice_Retract.ogg" "Spikes_Ice_Retract.wav"
ogg2wav.exe df q r "Spikes_Up.ogg" "Spikes_Up.wav"
ogg2wav.exe df q r "Spikes_Wood_Emerge.ogg" "Spikes_Wood_Emerge.wav"
ogg2wav.exe df q r "Splash_Large.ogg" "Splash_Large.wav"
ogg2wav.exe df q r "Statue_Piece_Impact.ogg" "Statue_Piece_Impact.wav"
ogg2wav.exe df q r "Statue_Piece_Roll.ogg" "Statue_Piece_Roll.wav"
ogg2wav.exe df q r "Statue_Ship_Fall.ogg" "Statue_Ship_Fall.wav"
ogg2wav.exe df q r "Step_Pig_Left.ogg" "Step_Pig_Left.wav"
ogg2wav.exe df q r "Step_Pig_Right.ogg" "Step_Pig_Right.wav"
ogg2wav.exe df q r "Stone_Break.ogg" "Stone_Break.wav"
ogg2wav.exe df q r "Stone_Break_Medium.ogg" "Stone_Break_Medium.wav"
ogg2wav.exe df q r "Stone_Buddha_Break.ogg" "Stone_Buddha_Break.wav"
ogg2wav.exe df q r "Stone_Cave_In.ogg" "Stone_Cave_In.wav"
ogg2wav.exe df q r "Stone_Dragon_FireBreath.ogg" "Stone_Dragon_FireBreath.wav"
ogg2wav.exe df q r "Stone_Dragon_Hurt_Roar.ogg" "Stone_Dragon_Hurt_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Land.ogg" "Stone_Dragon_Land.wav"
ogg2wav.exe df q r "Stone_Dragon_Long_Roar.ogg" "Stone_Dragon_Long_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Short_Roar.ogg" "Stone_Dragon_Short_Roar.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_L.ogg" "Stone_Dragon_Step_L.wav"
ogg2wav.exe df q r "Stone_Dragon_Step_R.ogg" "Stone_Dragon_Step_R.wav"
ogg2wav.exe df q r "Stone_Dragon_Wing_Flap.ogg" "Stone_Dragon_Wing_Flap.wav"
ogg2wav.exe df q r "Stone_Stalag_Fall.ogg" "Stone_Stalag_Fall.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Die.ogg" "Stone_Statue_Get_Die.wav"
ogg2wav.exe df q r "Stone_Statue_Get_Hit.ogg" "Stone_Statue_Get_Hit.wav"
ogg2wav.exe df q r "Swinging_Log_1.ogg" "Swinging_Log_1.wav"
ogg2wav.exe df q r "Swinging_Log_2.ogg" "Swinging_Log_2.wav"
ogg2wav.exe df q r "Swing_Axe_1.ogg" "Swing_Axe_1.wav"
ogg2wav.exe df q r "Swing_Axe_2.ogg" "Swing_Axe_2.wav"
ogg2wav.exe df q r "Swing_Bomber_1.ogg" "Swing_Bomber_1.wav"
ogg2wav.exe df q r "Swing_Bomber_2.ogg" "Swing_Bomber_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_1.ogg" "Swing_Don_Carrera_1.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_2.ogg" "Swing_Don_Carrera_2.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_3.ogg" "Swing_Don_Carrera_3.wav"
ogg2wav.exe df q r "Swing_Don_Carrera_4.ogg" "Swing_Don_Carrera_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_1.ogg" "Swing_Foo_Dog_1.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_2.ogg" "Swing_Foo_Dog_2.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_3.ogg" "Swing_Foo_Dog_3.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_4.ogg" "Swing_Foo_Dog_4.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_5.ogg" "Swing_Foo_Dog_5.wav"
ogg2wav.exe df q r "Swing_Foo_Dog_6.ogg" "Swing_Foo_Dog_6.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_1.ogg" "Swing_Heavy_Pirate_1.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_2.ogg" "Swing_Heavy_Pirate_2.wav"
ogg2wav.exe df q r "Swing_Heavy_Pirate_3.ogg" "Swing_Heavy_Pirate_3.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_1.ogg" "Swing_Ice_Elemental_1.wav"
ogg2wav.exe df q r "Swing_Ice_Elemental_2.ogg" "Swing_Ice_Elemental_2.wav"
ogg2wav.exe df q r "Swing_Jolly_1.ogg" "Swing_Jolly_1.wav"
ogg2wav.exe df q r "Swing_Jolly_2.ogg" "Swing_Jolly_2.wav"
ogg2wav.exe df q r "Swing_Jolly_3.ogg" "Swing_Jolly_3.wav"
ogg2wav.exe df q r "Swing_Koehler_1.ogg" "Swing_Koehler_1.wav"
ogg2wav.exe df q r "Swing_Koehler_2.ogg" "Swing_Koehler_2.wav"
ogg2wav.exe df q r "Swing_Koehler_3.ogg" "Swing_Koehler_3.wav"
ogg2wav.exe df q r "Swing_Koehler_4.ogg" "Swing_Koehler_4.wav"
ogg2wav.exe df q r "Swing_Pequeno_1.ogg" "Swing_Pequeno_1.wav"
ogg2wav.exe df q r "Swing_Pequeno_2.ogg" "Swing_Pequeno_2.wav"
ogg2wav.exe df q r "Swing_Pintel_1.ogg" "Swing_Pintel_1.wav"
ogg2wav.exe df q r "Swing_Pintel_2.ogg" "Swing_Pintel_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_1.ogg" "Swing_Sword_Barbossa_1.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_2.ogg" "Swing_Sword_Barbossa_2.wav"
ogg2wav.exe df q r "Swing_Sword_Barbossa_3.ogg" "Swing_Sword_Barbossa_3.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_1.ogg" "Swing_Sword_Black_Smoke_1.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_2.ogg" "Swing_Sword_Black_Smoke_2.wav"
ogg2wav.exe df q r "Swing_Sword_Black_Smoke_3.ogg" "Swing_Sword_Black_Smoke_3.wav"
ogg2wav.exe df q r "Swing_Tang_1.ogg" "Swing_Tang_1.wav"
ogg2wav.exe df q r "Swing_Tang_2.ogg" "Swing_Tang_2.wav"
ogg2wav.exe df q r "Swing_Tang_3.ogg" "Swing_Tang_3.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Heavy.ogg" "Swing_Terra_Cotta_Warrior_Heavy.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Lite.ogg" "Swing_Terra_Cotta_Warrior_Lite.wav"
ogg2wav.exe df q r "Swing_Terra_Cotta_Warrior_Punch.ogg" "Swing_Terra_Cotta_Warrior_Punch.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_1.ogg" "Swing_Warrior_Monk_1.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_2.ogg" "Swing_Warrior_Monk_2.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_3.ogg" "Swing_Warrior_Monk_3.wav"
ogg2wav.exe df q r "Swing_Warrior_Monk_Super.ogg" "Swing_Warrior_Monk_Super.wav"
ogg2wav.exe df q r "Sword_Deploy.ogg" "Sword_Deploy.wav"
ogg2wav.exe df q r "Sword_Deploy_Black_Smoke.ogg" "Sword_Deploy_Black_Smoke.wav"
ogg2wav.exe df q r "Sword_Hit_Ground_Heavy.ogg" "Sword_Hit_Ground_Heavy.wav"
ogg2wav.exe df q r "Sword_Impact_1.ogg" "Sword_Impact_1.wav"
ogg2wav.exe df q r "Sword_Impact_2.ogg" "Sword_Impact_2.wav"
ogg2wav.exe df q r "Sword_Impact_3.ogg" "Sword_Impact_3.wav"
ogg2wav.exe df q r "Sword_Swing_1.ogg" "Sword_Swing_1.wav"
ogg2wav.exe df q r "Sword_Swing_2.ogg" "Sword_Swing_2.wav"
ogg2wav.exe df q r "Sword_Swing_3.ogg" "Sword_Swing_3.wav"
ogg2wav.exe df q r "Sword_Swing_4.ogg" "Sword_Swing_4.wav"
ogg2wav.exe df q r "Sword_Swing_5.ogg" "Sword_Swing_5.wav"
ogg2wav.exe df q r "Sword_Swing_6.ogg" "Sword_Swing_6.wav"
ogg2wav.exe df q r "Sword_Swing_Ragetti.ogg" "Sword_Swing_Ragetti.wav"
ogg2wav.exe df q r "Tang_Attack_VO.ogg" "Tang_Attack_VO.wav"
ogg2wav.exe df q r "Tang_Block.ogg" "Tang_Block.wav"
ogg2wav.exe df q r "Tang_Deploy_Fans.ogg" "Tang_Deploy_Fans.wav"
ogg2wav.exe df q r "Tang_Die.ogg" "Tang_Die.wav"
ogg2wav.exe df q r "Tang_Die_VO.ogg" "Tang_Die_VO.wav"
ogg2wav.exe df q r "Tang_Dragon_Head_Off.ogg" "Tang_Dragon_Head_Off.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_1.ogg" "Tang_Fans_Swing_1.wav"
ogg2wav.exe df q r "Tang_Fans_Swing_2.ogg" "Tang_Fans_Swing_2.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Attack.ogg" "Tang_Fire_Ball_Attack.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Charge.ogg" "Tang_Fire_Ball_Charge.wav"
ogg2wav.exe df q r "Tang_Fire_Ball_Hit.ogg" "Tang_Fire_Ball_Hit.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN.ogg" "Tang_ForceWall_DOWN.wav"
ogg2wav.exe df q r "Tang_ForceWall_DOWN_Dragon_Head.ogg" "Tang_ForceWall_DOWN_Dragon_Head.wav"
ogg2wav.exe df q r "Tang_ForceWall_UP.ogg" "Tang_ForceWall_UP.wav"
ogg2wav.exe df q r "Tang_Force_Field.ogg" "Tang_Force_Field.wav"
ogg2wav.exe df q r "Tang_Force_Field_Down.ogg" "Tang_Force_Field_Down.wav"
ogg2wav.exe df q r "Tang_Force_Wall_Idle.ogg" "Tang_Force_Wall_Idle.wav"
ogg2wav.exe df q r "Tang_Get_Hit_1.ogg" "Tang_Get_Hit_1.wav"
ogg2wav.exe df q r "Tang_Get_Hit_2.ogg" "Tang_Get_Hit_2.wav"
ogg2wav.exe df q r "Tang_Get_Hit_3.ogg" "Tang_Get_Hit_3.wav"
ogg2wav.exe df q r "Tang_Get_Hit_4.ogg" "Tang_Get_Hit_4.wav"
ogg2wav.exe df q r "Tang_Laugh_VO.ogg" "Tang_Laugh_VO.wav"
ogg2wav.exe df q r "Tang_Spell_Casting.ogg" "Tang_Spell_Casting.wav"
ogg2wav.exe df q r "Tang_Step.ogg" "Tang_Step.wav"
ogg2wav.exe df q r "Tang_Teleport_Away.ogg" "Tang_Teleport_Away.wav"
ogg2wav.exe df q r "Tang_Teleport_Spawn.ogg" "Tang_Teleport_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Die_Crumble.ogg" "Terra_Cotta_Warrior_Die_Crumble.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_1.ogg" "Terra_Cotta_Warrior_Get_Hit_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_2.ogg" "Terra_Cotta_Warrior_Get_Hit_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Get_Hit_3.ogg" "Terra_Cotta_Warrior_Get_Hit_3.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Spawn.ogg" "Terra_Cotta_Warrior_Spawn.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_1.ogg" "Terra_Cotta_Warrior_Step_1.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Step_2.ogg" "Terra_Cotta_Warrior_Step_2.wav"
ogg2wav.exe df q r "Terra_Cotta_Warrior_Stomp.ogg" "Terra_Cotta_Warrior_Stomp.wav"
ogg2wav.exe df q r "Time_Slow.ogg" "Time_Slow.wav"
ogg2wav.exe df q r "Tnt_Crate_Lit.ogg" "Tnt_Crate_Lit.wav"
ogg2wav.exe df q r "Torch_Light.ogg" "Torch_Light.wav"
ogg2wav.exe df q r "Tower_Get_Hit.ogg" "Tower_Get_Hit.wav"
ogg2wav.exe df q r "Track_Switch.ogg" "Track_Switch.wav"
ogg2wav.exe df q r "Trap_Door.ogg" "Trap_Door.wav"
ogg2wav.exe df q r "Treasure_Chest_Open.ogg" "Treasure_Chest_Open.wav"
ogg2wav.exe df q r "Treasure_Door_Die.ogg" "Treasure_Door_Die.wav"
ogg2wav.exe df q r "Wall_Stone_Die.ogg" "Wall_Stone_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die.ogg" "Warrior_Monk_Die.wav"
ogg2wav.exe df q r "Warrior_Monk_Die_VO.ogg" "Warrior_Monk_Die_VO.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_1.ogg" "Warrior_Monk_Get_Hit_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_2.ogg" "Warrior_Monk_Get_Hit_2.wav"
ogg2wav.exe df q r "Warrior_Monk_Get_Hit_3.ogg" "Warrior_Monk_Get_Hit_3.wav"
ogg2wav.exe df q r "Warrior_Monk_Land.ogg" "Warrior_Monk_Land.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_1.ogg" "Warrior_Monk_Step_1.wav"
ogg2wav.exe df q r "Warrior_Monk_Step_2.ogg" "Warrior_Monk_Step_2.wav"
ogg2wav.exe df q r "Waterfall_Loop.ogg" "Waterfall_Loop.wav"
ogg2wav.exe df q r "Waterfall_Loop_2.ogg" "Waterfall_Loop_2.wav"
ogg2wav.exe df q r "Waterfall_Loop_Invisible.ogg" "Waterfall_Loop_Invisible.wav"
ogg2wav.exe df q r "Water_Tower_Die.ogg" "Water_Tower_Die.wav"
ogg2wav.exe df q r "Wheel_Wagon_Loop.ogg" "Wheel_Wagon_Loop.wav"
-
audiotrack
VIP
- Príspevky: 25958
- Registrovaný: 09 sep 2005, 18:39
- Kontaktovať používateľa: