openTTD
Re: openTTD
To znie celkom dobre, dufam, ze nebude vadit, ak vam budem sabotovat prepravne trate
(havarie, atd.).
Re: openTTD
to znie super. urcite by som to skusil....
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Space5800
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Re: openTTD
Vianočné sviatku sú ďaleko, my potrebujeme hrať terááaz 
Ale ako dobrý napad, som za
Ale ako dobrý napad, som za
Re: openTTD
do keluSpace5800 napísal: Ten server je zaheslovaný?
Hojko: mestá sa dajú aj podplatiť
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hojko
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Re: openTTD
OK teda, dnes, pripadne zajtra by mohol bezat OpenTTD hojko.com server. Otazne su vsak nastavenia. Bolo by dobre, aby ludia napisali, ze aku velku mapu zvolit, ktore veci nastavit a comu sa vyhnut. Nech je to ako tak nastavene od sameho zaciatku. Server by mal bezat na poslednej stable verzii 1.0.4. Vsetky pripomienky dajte sem, potom sa spravi samostatna dolezita tema pre hru, ked bude server bezat.
Curuj: Ano, daju, ale niekedy si potreboval velke peniaze na podplatenie. A pokial uz dvaja hraci pocitaca mali siet v meste, tak to bolo dost obtiazne. Pomohla vystavba zelene vo velkom, ale stretol som sa aj s pripadom, ze som v meste nedokazal vobec nic postavit.
Curuj: Ano, daju, ale niekedy si potreboval velke peniaze na podplatenie. A pokial uz dvaja hraci pocitaca mali siet v meste, tak to bolo dost obtiazne. Pomohla vystavba zelene vo velkom, ale stretol som sa aj s pripadom, ze som v meste nedokazal vobec nic postavit.
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Space5800
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Re: openTTD
Už nemá zasaCuruj napísal: do keluhral som tam pár dní dozadu a heslo nemal
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hojko
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Re: openTTD
Hojko.com OpenTTD 1.0.4 server je hotovy. Testovacia prevadzka je spustena, staci sa pripojit, do IP adresy zadat hojko.com (resp. IP adresu: 86.110.225.249) a mozete hrat. Mapa je nastavena 1024x768 od roku 1950. Zatial je to len testovacia verzia, takze kto chce, moze skusit, napisat co by ste zmenili (viacej/menej priemyslu, hornatejsi teren, viacej jazier, zmeny v ekonomike). Kto chce, nech skusi, pocas najblizsieho dna by sa to vyladilo a potom by sme mohli zacat hrat.
Re: openTTD
Hojko hod sem prosim screen z nastavenia generacie terenu, myslim konkretne nastavenia, ake su pouzil. Aka je tiez obtiaznost?
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Space5800
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Re: openTTD
SK mapa
zaujimavé...V porovnani s tým kde som hral do teraz sa mi to vidí ako krásna rovinka 
//shit upravujem pôdu pre novú stanicu a potom miestna správa vam to nedovolí
//shit upravujem pôdu pre novú stanicu a potom miestna správa vam to nedovolí
Re: openTTD
este horsie reaguju na tabulky s tym, ze ta parcela je tvoja
tam uz tazko pomaha aj masivna vysadba zelene... tesim sa na Vianoce a na slovensku mapu... teda ak je na serveri ta... s Cechmi som hral cesku mapu a bola to tiez sranda...
Re: openTTD
Z Linuxu je vam na co screen?
Tam je to v textovom subore nastavene vari.
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jamesiq
Medium Star
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Re: openTTD
Ked vam sprava mesta nechce dovolit stavat v okoli da sa to nejako osefovat? Okrem podplacania?
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Shamway
Professional
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Re: openTTD
nasadit vela stromov 
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jamesiq
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Re: openTTD
Ahá to je jaka hra toto
Uz som ju hodil aj na mobil len to je moc male (: . Inak vy ste tu taky odbornici.. Vedeli by ste mi vysvetlit jak funguju vlakove semafory? Som nejake pouzil a zrazu sa mi vlak stratil alebo sa mi stalo ze sa pred semaforom pokazil hmm..
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Shamway
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Re: openTTD
Semafory som sa ja naucil pozuvat tak, ze som sa pripojil na byvali Mekov ci Curujov server, a kukol som ako to stavaju, a ako im funguje...Obcas som sa ich nieco opytal (ochotne a trpezlivo mi to vysvetlili, za co im dakujem
) a proste som to od nich odkukal 
Re: openTTD
ja pouzivam le ntie najzakladnejsie odkukane z tutorialu v TTD este na star dobrej 486tke... a poriadne ma stve ze na Iphone 3G je to nehratelne... da sa to zo Cydie stiahnut, ale je to tak male, ze si clovek neskrtne... na 3GS by to ist mohlo, tam je gesto pre slabozrakych na ultra zoom....
Re: openTTD
Taketo veci sa nehraju na iPhonoch. Skus netbook.
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hojko
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Re: openTTD
Tu mate konfiguracny subor na ktorom teraz bezi hra. Prikladam aj link pre Wiki, aby ste pochopili o ake nastavenia sa jedna a k comu sluzia: http://wiki.openttd.org/Openttd.cfg
[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS
news_ticker_sound = true
fullscreen = false
graphicsset =
soundsset = "NoSound"
musicset =
videodriver =
musicdriver =
sounddriver =
blitter =
language = slovak.lng
resolution = 640,480
screenshot_format =
savegame_format =
rightclick_emulate = false
small_font =
medium_font =
large_font =
small_size = 8
medium_size = 10
large_size = 16
small_aa = false
medium_aa = false
large_aa = false
sprite_cache_size = 4
player_face = 0
transparency_options = 0
transparency_locks = 0
invisibility_options = 0
keyboard =
keyboard_caps =
[music]
playlist = 0
music_vol = 127
effect_vol = 127
custom_1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
custom_2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
playing = false
shuffle = false
[difficulty]
max_no_competitors = 0
number_towns = 3
number_industries = 4
max_loan = 500000
initial_interest = 2
vehicle_costs = 0
competitor_speed = 2
vehicle_breakdowns = 0
subsidy_multiplier = 2
construction_cost = 0
terrain_type = 1
quantity_sea_lakes = 0
economy = 0
line_reverse_mode = 0
disasters = 0
town_council_tolerance = 0
diff_level = 3
[game_creation]
town_name = slovak
landscape = temperate
snow_line = 56
snow_line_height = 7
starting_year = 1950
land_generator = 1
oil_refinery_limit = 32
tgen_smoothness = 1
variety = 0
generation_seed = 2728189486
tree_placer = 2
heightmap_rotation = 0
se_flat_world_height = 1
map_x = 10
map_y = 9
water_borders = 15
custom_town_number = 1
[vehicle]
road_side = right
train_acceleration_model = 0
train_slope_steepness = 3
mammoth_trains = true
never_expire_vehicles = false
max_trains = 500
max_roadveh = 500
max_aircraft = 200
max_ships = 300
wagon_speed_limits = true
disable_elrails = false
freight_trains = 1
plane_speed = 1
dynamic_engines = true
plane_crashes = 1
extend_vehicle_life = 0
servint_ispercent = false
servint_trains = 150
servint_roadveh = 150
servint_ships = 360
servint_aircraft = 100
[construction]
build_on_slopes = true
autoslope = true
extra_dynamite = true
longbridges = true
signal_side = true
road_stop_on_town_road = true
road_stop_on_competitor_road = true
raw_industry_construction = 0
freeform_edges = true
extra_tree_placement = 2
[station]
never_expire_airports = false
join_stations = true
nonuniform_stations = true
station_spread = 12
modified_catchment = true
adjacent_stations = true
distant_join_stations = true
[economy]
town_layout = 0
allow_town_roads = true
found_town = 0
station_noise_level = false
inflation = true
multiple_industry_per_town = false
bribe = true
exclusive_rights = true
give_money = true
smooth_economy = true
allow_shares = false
feeder_payment_share = 75
town_growth_rate = 2
larger_towns = 4
initial_city_size = 2
mod_road_rebuild = true
dist_local_authority = 20
town_noise_population[0] = 800
town_noise_population[1] = 2000
town_noise_population[2] = 4000
[pf]
forbid_90_deg = false
roadveh_queue = true
pathfinder_for_trains = 2
pathfinder_for_roadvehs = 2
pathfinder_for_ships = 0
wait_oneway_signal = 15
wait_twoway_signal = 41
wait_for_pbs_path = 30
reserve_paths = false
path_backoff_interval = 20
opf.pf_maxlength = 4096
opf.pf_maxdepth = 48
npf.npf_max_search_nodes = 10000
npf.npf_rail_firstred_penalty = 1000
npf.npf_rail_firstred_exit_penalty = 10000
npf.npf_rail_lastred_penalty = 1000
npf.npf_rail_station_penalty = 100
npf.npf_rail_slope_penalty = 100
npf.npf_rail_curve_penalty = 100
npf.npf_rail_depot_reverse_penalty = 5000
npf.npf_rail_pbs_cross_penalty = 300
npf.npf_rail_pbs_signal_back_penalty = 1500
npf.npf_buoy_penalty = 200
npf.npf_water_curve_penalty = 100
npf.npf_road_curve_penalty = 100
npf.npf_crossing_penalty = 300
npf.npf_road_drive_through_penalty = 800
npf.npf_road_dt_occupied_penalty = 800
npf.npf_road_bay_occupied_penalty = 1500
npf.maximum_go_to_depot_penalty = 2000
yapf.disable_node_optimization = false
yapf.max_search_nodes = 10000
yapf.rail_firstred_twoway_eol = false
yapf.rail_firstred_penalty = 1000
yapf.rail_firstred_exit_penalty = 10000
yapf.rail_lastred_penalty = 1000
yapf.rail_lastred_exit_penalty = 10000
yapf.rail_station_penalty = 1000
yapf.rail_slope_penalty = 200
yapf.rail_curve45_penalty = 100
yapf.rail_curve90_penalty = 600
yapf.rail_depot_reverse_penalty = 5000
yapf.rail_crossing_penalty = 300
yapf.rail_look_ahead_max_signals = 10
yapf.rail_look_ahead_signal_p0 = 500
yapf.rail_look_ahead_signal_p1 = -100
yapf.rail_look_ahead_signal_p2 = 5
yapf.rail_pbs_cross_penalty = 300
yapf.rail_pbs_station_penalty = 800
yapf.rail_pbs_signal_back_penalty = 1500
yapf.rail_doubleslip_penalty = 100
yapf.rail_longer_platform_penalty = 800
yapf.rail_longer_platform_per_tile_penalty = 0
yapf.rail_shorter_platform_penalty = 4000
yapf.rail_shorter_platform_per_tile_penalty = 0
yapf.road_slope_penalty = 200
yapf.road_curve_penalty = 100
yapf.road_crossing_penalty = 300
yapf.road_stop_penalty = 800
yapf.road_stop_occupied_penalty = 800
yapf.road_stop_bay_occupied_penalty = 1500
yapf.maximum_go_to_depot_penalty = 2000
[order]
gotodepot = true
no_servicing_if_no_breakdowns = true
timetabling = true
improved_load = true
selectgoods = true
serviceathelipad = true
gradual_loading = true
[ai]
ai_in_multiplayer = false
ai_disable_veh_train = false
ai_disable_veh_roadveh = false
ai_disable_veh_aircraft = false
ai_disable_veh_ship = false
ai_max_opcode_till_suspend = 10000
[locale]
currency = EUR
units = metric
digit_group_separator =
digit_group_separator_currency =
digit_decimal_separator =
[gui]
autosave = monthly
threaded_saves = true
date_format_in_default_names = long
vehicle_speed = true
status_long_date = true
show_finances = true
autoscroll = false
reverse_scroll = false
smooth_scroll = false
left_mouse_btn_scrolling = false
measure_tooltip = true
errmsg_duration = 5
toolbar_pos = 1
window_snap_radius = 10
window_soft_limit = 20
population_in_label = true
link_terraform_toolbar = false
smallmap_land_colour = 0
liveries = 2
prefer_teamchat = false
scrollwheel_scrolling = 0
scrollwheel_multiplier = 5
pause_on_newgame = false
advanced_vehicle_list = 1
timetable_in_ticks = false
timetable_arrival_departure = true
quick_goto = false
loading_indicators = 1
default_rail_type = 0
enable_signal_gui = true
coloured_news_year = 2000
drag_signals_density = 4
semaphore_build_before = 1950
vehicle_income_warn = true
order_review_system = 2
lost_train_warn = true
always_build_infrastructure = false
new_nonstop = false
stop_location = 2
keep_all_autosave = false
autosave_on_exit = false
max_num_autosaves = 3
bridge_pillars = true
auto_euro = true
news_message_timeout = 2
show_track_reservation = false
default_signal_type = 1
cycle_signal_types = 2
station_numtracks = 1
station_platlength = 5
station_dragdrop = true
station_show_coverage = false
persistent_buildingtools = true
expenses_layout = false
show_date_in_logs = false
developer = 1
console_backlog_timeout = 100
console_backlog_length = 100
network_chat_box_width = 620
network_chat_box_height = 25
[network]
max_join_time = 500
pause_on_join = true
server_port = 3979
server_advertise = false
lan_internet = 0
client_name =
server_password =
rcon_password =
default_company_pass =
server_name = www.hojko.com OpenTTD fun server
connect_to_ip =
network_id = 3d410a575a4a18c77007d8e964b55308
autoclean_companies = false
autoclean_unprotected = 120
autoclean_protected = 240
autoclean_novehicles = 0
max_companies = 8
max_clients = 16
max_spectators = 8
restart_game_year = 0
min_active_clients = 0
server_lang = ANY
reload_cfg = false
last_host =
last_port = 0
no_http_content_downloads = false
[currency]
rate = 1
separator = .
to_euro = 1
prefix = ""
suffix = " credits"
[company]
engine_renew = false
engine_renew_months = 6
engine_renew_money = 100000
renew_keep_length = false
[server_bind_addresses]
[servers]
[bans]
[news_display]
arrival_player = full
arrival_other = full
accident = full
company_info = full
open = full
close = full
economy = full
production_player = full
production_other = full
production_nobody = full
advice = full
new_vehicles = full
acceptance = full
subsidies = full
general = full
[ai_players]
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
none = start_date=365
[version]
version_string = 1.0.4
version_number = 10485145
[newgrf]
[newgrf-static]
Re: openTTD
mapa je ideálna 1024x1024, relatíven rovinatá s malým množstvom vody. možnosť stavať veľké stanice, rýchlosť lietadiel 1:1, počiatočný rok aspoň na 1980, obmedzenie lietadiel na 10 max, možno aj menej. od Meka skúsim vypýtať konfigurák, ktorý by sa dal použiť. mal to docela vychytané. zajtra to tam okukám 
Space5800: dnes som si spomenul, že server sa hesluje na noc/čas, ked tam nie sú admini. heslo viem
Space5800: dnes som si spomenul, že server sa hesluje na noc/čas, ked tam nie sú admini. heslo viem
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hojko
Site Admin
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Re: openTTD
Curuj: Napisal si to sice pekne, ale keby si rovno napisal, ktore hodnoty upravit a na ake cisla, bolo by to este lepsie
Je potrebne heslovat server, resp. je potrebne tam mat adminov??? Co sa deje v hre, ked tam admini nie su???